diff options
Diffstat (limited to 'src/net/manaserv/charhandler.cpp')
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 305 |
1 files changed, 136 insertions, 169 deletions
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index 122ee10b..7a75e38d 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -41,25 +41,10 @@ #include "resources/colordb.h" +#include "utils/dtor.h" #include "utils/gettext.h" extern Net::CharHandler *charHandler; - -struct CharInfo { - unsigned char slot; - std::string name; - Gender gender; - int hs, hc; - unsigned short level; - unsigned short charPoints; - unsigned short corrPoints; - unsigned int money; - unsigned char attr[7]; -}; - -typedef std::vector<CharInfo> CharInfos; -CharInfos chars; - extern ManaServ::GameHandler *gameHandler; namespace ManaServ { @@ -71,9 +56,7 @@ extern std::string netToken; extern ServerInfo gameServer; extern ServerInfo chatServer; -CharHandler::CharHandler(): - mCharSelectDialog(0), - mCharCreateDialog(0) +CharHandler::CharHandler() { static const Uint16 _messages[] = { APMSG_CHAR_CREATE_RESPONSE, @@ -91,104 +74,54 @@ void CharHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case APMSG_CHAR_CREATE_RESPONSE: - handleCharCreateResponse(msg); + handleCharacterCreateResponse(msg); break; case APMSG_CHAR_DELETE_RESPONSE: - { - int errMsg = msg.readInt8(); - // Character deletion successful - if (errMsg == ERRMSG_OK) - { - LocalPlayer *tempPlayer = mCharInfo->getEntry(); - mCharInfo->setEntry(0); - mCharInfo->unlock(); - if (mCharSelectDialog) - mCharSelectDialog->update(mCharInfo->getPos()); - new OkDialog(_("Info"), _("Player deleted.")); - delete tempPlayer; - } - // Character deletion failed - else - { - std::string errorMessage = ""; - switch (errMsg) - { - case ERRMSG_NO_LOGIN: - errorMessage = _("Not logged in."); - break; - case ERRMSG_INVALID_ARGUMENT: - errorMessage = _("Selection out of range."); - break; - default: - errorMessage = _("Unknown error."); - } - mCharInfo->unlock(); - new OkDialog(_("Error"), errorMessage); - } - } + handleCharacterDeleteResponse(msg); break; case APMSG_CHAR_INFO: - { - CharInfo info; - info.slot = msg.readInt8(); // character slot - info.name = msg.readString(); - info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE : - GENDER_FEMALE; - info.hs = msg.readInt8(); - info.hc = msg.readInt8(); - info.level = msg.readInt16(); - info.charPoints = msg.readInt16(); - info.corrPoints = msg.readInt16(); - info.money = msg.readInt32(); - - for (int i = 0; i < 7; i++) - { - info.attr[i] = msg.readInt8(); - } - - chars.push_back(info); - - if (mCharSelectDialog) - { - mCharInfo->select(info.slot); - - LocalPlayer *tempPlayer = new LocalPlayer(); - tempPlayer->setName(info.name); - tempPlayer->setGender(info.gender); - tempPlayer->setSprite(SPRITE_HAIR, info.hs * -1, - ColorDB::get(info.hc)); - tempPlayer->setLevel(info.level); - tempPlayer->setCharacterPoints(info.charPoints); - tempPlayer->setCorrectionPoints(info.corrPoints); - tempPlayer->setMoney(info.money); - - for (int i = 0; i < 7; i++) - { - tempPlayer->setAttributeBase(i, info.attr[i], false); - } - - mCharInfo->setEntry(tempPlayer); - - mCharSelectDialog->update(info.slot); - } - } + handleCharacterInfo(msg); break; case APMSG_CHAR_SELECT_RESPONSE: - handleCharSelectResponse(msg); + handleCharacterSelectResponse(msg); break; } } -void CharHandler::handleCharCreateResponse(Net::MessageIn &msg) +void CharHandler::handleCharacterInfo(Net::MessageIn &msg) { - int errMsg = msg.readInt8(); + CachedCharacterInfo info; + info.slot = msg.readInt8(); + info.name = msg.readString(); + info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE : + GENDER_FEMALE; + info.hairStyle = msg.readInt8(); + info.hairColor = msg.readInt8(); + info.level = msg.readInt16(); + info.characterPoints = msg.readInt16(); + info.correctionPoints = msg.readInt16(); + info.money = msg.readInt32(); + + for (int i = 0; i < 7; i++) + { + info.attribute[i] = msg.readInt8(); + } + + mCachedCharacterInfos.push_back(info); + + updateCharacters(); +} + +void CharHandler::handleCharacterCreateResponse(Net::MessageIn &msg) +{ + const int errMsg = msg.readInt8(); - // Character creation failed if (errMsg != ERRMSG_OK) { + // Character creation failed std::string errorMessage = ""; switch (errMsg) { @@ -233,17 +166,48 @@ void CharHandler::handleCharCreateResponse(Net::MessageIn &msg) } else { + // Close the character create dialog if (mCharCreateDialog) { - mCharCreateDialog->success(); mCharCreateDialog->scheduleDelete(); mCharCreateDialog = 0; } } +} +void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg) +{ + int errMsg = msg.readInt8(); + if (errMsg == ERRMSG_OK) + { + // Character deletion successful + delete mSelectedCharacter; + mCharacters.remove(mSelectedCharacter); + updateCharSelectDialog(); + unlockCharSelectDialog(); + new OkDialog(_("Info"), _("Player deleted.")); + } + else + { + // Character deletion failed + std::string errorMessage = ""; + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = _("Not logged in."); + break; + case ERRMSG_INVALID_ARGUMENT: + errorMessage = _("Selection out of range."); + break; + default: + errorMessage = strprintf(_("Unknown error (%d)."), errMsg); + } + new OkDialog(_("Error"), errorMessage); + } + mSelectedCharacter = 0; } -void CharHandler::handleCharSelectResponse(Net::MessageIn &msg) +void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) { int errMsg = msg.readInt8(); @@ -265,31 +229,20 @@ void CharHandler::handleCharSelectResponse(Net::MessageIn &msg) gameServerConnection->connect(gameServer.hostname, gameServer.port); chatServerConnection->connect(chatServer.hostname, chatServer.port); - // Keep the selected character and delete the others - player_node = mCharInfo->getEntry(); - int slot = mCharInfo->getPos(); - mCharInfo->unlock(); - mCharInfo->select(0); - - do { - LocalPlayer *tmp = mCharInfo->getEntry(); - if (tmp != player_node) - { - delete tmp; - mCharInfo->setEntry(0); - } - mCharInfo->next(); - } while (mCharInfo->getPos()); - mCharInfo->select(slot); - - mCharInfo->clear(); //player_node will be deleted by ~Game + // Prevent the selected local player from being deleted + player_node = mSelectedCharacter->dummy; + mSelectedCharacter->dummy = 0; + + mCachedCharacterInfos.clear(); + updateCharacters(); state = STATE_CONNECT_GAME; } - else if(errMsg == ERRMSG_FAILURE) + else if (errMsg == ERRMSG_FAILURE) { errorMessage = _("No gameservers are available."); - mCharInfo->clear(); + delete_all(mCharacters); + mCharacters.clear(); state = STATE_ERROR; } } @@ -297,13 +250,15 @@ void CharHandler::handleCharSelectResponse(Net::MessageIn &msg) void CharHandler::setCharSelectDialog(CharSelectDialog *window) { mCharSelectDialog = window; + updateCharacters(); } void CharHandler::setCharCreateDialog(CharCreateDialog *window) { mCharCreateDialog = window; - if (!mCharCreateDialog) return; + if (!mCharCreateDialog) + return; std::vector<std::string> attributes; attributes.push_back(_("Strength:")); @@ -316,59 +271,34 @@ void CharHandler::setCharCreateDialog(CharCreateDialog *window) mCharCreateDialog->setAttributes(attributes, 60, 1, 20); } -void CharHandler::getCharacters() +void CharHandler::requestCharacters() { if (!accountServerConnection->isConnected()) + { Net::getLoginHandler()->connect(); + } else { - mCharInfo->unlock(); - LocalPlayer *tempPlayer; - for (CharInfos::const_iterator it = chars.begin(); it != chars.end(); it++) - { - const CharInfo info = (CharInfo) (*it); - mCharInfo->select(info.slot); - - tempPlayer = new LocalPlayer(); - tempPlayer->setName(info.name); - tempPlayer->setGender(info.gender); - tempPlayer->setSprite(SPRITE_HAIR, info.hs * -1, - ColorDB::get(info.hc)); - tempPlayer->setLevel(info.level); - tempPlayer->setCharacterPoints(info.charPoints); - tempPlayer->setCorrectionPoints(info.corrPoints); - tempPlayer->setMoney(info.money); - - for (int i = 0; i < 7; i++) - { - tempPlayer->setAttributeBase(i, info.attr[i], false); - } - - mCharInfo->setEntry(tempPlayer); - } - - // Close the character create dialog - if (mCharCreateDialog) - { - mCharCreateDialog->scheduleDelete(); - mCharCreateDialog = 0; - } - + // The characters are already there, continue to character selection state = STATE_CHAR_SELECT; } } -void CharHandler::chooseCharacter(int slot, LocalPlayer* character) +void CharHandler::chooseCharacter(Net::Character *character) { - MessageOut msg(PAMSG_CHAR_SELECT); - - msg.writeInt8(slot); + mSelectedCharacter = character; + MessageOut msg(PAMSG_CHAR_SELECT); + msg.writeInt8(mSelectedCharacter->slot); accountServerConnection->send(msg); } -void CharHandler::newCharacter(const std::string &name, int slot, bool gender, - int hairstyle, int hairColor, std::vector<int> stats) +void CharHandler::newCharacter(const std::string &name, + int /* slot */, + bool gender, + int hairstyle, + int hairColor, + const std::vector<int> &stats) { MessageOut msg(PAMSG_CHAR_CREATE); @@ -386,12 +316,12 @@ void CharHandler::newCharacter(const std::string &name, int slot, bool gender, accountServerConnection->send(msg); } -void CharHandler::deleteCharacter(int slot, LocalPlayer* character) +void CharHandler::deleteCharacter(Net::Character *character) { - MessageOut msg(PAMSG_CHAR_DELETE); - - msg.writeInt8(slot); + mSelectedCharacter = character; + MessageOut msg(PAMSG_CHAR_DELETE); + msg.writeInt8(mSelectedCharacter->slot); accountServerConnection->send(msg); } @@ -400,19 +330,56 @@ void CharHandler::switchCharacter() gameHandler->quit(true); } -unsigned int CharHandler::baseSprite() const +int CharHandler::baseSprite() const { return SPRITE_BASE; } -unsigned int CharHandler::hairSprite() const +int CharHandler::hairSprite() const { return SPRITE_HAIR; } -unsigned int CharHandler::maxSprite() const +int CharHandler::maxSprite() const { return SPRITE_VECTOREND; } +void CharHandler::updateCharacters() +{ + // Delete previous characters + delete_all(mCharacters); + mCharacters.clear(); + + if (!mCharSelectDialog) + return; + + // Create new characters and initialize them from the cached infos + for (unsigned i = 0; i < mCachedCharacterInfos.size(); ++i) + { + const CachedCharacterInfo &info = mCachedCharacterInfos.at(i); + + Net::Character *character = new Net::Character; + character->slot = info.slot; + LocalPlayer *player = character->dummy; + player->setName(info.name); + player->setGender(info.gender); + player->setSprite(SPRITE_HAIR, info.hairStyle * -1, + ColorDB::get(info.hairColor)); + player->setLevel(info.level); + player->setCharacterPoints(info.characterPoints); + player->setCorrectionPoints(info.correctionPoints); + player->setMoney(info.money); + + for (int i = 0; i < 7; i++) + { + player->setAttributeBase(i, info.attribute[i], false); + } + + mCharacters.push_back(character); + } + + updateCharSelectDialog(); +} + } // namespace ManaServ |