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-rw-r--r--src/net/ea/beinghandler.cpp546
-rw-r--r--src/net/ea/beinghandler.h39
-rw-r--r--src/net/ea/buysellhandler.cpp135
-rw-r--r--src/net/ea/buysellhandler.h35
-rw-r--r--src/net/ea/charserverhandler.cpp235
-rw-r--r--src/net/ea/charserverhandler.h65
-rw-r--r--src/net/ea/chathandler.cpp175
-rw-r--r--src/net/ea/chathandler.h35
-rw-r--r--src/net/ea/equipmenthandler.cpp190
-rw-r--r--src/net/ea/equipmenthandler.h35
-rw-r--r--src/net/ea/inventoryhandler.cpp268
-rw-r--r--src/net/ea/inventoryhandler.h35
-rw-r--r--src/net/ea/loginhandler.cpp158
-rw-r--r--src/net/ea/loginhandler.h45
-rw-r--r--src/net/ea/maploginhandler.cpp76
-rw-r--r--src/net/ea/maploginhandler.h35
-rw-r--r--src/net/ea/network.cpp436
-rw-r--r--src/net/ea/network.h118
-rw-r--r--src/net/ea/npchandler.cpp112
-rw-r--r--src/net/ea/npchandler.h35
-rw-r--r--src/net/ea/partyhandler.cpp122
-rw-r--r--src/net/ea/partyhandler.h39
-rw-r--r--src/net/ea/playerhandler.cpp420
-rw-r--r--src/net/ea/playerhandler.h35
-rw-r--r--src/net/ea/protocol.cpp77
-rw-r--r--src/net/ea/protocol.h164
-rw-r--r--src/net/ea/skillhandler.cpp206
-rw-r--r--src/net/ea/skillhandler.h35
-rw-r--r--src/net/ea/tradehandler.cpp220
-rw-r--r--src/net/ea/tradehandler.h37
30 files changed, 4163 insertions, 0 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
new file mode 100644
index 00000000..3629b075
--- /dev/null
+++ b/src/net/ea/beinghandler.cpp
@@ -0,0 +1,546 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <iostream>
+#include <SDL_types.h>
+
+#include "beinghandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../being.h"
+#include "../../beingmanager.h"
+#include "../../effectmanager.h"
+#include "../../game.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../npc.h"
+#include "../../player_relations.h"
+
+#include "../../gui/npc_text.h"
+
+extern NpcTextDialog *npcTextDialog;
+
+const int EMOTION_TIME = 150; /**< Duration of emotion icon */
+
+BeingHandler::BeingHandler(bool enableSync):
+ mSync(enableSync)
+{
+ static const Uint16 _messages[] = {
+ SMSG_BEING_VISIBLE,
+ SMSG_BEING_MOVE,
+ SMSG_BEING_MOVE2,
+ SMSG_BEING_REMOVE,
+ SMSG_BEING_ACTION,
+ SMSG_BEING_SELFEFFECT,
+ SMSG_BEING_EMOTION,
+ SMSG_BEING_CHANGE_LOOKS,
+ SMSG_BEING_CHANGE_LOOKS2,
+ SMSG_BEING_NAME_RESPONSE,
+ SMSG_PLAYER_UPDATE_1,
+ SMSG_PLAYER_UPDATE_2,
+ SMSG_PLAYER_MOVE,
+ SMSG_PLAYER_STOP,
+ SMSG_PLAYER_MOVE_TO_ATTACK,
+ 0x0119,
+ 0x0196,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void BeingHandler::handleMessage(MessageIn &msg)
+{
+ int id;
+ Uint16 job, speed;
+ Uint16 headTop, headMid, headBottom;
+ Uint16 shoes, gloves;
+ Uint16 weapon, shield;
+ Uint16 gmstatus;
+ int param1;
+ int stunMode;
+ Uint32 statusEffects;
+ int type;
+ Uint16 status;
+ Being *srcBeing, *dstBeing;
+ int hairStyle, hairColor, flag;
+
+ switch (msg.getId())
+ {
+ case SMSG_BEING_VISIBLE:
+ case SMSG_BEING_MOVE:
+ // Information about a being in range
+ id = msg.readInt32();
+ speed = msg.readInt16();
+ stunMode = msg.readInt16(); // opt1
+ statusEffects = msg.readInt16(); // opt2
+ statusEffects |= ((Uint32)msg.readInt16()) << 16; // option
+ job = msg.readInt16(); // class
+
+ dstBeing = beingManager->findBeing(id);
+
+ if (!dstBeing)
+ {
+ // Being with id >= 110000000 and job 0 are better
+ // known as ghosts, so don't create those.
