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Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r--src/resources/image.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 5114d1d3..1e186d7b 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -76,7 +76,7 @@ Image* Image::load(void* buffer, unsigned int bufferSize, int flags)
// Check if the file was opened and return the appropriate value.
if (!image) {
- logger.log("Error: Image convert failed.");
+ logger->log("Error: Image convert failed.");
return NULL;
}
@@ -101,7 +101,7 @@ Image* Image::load(void* buffer, unsigned int bufferSize, int flags)
rmask, gmask, bmask, amask);
if (formatImage == NULL) {
- logger.log("Error", "Image load failed: not enough memory");
+ logger->log("Error", "Image load failed: not enough memory");
}
SDL_Surface *image = SDL_ConvertSurface(
@@ -149,7 +149,7 @@ Image* Image::load(void* buffer, unsigned int bufferSize, int flags)
GLuint texture;
glGenTextures(1, &texture);
- logger.log("Binding texture %d (%dx%d)", texture, realWidth, realHeight);
+ logger->log("Binding texture %d (%dx%d)", texture, realWidth, realHeight);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D, 0, 4,
@@ -189,7 +189,7 @@ Image* Image::load(void* buffer, unsigned int bufferSize, int flags)
errmsg = "GL_OUT_OF_MEMORY";
break;
}
- logger.log("Error: Image GL import failed: %s", errmsg.c_str());
+ logger->log("Error: Image GL import failed: %s", errmsg.c_str());
return NULL;
}