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diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifdef USE_OPENGL
+
+#include "openglgraphics.h"
+
+#include <iostream>
+#include <SDL.h>
+
+#include "log.h"
+
+#include "resources/image.h"
+
+extern volatile int framesToDraw;
+
+OpenGLGraphics::OpenGLGraphics():
+ mAlpha(false), mTexture(false), mColorAlpha(false)
+{
+}
+
+OpenGLGraphics::~OpenGLGraphics()
+{
+}
+
+bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
+{
+ int displayFlags = SDL_ANYFORMAT | SDL_OPENGL;
+
+ mFullscreen = fs;
+ mHWAccel = hwaccel;
+
+ if (fs) {
+ displayFlags |= SDL_FULLSCREEN;
+ }
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if (!(mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags))) {
+ return false;
+ }
+
+ // Setup OpenGL
+ glViewport(0, 0, w, h);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+ int gotDoubleBuffer;
+ SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
+ logger->log("Using OpenGL %s double buffering.",
+ (gotDoubleBuffer ? "with" : "without"));
+
+ return true;
+}
+
+bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY,
+ int dstX, int dstY, int width, int height)
+{
+ srcX += image->bounds.x;
+ srcY += image->bounds.y;
+
+ // Find OpenGL texture coordinates
+ float texX1 = srcX / (float)image->texWidth;
+ float texY1 = srcY / (float)image->texHeight;
+ float texX2 = (srcX + width) / (float)image->texWidth;
+ float texY2 = (srcY + height) / (float)image->texHeight;
+
+ glColor4f(1.0f, 1.0f, 1.0f, image->alpha);
+ glBindTexture(GL_TEXTURE_2D, image->glimage);
+
+ if (!mTexture) {
+ glEnable(GL_TEXTURE_2D);
+ mTexture = true;
+ };
+
+ // Check if blending already is enabled
+ if (!mAlpha)
+ {
+ glEnable(GL_BLEND);
+ mAlpha = true;
+ }
+
+ // Draw a textured quad -- the image
+ glBegin(GL_QUADS);
+ glTexCoord2f(texX1, texY1);
+ glVertex3i(dstX, dstY, 0);
+
+ glTexCoord2f(texX2, texY1);
+ glVertex3i(dstX + width, dstY, 0);
+
+ glTexCoord2f(texX2, texY2);
+ glVertex3i(dstX + width, dstY + height, 0);
+
+ glTexCoord2f(texX1, texY2);
+ glVertex3i(dstX, dstY + height, 0);
+ glEnd();
+
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+
+ return true;
+}
+
+void OpenGLGraphics::updateScreen()
+{
+ glFlush();
+ glFinish();
+ SDL_GL_SwapBuffers();
+
+ // Decrement frame counter when using framerate limiting
+ if (framesToDraw > 1) framesToDraw--;
+
+ // Wait while we're not allowed to draw next frame yet
+ while (framesToDraw == 1)
+ {
+ SDL_Delay(10);
+ }
+}
+
+void OpenGLGraphics::_beginDraw()
+{
+ glPushAttrib(
+ GL_COLOR_BUFFER_BIT |
+ GL_CURRENT_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_ENABLE_BIT |
+ GL_FOG_BIT |
+ GL_LIGHTING_BIT |
+ GL_LINE_BIT |
+ GL_POINT_BIT |
+ GL_POLYGON_BIT |
+ GL_SCISSOR_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_TEXTURE_BIT |
+ GL_TRANSFORM_BIT
+ );
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glOrtho(0.0, (double)mScreen->w, (double)mScreen->h, 0.0, -1.0, 1.0);
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+
+ glEnable(GL_SCISSOR_TEST);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ pushClipArea(gcn::Rectangle(0, 0, mScreen->w, mScreen->h));
+}
+
+void OpenGLGraphics::_endDraw()
+{
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glMatrixMode(GL_TEXTURE);
+ glPopMatrix();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ glPopAttrib();
+
+ popClipArea();
+}
+
+bool OpenGLGraphics::pushClipArea(gcn::Rectangle area)
+{
+ bool result = gcn::Graphics::pushClipArea(area);
+
+ glScissor(mClipStack.top().x,
+ mScreen->h - mClipStack.top().y - mClipStack.top().height,
+ mClipStack.top().width,
+ mClipStack.top().height);
+
+ return result;
+}
+
+void OpenGLGraphics::popClipArea()
+{
+ gcn::Graphics::popClipArea();
+
+ if (mClipStack.empty())
+ {
+ return;
+ }
+
+ glScissor(mClipStack.top().x,
+ mScreen->h - mClipStack.top().y - mClipStack.top().height,
+ mClipStack.top().width,
+ mClipStack.top().height);
+}
+
+void OpenGLGraphics::setColor(const gcn::Color& color)
+{
+ mColor = color;
+ glColor4f(color.r/255.0,
+ color.g/255.0,
+ color.b/255.0,
+ color.a/255.0);
+
+ mColorAlpha = (color.a != 255);
+}
+
+void OpenGLGraphics::drawImage(const gcn::Image* image, int srcX, int srcY,
+ int dstX, int dstY, int width, int height)
+{
+ dstX += mClipStack.top().xOffset;
+ dstY += mClipStack.top().yOffset;
+
+ // The following code finds the real width and height of the texture.