+ if (job == 0 && id >= 110000000)
+ {
+ break;
+ }
+
+ dstBeing = beingManager->createBeing(id, job);
+ }
+ else if (msg.getId() == 0x0078)
+ {
+ dstBeing->clearPath();
+ dstBeing->mFrame = 0;
+ dstBeing->mWalkTime = tick_time;
+ dstBeing->setAction(Being::STAND);
+ }
+
+
+ // Prevent division by 0 when calculating frame
+ if (speed == 0) { speed = 150; }
+
+ dstBeing->setWalkSpeed(speed);
+ dstBeing->mJob = job;
+ hairStyle = msg.readInt16();
+ dstBeing->setSprite(Being::WEAPON_SPRITE, msg.readInt16());
+ headBottom = msg.readInt16();
+
+ if (msg.getId() == SMSG_BEING_MOVE)
+ {
+ msg.readInt32(); // server tick
+ }
+
+ dstBeing->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ headTop = msg.readInt16();
+ headMid = msg.readInt16();
+ hairColor = msg.readInt16();
+ shoes = msg.readInt16(); // clothes color - "abused" as shoes
+ gloves = msg.readInt16(); // head dir - "abused" as gloves
+ msg.readInt16(); // guild
+ msg.readInt16(); // unknown
+ msg.readInt16(); // unknown
+ msg.readInt16(); // manner
+ dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt8(); // karma
+ dstBeing->setGender(
+ (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::SHOE_SPRITE, shoes);
+ dstBeing->setSprite(Being::GLOVES_SPRITE, gloves);
+ dstBeing->setHairStyle(hairStyle, hairColor);
+
+ if (msg.getId() == SMSG_BEING_MOVE)
+ {
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ dstBeing->setAction(Being::STAND);
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
+ dstBeing->setDestination(dstX, dstY);
+ }
+ else
+ {
+ Uint8 dir;
+ msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir);
+ dstBeing->setDirection(dir);
+ }
+
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown
+ msg.readInt8(); // unknown / sit
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ break;
+
+ case SMSG_BEING_MOVE2:
+ /*
+ * A simplified movement packet, used by the
+ * later versions of eAthena for both mobs and
+ * players
+ */
+ dstBeing = beingManager->findBeing(msg.readInt32());
+
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ msg.readInt32(); // Server tick
+
+ /*
+ * This packet doesn't have enough info to actually
+ * create a new being, so if the being isn't found,
+ * we'll just pretend the packet didn't happen
+ */
+
+ if (dstBeing) {
+ dstBeing->setAction(Being::STAND);
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
+ dstBeing->setDestination(dstX, dstY);
+ }
+
+ break;
+
+ case SMSG_BEING_REMOVE:
+ // A being should be removed or has died
+ id = msg.readInt32();
+
+ if (id == current_npc)
+ npcTextDialog->showCloseButton();
+
+ dstBeing = beingManager->findBeing(id);
+
+ if (!dstBeing)
+ break;
+
+ // If this is player's current target, clear it.
