diff options
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp index f620e637..e1928280 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -21,6 +21,7 @@ #include "animatedsprite.h" #include "game.h" +#include "particle.h" #include "player.h" #include "text.h" @@ -90,7 +91,10 @@ void Player::logic() break; case ATTACK: + int rotation = 0; + std::string particleEffect = ""; int frames = 4; + if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) { @@ -99,6 +103,26 @@ void Player::logic() mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; + //attack particle effect + if (mEquippedWeapon) + particleEffect = mEquippedWeapon->getParticleEffect(); + + if (!particleEffect.empty() && mParticleEffects && mFrame == 1) + { + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p; + p = particleEngine->addEffect("graphics/particles/" + + particleEffect, 0, 0, rotation); + controlParticle(p); + } + if (mFrame >= frames) nextStep(); |