diff options
Diffstat (limited to 'src/net/tmwserv/gameserver/player.cpp')
-rw-r--r-- | src/net/tmwserv/gameserver/player.cpp | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/net/tmwserv/gameserver/player.cpp b/src/net/tmwserv/gameserver/player.cpp new file mode 100644 index 00000000..4eccdceb --- /dev/null +++ b/src/net/tmwserv/gameserver/player.cpp @@ -0,0 +1,202 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "player.h" + +#include "internal.h" + +#include "../connection.h" +#include "../../messageout.h" +#include "../protocol.h" + +void RespawnRequestListener::action(const gcn::ActionEvent &event) +{ + Net::GameServer::Player::respawn(); +} + +void Net::GameServer::Player::say(const std::string &text) +{ + MessageOut msg(PGMSG_SAY); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::walk(int x, int y) +{ + MessageOut msg(PGMSG_WALK); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::pickUp(int x, int y) +{ + MessageOut msg(PGMSG_PICKUP); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) +{ + MessageOut msg(PGMSG_MOVE_ITEM); + msg.writeInt8(oldSlot); + msg.writeInt8(newSlot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::drop(int slot, int amount) +{ + MessageOut msg(PGMSG_DROP); + msg.writeInt8(slot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::equip(int slot) +{ + MessageOut msg(PGMSG_EQUIP); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::unequip(int slot) +{ + MessageOut msg(PGMSG_UNEQUIP); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useItem(int slot) +{ + MessageOut msg(PGMSG_USE_ITEM); + msg.writeInt8(slot); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::attack(int direction) +{ + MessageOut msg(PGMSG_ATTACK); + msg.writeInt8(direction); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useSpecial(int special) +{ + MessageOut msg(PGMSG_USE_SPECIAL); + msg.writeInt8(special); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::changeAction(Being::Action action) +{ + MessageOut msg(PGMSG_ACTION_CHANGE); + msg.writeInt8(action); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::talkToNPC(int id, bool restart) +{ + MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::selectFromNPC(int id, int choice) +{ + MessageOut msg(PGMSG_NPC_SELECT); + msg.writeInt16(id); + msg.writeInt8(choice); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::requestTrade(int id) +{ + MessageOut msg(PGMSG_TRADE_REQUEST); + msg.writeInt16(id); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::acceptTrade(bool accept) +{ + MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeItem(int slot, int amount) +{ + MessageOut msg(PGMSG_TRADE_ADD_ITEM); + msg.writeInt8(slot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeMoney(int amount) +{ + MessageOut msg(PGMSG_TRADE_SET_MONEY); + msg.writeInt32(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::tradeWithNPC(int item, int amount) +{ + MessageOut msg(PGMSG_NPC_BUYSELL); + msg.writeInt16(item); + msg.writeInt16(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::sendLetter(const std::string &player, + const std::string &text) +{ + MessageOut msg(PGMSG_NPC_POST_SEND); + msg.writeString(player); + msg.writeString(text); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::raiseAttribute(int attribute) +{ + MessageOut msg(PGMSG_RAISE_ATTRIBUTE); + msg.writeInt8(attribute); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::lowerAttribute(int attribute) +{ + MessageOut msg(PGMSG_LOWER_ATTRIBUTE); + msg.writeInt8(attribute); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::respawn() +{ + MessageOut msg(PGMSG_RESPAWN); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::changeDir(unsigned char dir) +{ + MessageOut msg(PGMSG_DIRECTION_CHANGE); + msg.writeInt8(dir); + Net::GameServer::connection->send(msg); +} |