+ if (dstBeing == player_node->getTarget())
+ player_node->stopAttack();
+
+ if (msg.readInt8() == 1)
+ dstBeing->setAction(Being::DEAD);
+ else
+ beingManager->destroyBeing(dstBeing);
+
+ break;
+
+ case SMSG_BEING_ACTION:
+ srcBeing = beingManager->findBeing(msg.readInt32());
+ dstBeing = beingManager->findBeing(msg.readInt32());
+ msg.readInt32(); // server tick
+ msg.readInt32(); // src speed
+ msg.readInt32(); // dst speed
+ param1 = msg.readInt16();
+ msg.readInt16(); // param 2
+ type = msg.readInt8();
+ msg.readInt16(); // param 3
+
+ switch (type)
+ {
+ case Being::HIT: // Damage
+ case Being::CRITICAL: // Critical Damage
+ case Being::MULTI: // Critical Damage
+ case Being::REFLECT: // Reflected Damage
+ case Being::FLEE: // Lucky Dodge
+ if (dstBeing)
+ dstBeing->takeDamage(srcBeing, param1,
+ (Being::AttackType)type);
+ if (srcBeing)
+ srcBeing->handleAttack(dstBeing, param1,
+ (Being::AttackType)type);
+ break;
+
+ case 0x02: // Sit
+ if (srcBeing)
+ {
+ srcBeing->mFrame = 0;
+ srcBeing->setAction(Being::SIT);
+ }
+ break;
+
+ case 0x03: // Stand up
+ if (srcBeing)
+ {
+ srcBeing->mFrame = 0;
+ srcBeing->setAction(Being::STAND);
+ }
+ break;
+ }
+ break;
+
+ case SMSG_BEING_SELFEFFECT: {
+ id = (Uint32)msg.readInt32();
+ if (!beingManager->findBeing(id))
+ break;
+
+ int effectType = msg.readInt32();
+ Being* being = beingManager->findBeing(id);
+
+ effectManager->trigger(effectType, being);
+
+ break;
+ }
+
+ case SMSG_BEING_EMOTION:
+ if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ {
+ break;
+ }
+
+ if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
+ dstBeing->setEmote(msg.readInt8(), EMOTION_TIME);
+
+ break;
+
+ case SMSG_BEING_CHANGE_LOOKS:
+ case SMSG_BEING_CHANGE_LOOKS2:
+ {
+ /*
+ * SMSG_BEING_CHANGE_LOOKS (0x00c3) and
+ * SMSG_BEING_CHANGE_LOOKS2 (0x01d7) do basically the same
+ * thing. The difference is that ...LOOKS carries a single
+ * 8 bit value, where ...LOOKS2 carries two 16 bit values.
+ *
+ * If type = 2, then the first 16 bit value is the weapon ID,
+ * and the second 16 bit value is the shield ID. If no
+ * shield is equipped, or type is not 2, then the second
+ * 16 bit value will be 0.
+ */
+
+ if (!(dstBeing = beingManager->findBeing(msg.readInt32())))
+ {
+ break;
+ }
+
+ int type = msg.readInt8();
+ int id = 0;
+ int id2 = 0;
+
+ if (msg.getId() == SMSG_BEING_CHANGE_LOOKS) {
+ id = msg.readInt8();
+ } else { // SMSG_BEING_CHANGE_LOOKS2
+ id = msg.readInt16();
+ id2 = msg.readInt16();
+ }
+
+ switch (type) {
+ case 1: // eAthena LOOK_HAIR
+ dstBeing->setHairStyle(id, -1);
+ break;
+ case 2: // Weapon ID in id, Shield ID in id2
+ dstBeing->setSprite(Being::WEAPON_SPRITE, id);
+ dstBeing->setSprite(Being::SHIELD_SPRITE, id2);
+ break;
+ case 3: // Change lower headgear for eAthena, pants for us
+ dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, id);
+ break;
+ case 4: // Change upper headgear for eAthena, hat for us
+ dstBeing->setSprite(Being::HAT_SPRITE, id);
+ break;
+ case 5: // Change middle headgear for eathena, armor for us
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, id);
+ break;
+ case 6: // eAthena LOOK_HAIR_COLOR
+ dstBeing->setHairStyle(-1, id);
+ break;
+ case 8: // eAthena LOOK_SHIELD
+ dstBeing->setSprite(Being::SHIELD_SPRITE, id);
+ break;
+ case 9: // eAthena LOOK_SHOES
