diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/gamehandler.cpp | 7 | ||||
-rw-r--r-- | src/net/ea/generalhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/ea/loginhandler.cpp | 15 | ||||
-rw-r--r-- | src/net/logindata.h | 3 | ||||
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 7 | ||||
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 9 | ||||
-rw-r--r-- | src/net/manaserv/chathandler.cpp | 5 | ||||
-rw-r--r-- | src/net/manaserv/gamehandler.cpp | 6 | ||||
-rw-r--r-- | src/net/manaserv/generalhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/manaserv/loginhandler.cpp | 36 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 4 |
13 files changed, 55 insertions, 59 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 14ed40bc..fd08ecaf 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -23,8 +23,8 @@ #include "being.h" #include "beingmanager.h" +#include "client.h" #include "effectmanager.h" -#include "game.h" #include "localplayer.h" #include "log.h" #include "npc.h" diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 23d88356..f0a13f43 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -21,9 +21,9 @@ #include "net/ea/charserverhandler.h" +#include "client.h" #include "game.h" #include "log.h" -#include "main.h" #include "gui/charcreatedialog.h" #include "gui/okdialog.h" @@ -92,7 +92,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) character->dummy->getName().c_str(), slot); } - state = STATE_CHAR_SELECT; + Client::setState(STATE_CHAR_SELECT); } break; @@ -167,7 +167,7 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) updateCharSelectDialog(); mNetwork->disconnect(); - state = STATE_CONNECT_GAME; + Client::setState(STATE_CONNECT_GAME); break; } } diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index b7b8389a..3625b9ab 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -21,10 +21,9 @@ #include "net/ea/gamehandler.h" -#include "game.h" +#include "client.h" #include "localplayer.h" #include "log.h" -#include "main.h" #include "gui/widgets/chattab.h" @@ -74,7 +73,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) logger->log("Protocol: Player start position: (%d, %d), Direction: %d", x, y, direction); // Switch now or we'll have problems - state = STATE_GAME; + Client::setState(STATE_GAME); player_node->setTileCoords(x, y); } break; @@ -91,7 +90,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHAR_SWITCH_RESPONSE: if (msg.readInt8()) { - state = STATE_SWITCH_CHARACTER; + Client::setState(STATE_SWITCH_CHARACTER); } break; diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp index 7fc5886a..f7d495a6 100644 --- a/src/net/ea/generalhandler.cpp +++ b/src/net/ea/generalhandler.cpp @@ -21,9 +21,9 @@ #include "net/ea/generalhandler.h" +#include "client.h" #include "configuration.h" #include "log.h" -#include "main.h" #include "gui/charselectdialog.h" #include "gui/inventorywindow.h" @@ -129,7 +129,7 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("No servers available."); break; case 2: - if (state == STATE_GAME) + if (Client::getState() == STATE_GAME) errorMessage = _("Someone else is trying to use this " "account."); else @@ -145,7 +145,7 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("Unknown connection error."); break; } - state = STATE_ERROR; + Client::setState(STATE_ERROR); break; } } @@ -199,7 +199,7 @@ void GeneralHandler::flushNetwork() else errorMessage = _("Got disconnected from server!"); - state = STATE_ERROR; + Client::setState(STATE_ERROR); } } diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 3f0fe0d0..bec97ed7 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -21,8 +21,8 @@ #include "net/ea/loginhandler.h" +#include "client.h" #include "log.h" -#include "main.h" #include "net/logindata.h" #include "net/messagein.h" @@ -68,7 +68,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) // Successful pass change if (errMsg == 1) { - state = STATE_CHANGEPASSWORD_SUCCESS; + Client::setState(STATE_CHANGEPASSWORD_SUCCESS); } // pass change failed else @@ -88,7 +88,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_ACCOUNTCHANGE_ERROR; + Client::setState(STATE_ACCOUNTCHANGE_ERROR); } } break; @@ -136,7 +136,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) mWorlds.push_back(world); } - state = STATE_WORLD_SELECT; + Client::setState(STATE_WORLD_SELECT); break; case SMSG_LOGIN_ERROR: @@ -175,8 +175,9 