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-rw-r--r--src/net/partyhandler.cpp71
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diff --git a/src/net/partyhandler.cpp b/src/net/partyhandler.cpp
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+/*
+ * This file is part of The Mana World
+ *
+ * Copyright (c) 2008, The Mana World Development Team
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * My name may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
+ *
+ * $Id: $
+ */
+
+#include <iostream>
+#include "partyhandler.h"
+
+#include "protocol.h"
+#include "messagein.h"
+
+#include "chatserver/chatserver.h"
+
+#include "../gui/chat.h"
+#include "../log.h"
+#include "../localplayer.h"
+
+PartyHandler::PartyHandler()
+{
+ static const Uint16 _messages[] = {
+ CPMSG_PARTY_CREATE_RESPONSE,
+ CPMSG_PARTY_QUIT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+
+}
+
+void PartyHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case CPMSG_PARTY_CREATE_RESPONSE:
+ {
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ player_node->setInParty(true);
+ }
+ } break;
+
+ case CPMSG_PARTY_QUIT_RESPONSE:
+ {
+ if (msg.readInt8() == ERRMSG_OK)
+ {
+ player_node->setInParty(false);
+ }
+ } break;
+ }
+}