+ dstBeing->setSprite(Being::SHOE_SPRITE, id);
+ break;
+ case 10: // LOOK_GLOVES
+ dstBeing->setSprite(Being::GLOVES_SPRITE, id);
+ break;
+ case 11: // LOOK_CAPE
+ dstBeing->setSprite(Being::CAPE_SPRITE, id);
+ break;
+ case 12:
+ dstBeing->setSprite(Being::MISC1_SPRITE, id);
+ break;
+ case 13:
+ dstBeing->setSprite(Being::MISC2_SPRITE, id);
+ break;
+ default:
+ logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
+ "%d, id: %d", type, id);
+ break;
+ }
+ }
+ break;
+
+ case SMSG_BEING_NAME_RESPONSE:
+ if ((dstBeing = beingManager->findBeing(msg.readInt32())))
+ {
+ dstBeing->setName(msg.readString(24));
+ }
+ break;
+
+ case SMSG_PLAYER_UPDATE_1:
+ case SMSG_PLAYER_UPDATE_2:
+ case SMSG_PLAYER_MOVE:
+ // An update about a player, potentially including movement.
+ id = msg.readInt32();
+ speed = msg.readInt16();
+ stunMode = msg.readInt16(); // opt1; Aethyra use this as cape
+ statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1
+ statusEffects |= ((Uint32) msg.readInt16())
+ << 16; // status.options; Aethyra uses this as misc2
+ job = msg.readInt16();
+
+ dstBeing = beingManager->findBeing(id);
+
+ if (!dstBeing)
+ {
+ dstBeing = beingManager->createBeing(id, job);
+ }
+
+ dstBeing->setWalkSpeed(speed);
+ dstBeing->mJob = job;
+ hairStyle = msg.readInt16();
+ weapon = msg.readInt16();
+ shield = msg.readInt16();
+ headBottom = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ msg.readInt32(); // server tick
+ }
+
+ headTop = msg.readInt16();
+ headMid = msg.readInt16();
+ hairColor = msg.readInt16();
+ msg.readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it
+ msg.readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it
+ msg.readInt32(); // guild
+ msg.readInt16(); // emblem
+ msg.readInt16(); // manner
+ dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
+ msg.readInt8(); // karma
+ dstBeing->setGender(
+ (msg.readInt8() == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ // Set these after the gender, as the sprites may be gender-specific
+ dstBeing->setSprite(Being::WEAPON_SPRITE, weapon);
+ dstBeing->setSprite(Being::SHIELD_SPRITE, shield);
+ dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ //dstBeing->setSprite(Being::CAPE_SPRITE, cape);
+ //dstBeing->setSprite(Being::MISC1_SPRITE, misc1);
+ //dstBeing->setSprite(Being::MISC2_SPRITE, misc2);
+ dstBeing->setHairStyle(hairStyle, hairColor);
+
+ if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ Uint16 srcX, srcY, dstX, dstY;
+ msg.readCoordinatePair(srcX, srcY, dstX, dstY);
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
+ dstBeing->setDestination(dstX, dstY);
+ }
+ else
+ {
+ Uint8 dir;
+ msg.readCoordinates(dstBeing->mX, dstBeing->mY, dir);
+ dstBeing->setDirection(dir);
+ }
+
+ gmstatus = msg.readInt16();
+ if (gmstatus & 0x80)
+ dstBeing->setGM();
+
+ if (msg.getId() == SMSG_PLAYER_UPDATE_1)
+ {
+ switch (msg.readInt8())
+ {
+ case 2:
+ dstBeing->setAction(Being::SIT);
+ break;
+ }
+ }
+ else if (msg.getId() == SMSG_PLAYER_MOVE)
+ {
+ msg.readInt8(); // unknown
+ }
+
+ msg.readInt8(); // Lv
+ msg.readInt8(); // unknown
+
+ dstBeing->mWalkTime = tick_time;
+ dstBeing->mFrame = 0;
+
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ break;
+
+ case SMSG_PLAYER_STOP:
+ /*
+ * Instruction from server to stop walking at x, y.
