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Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/src/npc.h b/src/npc.h deleted file mode 100644 index 0abd2395..00000000 --- a/src/npc.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef NPC_H -#define NPC_H - -#include "player.h" - -class Graphics; -class Text; - -class NPC : public Player -{ - public: - NPC(int id, int subtype, Map *map); - - void setName(const std::string &name); - - virtual Type getType() const { return Being::NPC; } - - virtual void setSubtype(Uint16 subtype); - - void talk(); - - void setSprite(unsigned int slot, int id, - const std::string &color = ""); - - /** - * Gets the way an NPC is blocked by other things on the map - */ - virtual unsigned char getWalkMask() const - { - return Map::BLOCKMASK_WALL - | Map::BLOCKMASK_CHARACTER - | Map::BLOCKMASK_MONSTER; - } - - /** We consider NPCs (at least for now) to be one layer-sprites */ - virtual int getNumberOfLayers() const - { return 1; } - - static bool isTalking(); - - protected: - /** - * Gets the way a monster blocks pathfinding for other objects - */ - virtual Map::BlockType getBlockType() const - { return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character - - // Colors don't change for NPCs - virtual void updateColors() {} -}; - -#endif |