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diff --git a/src/resources/image.cpp b/src/resources/image.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "../log.h"
+#include "image.h"
+#include <iostream>
+
+Image::Image(BITMAP *image):
+ image(image)
+{
+}
+
+Image::~Image()
+{
+ unload();
+}
+
+Image* Image::load(const std::string &filePath)
+{
+ // Attempt to use SDL_Image to load the file.
+ //image = IMG_Load(filePath.c_str());
+ std::cout << "Attempting to load image from " << filePath << std::endl;
+ BITMAP *image = load_bitmap(filePath.c_str(), NULL);
+
+ // Check if the file was opened and return the appropriate value.
+ if (!image) {
+ //log("Error", "Image load failed : %s", IMG_GetError());
+ log("Error", "Image load failed : %s", filePath.c_str());
+ return NULL;
+ }
+
+ return new Image(image);
+}
+
+void Image::unload()
+{
+ // Free the image surface.
+ if (image != NULL) {
+ //SDL_FreeSurface(image);
+ destroy_bitmap(image);
+ image = NULL;
+ loaded = false;
+ }
+}
+
+Image* Image::createSubImage(int x, int y, int width, int height)
+{
+ // Create a new clipped sub-image
+ return new SubImage(this, image, x, y, width, height);
+}
+
+bool Image::draw(BITMAP *screen, int x, int y)
+{
+ // Check that preconditions for blitting are met.
+ if (screen == NULL || image == NULL) return false;
+
+ // Draw the image onto the screen.
+ draw_sprite(screen, image, x, y);
+ //if (SDL_BlitSurface(image, NULL, screen, &screenRect) < 0) {
+ // return false;
+ //}
+
+ return true;
+}
+
+SubImage::SubImage(Image *parent, BITMAP *image,
+ int x, int y, int width, int height):
+ Image(create_sub_bitmap(image, x, y, width, height)),
+ parent(parent)
+{
+ //this->image = create_sub_bitmap(image, x, y, width, height);
+ parent->incRef();
+ // Set up the clipping rectangle.
+ //clipRect.x = x;
+ //clipRect.y = y;
+ //clipRect.w = width;
+ //clipRect.h = height;
+}
+
+SubImage::~SubImage()
+{
+ if (image) {
+ destroy_bitmap(image);
+ }
+ parent->decRef();
+}
+
+void SubImage::unload()
+{
+}
+
+bool SubImage::draw(BITMAP *screen, int x, int y)
+{
+ // Check that drawing preconditions are satisfied.
+ if (screen == NULL || image == NULL) return false;
+
+ // Draw the image onto the screen.
+ draw_sprite(screen, image, x, y);
+ //if (SDL_BlitSurface(image, &clipRect, screen, &screenRect) < 0) {
+ // return false;
+ //}
+
+ return true;
+}