+ *
+ * Some people like having this enabled. Others absolutely
+ * despise it. So I'm setting to so that it only affects the
+ * local player if the person has set a key "EnableSync" to "1"
+ * in their config.xml file.
+ *
+ * This packet will be honored for all other beings, regardless
+ * of the config setting.
+ */
+
+ id = msg.readInt32();
+ if (mSync || id != player_node->getId()) {
+ dstBeing = beingManager->findBeing(id);
+ if (dstBeing) {
+ dstBeing->mX = msg.readInt16();
+ dstBeing->mY = msg.readInt16();
+ if (dstBeing->mAction == Being::WALK) {
+ dstBeing->mFrame = 0;
+ dstBeing->setAction(Being::STAND);
+ }
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_MOVE_TO_ATTACK:
+ /*
+ * This is an *advisory* message, telling the client that
+ * it needs to move the character before attacking
+ * a target (out of range, obstruction in line of fire).
+ * We can safely ignore this...
+ */
+ break;
+
+ case 0x0119:
+ // Change in players' flags
+ id = msg.readInt32();
+ dstBeing = beingManager->findBeing(id);
+ stunMode = msg.readInt16();
+ statusEffects = msg.readInt16();
+ statusEffects |= ((Uint32) msg.readInt16()) << 16;
+ msg.readInt8();
+
+ if (dstBeing) {
+ dstBeing->setStunMode(stunMode);
+ dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff);
+ dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff);
+ }
+ break;
+
+ case 0x0196:
+ // Status change
+ status = msg.readInt16();
+ id = msg.readInt32();
+ flag = msg.readInt8(); // 0: stop, 1: start
+
+ dstBeing = beingManager->findBeing(id);
+ if (dstBeing)
+ dstBeing->setStatusEffect(status, flag);
+ break;
+ }
+}
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
new file mode 100644
index 00000000..16a7c8d6
--- /dev/null
+++ b/src/net/ea/beinghandler.h
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_BEINGHANDLER_H
+#define NET_BEINGHANDLER_H
+
+#include "../messagehandler.h"
+
+class BeingHandler : public MessageHandler
+{
+ public:
+ BeingHandler(bool enableSync);
+
+ void handleMessage(MessageIn &msg);
+
+ private:
+ // Should we honor server "Stop Walking" packets
+ bool mSync;
+};
+
+#endif
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
new file mode 100644
index 00000000..8dbc2953
--- /dev/null
+++ b/src/net/ea/buysellhandler.cpp
@@ -0,0 +1,135 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "buysellhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../beingmanager.h"
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../npc.h"
+
+#include "../../gui/buy.h"
+#include "../../gui/buysell.h"
+#include "../../gui/chat.h"
+#include "../../gui/sell.h"
+
+#include "../../utils/gettext.h"
+
+BuySellHandler::BuySellHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_BUY_SELL_CHOICE,
+ SMSG_NPC_BUY,
+ SMSG_NPC_SELL,
+ SMSG_NPC_BUY_RESPONSE,
+ SMSG_NPC_SELL_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void BuySellHandler::handleMessage(MessageIn &msg)
+{
+ int n_items;
+ switch (msg.getId())
+ {
+ case SMSG_NPC_BUY_SELL_CHOICE:
+ buyDialog->setVisible(false);
+ buyDialog->reset();
+ sellDialog->setVisible(false);
+ sellDialog->reset();
+ current_npc = msg.readInt32();
+ buySellDialog->setVisible(true);
+ break;
+
+ case SMSG_NPC_BUY:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 11;
+ buyDialog->reset();
+ buyDialog->setMoney(player_node->getMoney());
+ buyDialog->setVisible(true);
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int value = msg.readInt32();
+ msg.readInt32(); // DCvalue
+ msg.readInt8(); // type
+ int itemId = msg.readInt16();
+ buyDialog->addItem(itemId, 0, value);
+ }
+ break;
+
