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+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PLAYERHANDLER_H
+#define PLAYERHANDLER_H
+
+#include "being.h"
+#include "floor_item.h"
+
+#include <iosfwd>
+
+namespace Net {
+ class PlayerHandler
+ {
+ public:
+ void attack(Being *being);
+
+ void emote(int emoteId) {}
+
+ void increaseStat(int statId) {}
+
+ void decreaseStat(int statId) {}
+
+ void pickUp(FloorItem *floorItem) {}
+
+ void setDirection(int direction) {}
+
+ void setDestination(int x, int y, int direction = -1);
+
+ void sit() {}
+
+ void respawn() {}
+
+ void ingorePlayer(const std::string &player, bool ignore) {}
+
+ void ingoreAll(bool ignore) {}
+ };
+}
+
+#endif // PLAYERHANDLER_H