diff options
Diffstat (limited to 'src/net/manaserv')
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 39 | ||||
-rw-r--r-- | src/net/manaserv/beinghandler.h | 8 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 33 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.h | 4 |
4 files changed, 36 insertions, 48 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 6e9b3645..220ecfba 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -89,37 +89,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } -Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds) -{ - Vector speedInTicks; - Game *game = Game::instance(); - Map *map = 0; - if (game) - { - map = game->getCurrentMap(); - if (map) - { - speedInTicks.x = speedInTilesPerSeconds - * (float)map->getTileWidth() - / 1000 * (float) MILLISECONDS_IN_A_TICK; - speedInTicks.y = speedInTilesPerSeconds - * (float)map->getTileHeight() - / 1000 * (float) MILLISECONDS_IN_A_TICK; - } - } - - if (!game || !map) - { - speedInTicks.x = speedInTicks.y = 0; - logger->log("Manaserv::BeingHandler: Speed wasn't given back" - " because game/Map not initialized."); - } - // We don't use z for now. - speedInTicks.z = 0; - - return speedInTicks; -} - static void handleLooks(Being *being, Net::MessageIn &msg) { // Order of sent slots. Has to be in sync with the server code. @@ -237,12 +206,10 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) * The being's speed is transfered in tiles per second * 10 * to keep it transferable in a Byte. * We set it back to tiles per second and in a float. - * Then, we translate it in pixels per ticks, to correspond - * with the Being::logic() function calls - * @see MILLISECONDS_IN_A_TICK */ - being->setWalkSpeed( - giveSpeedInPixelsPerTicks((float) speed / 10)); + float speedTilesSeconds = (float) speed / 10; + being->setMoveSpeed(Vector(speedTilesSeconds, speedTilesSeconds, + 0)); } // Ignore messages from the server for the local player diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h index 2e9eb333..04c766d9 100644 --- a/src/net/manaserv/beinghandler.h +++ b/src/net/manaserv/beinghandler.h @@ -35,14 +35,6 @@ class BeingHandler : public MessageHandler void handleMessage(Net::MessageIn &msg); - /** - * Translate a given speed in tiles per seconds - * into pixels per ticks. - * Used to optimize Being::logic() calls. - * @see MILLISECONDS_IN_A_TICKS - */ - static Vector giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds); - private: void handleBeingAttackMessage(Net::MessageIn &msg); void handleBeingEnterMessage(Net::MessageIn &msg); diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index c071ca04..38eb2678 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -412,10 +412,37 @@ int PlayerHandler::getJobLocation() return -1; } -Vector PlayerHandler::getDefaultWalkSpeed() +Vector PlayerHandler::getDefaultMoveSpeed() { - // Return translation in pixels per ticks. - return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f); + // Return default speed at 6 tiles per second. + return Vector(6.0f, 6.0f, 0.0f); +} + +Vector PlayerHandler::getPixelsPerTickMoveSpeed(Vector speed, Map *map) +{ + // We don't use z for now. + speed.z = 0; + + Game *game = Game::instance(); + if (game && !map) + map = game->getCurrentMap(); + + if (!map) + { + logger->log("Manaserv::PlayerHandler: Speed wasn't given back" + " because Map not initialized."); + speed.x = speed.y = 0; + return speed; + } + + speed.x = speed.x + * (float)map->getTileWidth() + / 1000 * (float) MILLISECONDS_IN_A_TICK; + speed.y = speed.y + * (float)map->getTileHeight() + / 1000 * (float) MILLISECONDS_IN_A_TICK; + + return speed; } } // namespace ManaServ diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h index 5796b0d3..6069c6da 100644 --- a/src/net/manaserv/playerhandler.h +++ b/src/net/manaserv/playerhandler.h @@ -65,7 +65,9 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler int getJobLocation(); - Vector getDefaultWalkSpeed(); + Vector getDefaultMoveSpeed(); + + Vector getPixelsPerTickMoveSpeed(Vector speed, Map *map = 0); private: void handleMapChangeMessage(Net::MessageIn &msg); |