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Diffstat (limited to 'src/net/tmwserv/gameserver/player.cpp')
-rw-r--r--src/net/tmwserv/gameserver/player.cpp202
1 files changed, 202 insertions, 0 deletions
diff --git a/src/net/tmwserv/gameserver/player.cpp b/src/net/tmwserv/gameserver/player.cpp
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+++ b/src/net/tmwserv/gameserver/player.cpp
@@ -0,0 +1,202 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "player.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../../messageout.h"
+#include "../protocol.h"
+
+void RespawnRequestListener::action(const gcn::ActionEvent &event)
+{
+ Net::GameServer::Player::respawn();
+}
+
+void Net::GameServer::Player::say(const std::string &text)
+{
+ MessageOut msg(PGMSG_SAY);
+ msg.writeString(text);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::walk(int x, int y)
+{
+ MessageOut msg(PGMSG_WALK);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::pickUp(int x, int y)
+{
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
+{
+ MessageOut msg(PGMSG_MOVE_ITEM);
+ msg.writeInt8(oldSlot);
+ msg.writeInt8(newSlot);
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::drop(int slot, int amount)
+{
+ MessageOut msg(PGMSG_DROP);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::equip(int slot)
+{
+ MessageOut msg(PGMSG_EQUIP);
+ msg.writeInt8(slot);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::unequip(int slot)
+{
+ MessageOut msg(PGMSG_UNEQUIP);
+ msg.writeInt8(slot);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::useItem(int slot)
+{
+ MessageOut msg(PGMSG_USE_ITEM);
+ msg.writeInt8(slot);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::attack(int direction)
+{
+ MessageOut msg(PGMSG_ATTACK);
+ msg.writeInt8(direction);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::useSpecial(int special)
+{
+ MessageOut msg(PGMSG_USE_SPECIAL);
+ msg.writeInt8(special);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::changeAction(Being::Action action)
+{
+ MessageOut msg(PGMSG_ACTION_CHANGE);
+ msg.writeInt8(action);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::talkToNPC(int id, bool restart)
+{
+ MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
+ msg.writeInt16(id);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::selectFromNPC(int id, int choice)
+{
+ MessageOut msg(PGMSG_NPC_SELECT);
+ msg.writeInt16(id);
+ msg.writeInt8(choice);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::requestTrade(int id)
+{
+ MessageOut msg(PGMSG_TRADE_REQUEST);
+ msg.writeInt16(id);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::acceptTrade(bool accept)
+{
+ MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::tradeItem(int slot, int amount)
+{
+ MessageOut msg(PGMSG_TRADE_ADD_ITEM);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::tradeMoney(int amount)
+{
+ MessageOut msg(PGMSG_TRADE_SET_MONEY);
+ msg.writeInt32(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::tradeWithNPC(int item, int amount)
+{
+ MessageOut msg(PGMSG_NPC_BUYSELL);
+ msg.writeInt16(item);
+ msg.writeInt16(amount);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::sendLetter(const std::string &player,
+ const std::string &text)
+{
+ MessageOut msg(PGMSG_NPC_POST_SEND);
+ msg.writeString(player);
+ msg.writeString(text);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::raiseAttribute(int attribute)
+{
+ MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
+ msg.writeInt8(attribute);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::lowerAttribute(int attribute)
+{
+ MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
+ msg.writeInt8(attribute);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::respawn()
+{
+ MessageOut msg(PGMSG_RESPAWN);
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::changeDir(unsigned char dir)
+{
+ MessageOut msg(PGMSG_DIRECTION_CHANGE);
+ msg.writeInt8(dir);
+ Net::GameServer::connection->send(msg);
+}