diff options
Diffstat (limited to 'src/resources/image.h')
-rw-r--r-- | src/resources/image.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/resources/image.h b/src/resources/image.h index 596917ce..f6b77f26 100644 --- a/src/resources/image.h +++ b/src/resources/image.h @@ -41,6 +41,7 @@ #include "resource.h" class Dye; +class Position; class SDL_Rect; class SDL_Surface; @@ -132,6 +133,15 @@ class Image : public Resource static void setLoadAsOpenGL(bool useOpenGL); #endif + /** + * Merges two image SDL_Surfaces together. This is for SDL use only, as + * reducing the number of surfaces that SDL has to render can cut down + * on the number of blit operations necessary, which in turn can help + * improve overall framerates. Don't use unless you are using it to + * reduce the number of overall layers that need to be drawn through SDL. + */ + Image* merge(Image* image, const Position& pos); + protected: /** * Constructor. |