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Diffstat (limited to 'src/resources/ambientoverlay.h')
-rw-r--r-- | src/resources/ambientoverlay.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/resources/ambientoverlay.h b/src/resources/ambientoverlay.h deleted file mode 100644 index 023529c6..00000000 --- a/src/resources/ambientoverlay.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef RESOURCES_AMBIENTOVERLAY_H -#define RESOURCES_AMBIENTOVERLAY_H - -class Graphics; -class Image; - -class AmbientOverlay -{ - public: - /** - * Constructor. - * - * @param img the image this overlay displays - * @param parallax scroll factor based on camera position - * @param speedX scrolling speed in x-direction - * @param speedY scrolling speed in y-direction - * @param keepRatio rescale the image to keep - * the same ratio than in 800x600 resolution mode. - */ - AmbientOverlay(Image *img, float parallax, - float speedX, float speedY, bool keepRatio = false); - - ~AmbientOverlay(); - - void update(int timePassed, float dx, float dy); - - void draw(Graphics *graphics, int x, int y); - - private: - Image *mImage; - float mParallax; - float mPosX; /**< Current layer X position. */ - float mPosY; /**< Current layer Y position. */ - float mSpeedX; /**< Scrolling speed in X direction. */ - float mSpeedY; /**< Scrolling speed in Y direction. */ - bool mKeepRatio; /**< Keep overlay ratio on every resolution */ -}; - -#endif |