+ // OpenGL only supports texture sizes that are powers of two
+ int realImageWidth = 1;
+ int realImageHeight = 1;
+ while (realImageWidth < image->getWidth())
+ {
+ realImageWidth *= 2;
+ }
+ while (realImageHeight < image->getHeight())
+ {
+ realImageHeight *= 2;
+ }
+
+ // Find OpenGL texture coordinates
+ float texX1 = srcX / (float)realImageWidth;
+ float texY1 = srcY / (float)realImageHeight;
+ float texX2 = (srcX+width) / (float)realImageWidth;
+ float texY2 = (srcY+height) / (float)realImageHeight;
+
+ // Please dont look too closely at the next line, it is not pretty.
+ // It uses the image data as a pointer to a GLuint
+ glBindTexture(GL_TEXTURE_2D, *((GLuint *)(image->_getData())));
+
+ if (!mTexture) {
+ glEnable(GL_TEXTURE_2D);
+ mTexture = true;
+ };
+
+ // Check if blending already is enabled
+ if (!mAlpha)
+ {
+ glEnable(GL_BLEND);
+ mAlpha = true;
+ }
+
+ // Draw a textured quad -- the image
+ glBegin(GL_QUADS);
+ glTexCoord2f(texX1, texY1);
+ glVertex3i(dstX, dstY, 0);
+
+ glTexCoord2f(texX1, texY2);
+ glVertex3i(dstX, dstY + height, 0);
+
+ glTexCoord2f(texX2, texY2);
+ glVertex3i(dstX + width, dstY + height, 0);
+
+ glTexCoord2f(texX2, texY1);
+ glVertex3i(dstX + width, dstY, 0);
+ glEnd();
+}
+
+void OpenGLGraphics::drawPoint(int x, int y)
+{
+ x += mClipStack.top().xOffset;
+ y += mClipStack.top().yOffset;
+
+ if (mAlpha && !mColorAlpha) {
+ glDisable(GL_BLEND);
+ mAlpha = false;
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ mTexture = false;
+
+ glBegin(GL_POINTS);
+ glVertex3i(x, y, 0);
+ glEnd();
+}
+
+void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
+{
+ x1 += mClipStack.top().xOffset;
+ y1 += mClipStack.top().yOffset;
+ x2 += mClipStack.top().xOffset;
+ y2 += mClipStack.top().yOffset;
+
+ if (mAlpha && !mColorAlpha) {
+ glDisable(GL_BLEND);
+ mAlpha = false;
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ mTexture = false;
+
+ glBegin(GL_LINES);
+ glVertex3f(x1+0.5f, y1+0.5f, 0);
+ glVertex3f(x2+0.5f, y2+0.5f, 0);
+ glEnd();
+
+ glBegin(GL_POINTS);
+ glVertex3f(x2+0.5f, y2+0.5f, 0);
+ glEnd();
+}
+
+void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rectangle)
+{
+ if (mAlpha && !mColorAlpha) {
+ glDisable(GL_BLEND);
+ mAlpha = false;
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ mTexture = false;
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(rectangle.x + mClipStack.top().xOffset + 0.5f,
+ rectangle.y + mClipStack.top().yOffset + 0.5f, 0);
+ glVertex3f(rectangle.x + rectangle.width - 0.5f + mClipStack.top().xOffset,
+ rectangle.y + mClipStack.top().yOffset + 0.5f, 0);
+ glVertex3f(rectangle.x + rectangle.width - 0.5f + mClipStack.top().xOffset,
+ rectangle.y + rectangle.height + mClipStack.top().yOffset - 0.5f, 0);
+ glVertex3f(rectangle.x + mClipStack.top().xOffset + 0.5f,
+ rectangle.y + rectangle.height + mClipStack.top().yOffset - 0.5f, 0);
+ glEnd();
+}
+
+void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rectangle)
+{
+ if (mAlpha && !mColorAlpha) {
+ glDisable(GL_BLEND);
+ mAlpha = false;
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ mTexture = false;
+
+ glBegin(GL_QUADS);
+ glVertex3i(rectangle.x + mClipStack.top().xOffset,
+ rectangle.y + mClipStack.top().yOffset, 0);
+ glVertex3i(rectangle.x + rectangle.width + mClipStack.top().xOffset,
+ rectangle.y + mClipStack.top().yOffset, 0);
+ glVertex3i(rectangle.x + rectangle.width + mClipStack.top().xOffset,
+ rectangle.y + rectangle.height + mClipStack.top().yOffset, 0);
+ glVertex3i(rectangle.x + mClipStack.top().xOffset,
+ rectangle.y + rectangle.height + mClipStack.top().yOffset, 0);
+ glEnd();
+}
+
+void OpenGLGraphics::setTargetPlane(int width, int height)
+{
+}
+
+#endif // USE_OPENGL