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_ERROR; + Client::setState(STATE_ERROR); break; + case SMSG_SERVER_VERSION_RESPONSE: { // TODO: verify these! @@ -214,7 +215,7 @@ void LoginHandler::disconnect() void LoginHandler::getRegistrationDetails() { // Not supported, so move on - state = STATE_REGISTER; + Client::setState(STATE_REGISTER); } void LoginHandler::loginAccount(LoginData *loginData) @@ -250,7 +251,7 @@ void LoginHandler::chooseServer(unsigned int server) charServer.hostname = ipToString(mWorlds[server]->address); charServer.port = mWorlds[server]->port; - state = STATE_UPDATE; + Client::setState(STATE_UPDATE); } void LoginHandler::registerAccount(LoginData *loginData) diff --git a/src/net/logindata.h b/src/net/logindata.h index 5a96db20..9bbeed4f 100644 --- a/src/net/logindata.h +++ b/src/net/logindata.h @@ -28,8 +28,9 @@ #include <string> -struct LoginData +class LoginData { +public: std::string username; std::string password; std::string newPassword; diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 86f86d3f..bab5471b 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -23,13 +23,12 @@ #include "being.h" #include "beingmanager.h" +#include "client.h" #include "game.h" #include "localplayer.h" #include "log.h" -#include "main.h" #include "npc.h" #include "particle.h" -#include "sound.h" #include "gui/okdialog.h" @@ -103,10 +102,10 @@ Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds) { speedInTicks.x = speedInTilesPerSeconds * (float)map->getTileWidth() - / 1000 * (float)MILLISECONDS_IN_A_TICK; + / 1000 * (float) MILLISECONDS_IN_A_TICK; speedInTicks.y = speedInTilesPerSeconds * (float)map->getTileHeight() - / 1000 * (float)MILLISECONDS_IN_A_TICK; + / 1000 * (float) MILLISECONDS_IN_A_TICK; } } diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index 14d2b11f..4b574821 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -21,10 +21,9 @@ #include "net/manaserv/charhandler.h" -#include "game.h" +#include "client.h" #include "localplayer.h" #include "log.h" -#include "main.h" #include "gui/charcreatedialog.h" #include "gui/okdialog.h" @@ -236,14 +235,14 @@ void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) mCachedCharacterInfos.clear(); updateCharacters(); - state = STATE_CONNECT_GAME; + Client::setState(STATE_CONNECT_GAME); } else if (errMsg == ERRMSG_FAILURE) { errorMessage = _("No gameservers are available."); delete_all(mCharacters); mCharacters.clear(); - state = STATE_ERROR; + Client::setState(STATE_ERROR); } } @@ -280,7 +279,7 @@ void CharHandler::requestCharacters() else { // The characters are already there, continue to character selection - state = STATE_CHAR_SELECT; + Client::setState(STATE_CHAR_SELECT); } } diff --git a/src/net/manaserv/chathandler.cpp b/src/net/manaserv/chathandler.cpp index d6da557d..a452281f 100644 --- a/src/net/manaserv/chathandler.cpp +++ b/src/net/manaserv/chathandler.cpp @@ -23,10 +23,9 @@ #include "being.h" #include "beingmanager.h" +#include "client.h" #include "channel.h" #include "channelmanager.h" -#include "game.h" -#include "main.h" #include "gui/chat.h" @@ -136,7 +135,7 @@ void ChatHandler::handleMessage(Net::MessageIn &msg) errorMessage = "Chatserver: Unknown error"; break; } - state = STATE_ERROR; + Client::setState(STATE_ERROR); } } break; diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp index a7d979a1..dd6120ae 100644 --- a/src/net/manaserv/gamehandler.cpp +++ b/src/net/manaserv/gamehandler.cpp @@ -21,8 +21,8 @@ #include "net/manaserv/gamehandler.h" +#include "client.h" #include "localplayer.h" -#include "main.h" #include "net/manaserv/chathandler.h" #include "net/manaserv/connection.h" @@ -63,7 +63,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) \ if (!netToken.empty()) { - state = STATE_SWITCH_CHARACTER; + Client::setState(STATE_SWITCH_CHARACTER); } else { @@ -82,7 +82,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) errorMessage = "Gameserver: Unknown error"; break; } - state = STATE_ERROR; + Client::setState(STATE_ERROR); } } break; diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp index 9f14fd38..171ca214 100644 --- a/src/net/manaserv/generalhandler.cpp +++ b/src/net/manaserv/generalhandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/generalhandler.h" -#include "main.h" +#include "client.h" #include "gui/changeemaildialog.h" #include "gui/charselectdialog.h" @@ -147,11 +147,11 @@ void GeneralHandler::flushNetwork() { flush(); - if (state == STATE_SWITCH_CHARACTER && + if (Client::getState() == STATE_SWITCH_CHARACTER && Net::getLoginHandler()->isConnected()) { loginHandler->reconnect(); - state = STATE_GET_CHARACTERS; + Client::setState(STATE_GET_CHARACTERS); } } diff --git a/src/net/manaserv/loginhandler.cpp b/src/net/manaserv/loginhandler.cpp index a8395204..cbc8e510 100644 --- a/src/net/manaserv/loginhandler.cpp +++ b/src/net/manaserv/loginhandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/loginhandler.h" -#include "main.h" +#include "client.h" #include "net/logindata.h" @@ -75,7 +75,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) // Successful login if (errMsg == ERRMSG_OK) { - state = STATE_CHAR_SELECT; + Client::setState(STATE_CHAR_SELECT); } // Login failed else @@ -95,7 +95,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_ERROR; + Client::setState(STATE_ERROR); } } break; @@ -106,7 +106,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) // Successful pass change if (errMsg == ERRMSG_OK) { - state = STATE_CHANGEPASSWORD_SUCCESS; + Client::setState(STATE_CHANGEPASSWORD_SUCCESS); } // pass change failed else @@ -126,7 +126,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_ACCOUNTCHANGE_ERROR; + Client::setState(STATE_ACCOUNTCHANGE_ERROR); } } break; @@ -137,7 +137,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) // Successful pass change if (errMsg == ERRMSG_OK) { - state = STATE_CHANGEEMAIL_SUCCESS; + Client::setState(STATE_CHANGEEMAIL_SUCCESS); } // pass change failed else @@ -160,7 +160,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_ACCOUNTCHANGE_ERROR; + Client::setState(STATE_ACCOUNTCHANGE_ERROR); } } break; @@ -185,7 +185,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = "Accountserver: Unknown error"; break; } - state = STATE_ERROR; + Client::setState(STATE_ERROR); } } break; @@ -195,7 +195,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) // Successful unregistration if (errMsg == ERRMSG_OK) { - state = STATE_UNREGISTER; + Client::setState(STATE_UNREGISTER); } // Unregistration failed else @@ -210,7 +210,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) errorMessage = "Accountserver: Unknown error"; break; } - state = STATE_ACCOUNTCHANGE_ERROR; + Client::setState(STATE_ACCOUNTCHANGE_ERROR); } } break; @@ -228,7 +228,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) printf("%s: %s\n", captchaURL.c_str(), captchaInstructions.c_str()); - state = STATE_REGISTER; + Client::setState(STATE_REGISTER); } else { @@ -237,7 +237,7 @@ void LoginHandler::handleMessage(Net::MessageIn &msg) if (errorMessage.empty()) errorMessage = _("Client registration is not allowed. " "Please contact server administration."); - state = STATE_LOGIN_ERROR; + Client::setState(STATE_LOGIN_ERROR); } } break; @@ -252,7 +252,7 @@ void LoginHandler::handleLoginResponse(Net::MessageIn &msg) { readUpdateHost(msg); // No worlds atm, but future use :-D - state = STATE_WORLD_SELECT; + Client::setState(STATE_WORLD_SELECT); } else { @@ -278,7 +278,7 @@ void LoginHandler::handleLoginResponse(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_LOGIN_ERROR; + Client::setState(STATE_LOGIN_ERROR); } } @@ -289,7 +289,7 @@ void LoginHandler::handleRegisterResponse(Net::MessageIn &msg) if (errMsg == ERRMSG_OK) { readUpdateHost(msg); - state = STATE_WORLD_SELECT; + Client::setState(STATE_WORLD_SELECT); } else { @@ -315,7 +315,7 @@ void LoginHandler::handleRegisterResponse(Net::MessageIn &msg) errorMessage = _("Unknown error."); break; } - state = STATE_LOGIN_ERROR; + Client::setState(STATE_LOGIN_ERROR); } } @@ -342,9 +342,9 @@ void LoginHandler::disconnect() { accountServerConnection->disconnect(); - if (state == STATE_CONNECT_GAME) + if (Client::getState() == STATE_CONNECT_GAME) { - state = STATE_GAME; + Client::setState(STATE_GAME); } } diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index a78afa8a..3a5d68a2 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -22,6 +22,7 @@ #include "net/manaserv/playerhandler.h" #include "net/manaserv/beinghandler.h" +#include "client.h" #include "effectmanager.h" #include "game.h" #include "localplayer.h" @@ -41,9 +42,6 @@ #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" -/** @see in game.cpp */ -extern const int MILLISECONDS_IN_A_TICK; - /** * Max. distance we are willing to scroll after a teleport; * everything beyond will reset the port hard. |