summaryrefslogtreecommitdiff
path: root/src/npc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
new file mode 100644
index 00000000..fd894969
--- /dev/null
+++ b/src/npc.cpp
@@ -0,0 +1,99 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "npc.h"
+
+#include "graphics.h"
+
+#include "graphic/spriteset.h"
+
+#include "net/messageout.h"
+#include "net/protocol.h"
+
+extern Spriteset *npcset;
+
+NPC *current_npc = 0;
+
+NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
+ Being(id, job, map), mNetwork(network)
+{
+}
+
+Being::Type NPC::getType() const
+{
+ return Being::NPC;
+}
+
+void NPC::draw(Graphics *graphics, int offsetX, int offsetY)
+{
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+
+ graphics->drawImage(npcset->spriteset[job - 100], px - 8, py - 52);
+
+ Being::draw(graphics, offsetX, offsetY);
+}
+
+void NPC::talk()
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_NPC_TALK);
+ outMsg.writeInt32(mId);
+ outMsg.writeInt8(0);
+ current_npc = this;
+}
+
+void NPC::nextDialog()
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
+ outMsg.writeInt32(mId);
+}
+
+void NPC::dialogChoice(char choice)
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
+ outMsg.writeInt32(mId);
+ outMsg.writeInt8(choice);
+}
+
+/*
+ * TODO Unify the buy() and sell() methods, without sacrificing readability of
+ * the code calling the method. buy(bool buySell) would be bad...
+ */
+void NPC::buy()
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(mId);
+ outMsg.writeInt8(0);
+}
+
+void NPC::sell()
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(mId);
+ outMsg.writeInt8(1);
+}