+ case SMSG_NPC_SELL:
+ msg.readInt16(); // length
+ n_items = (msg.getLength() - 4) / 10;
+ if (n_items > 0)
+ {
+ sellDialog->setMoney(player_node->getMoney());
+ sellDialog->reset();
+ sellDialog->setVisible(true);
+
+ for (int k = 0; k < n_items; k++)
+ {
+ int index = msg.readInt16();
+ int value = msg.readInt32();
+ msg.readInt32(); // OCvalue
+
+ Item *item = player_node->getInventory()->getItem(index);
+
+ if (item && !(item->isEquipped()))
+ sellDialog->addItem(item, value);
+ }
+ }
+ else
+ {
+ chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
+ current_npc = 0;
+ }
+ break;
+
+ case SMSG_NPC_BUY_RESPONSE:
+ if (msg.readInt8() == 0)
+ {
+ chatWindow->chatLog(_("Thanks for buying"), BY_SERVER);
+ }
+ else
+ {
+ // Reset player money since buy dialog already assumed purchase
+ // would go fine
+ buyDialog->setMoney(player_node->getMoney());
+ chatWindow->chatLog(_("Unable to buy"), BY_SERVER);
+ }
+ break;
+
+ case SMSG_NPC_SELL_RESPONSE:
+ if (msg.readInt8() == 0)
+ chatWindow->chatLog(_("Thanks for selling"), BY_SERVER);
+ else
+ chatWindow->chatLog(_("Unable to sell"), BY_SERVER);
+
+ break;
+ }
+}
diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h
new file mode 100644
index 00000000..5bf58d8e
--- /dev/null
+++ b/src/net/ea/buysellhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_BUYSELLHANDLER_H
+#define NET_BUYSELLHANDLER_H
+
+#include "../messagehandler.h"
+
+class BuySellHandler : public MessageHandler
+{
+ public:
+ BuySellHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
new file mode 100644
index 00000000..0fef3de7
--- /dev/null
+++ b/src/net/ea/charserverhandler.cpp
@@ -0,0 +1,235 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "charserverhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../game.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../logindata.h"
+#include "../../main.h"
+
+#include "../../gui/char_select.h"
+#include "../../gui/ok_dialog.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/stringutils.h"
+
+CharServerHandler::CharServerHandler():
+ mCharCreateDialog(0)
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ 0x006b,
+ 0x006c,
+ 0x006d,
+ 0x006e,
+ 0x006f,
+ 0x0070,
+ 0x0071,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void CharServerHandler::handleMessage(MessageIn &msg)
+{
+ int slot, flags, code;
+ LocalPlayer *tempPlayer;
+
+ logger->log("CharServerHandler: Packet ID: %x, Length: %d",
+ msg.getId(), msg.getLength());
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 1:
+ errorMessage = _("Map server(s) offline");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ case 3:
+ errorMessage = _("Speed hack detected");
+ break;
+ case 8:
+ errorMessage = _("Duplicated login");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case 0x006b:
+ msg.skip(2); // Length word
+ flags = msg.readInt32(); // Aethyra extensions flags
+ logger->log("Server flags are: %x", flags);
+ msg.skip(16); // Unused
+
+ // Derive number of characters from message length
+ n_character = (msg.getLength() - 24) / 106;
+
+ for (int i = 0; i < n_character; i++)
+ {
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ logger->log("CharServer: Player: %s (%d)",
+ tempPlayer->getName().c_str(), slot);
+ }
+
+ state = STATE_CHAR_SELECT;
+ break;
+
+ case 0x006c:
+ switch (msg.readInt8()) {
+ case 0:
+ errorMessage = _("Access denied");
+ break;
+ case 1:
+ errorMessage = _("Cannot use this ID");
+ break;
+ default:
+ errorMessage = _("Unknown failure to select character");
+ break;
+ }
+ mCharInfo->unlock();
+ break;
+
+ case 0x006d:
+ tempPlayer = readPlayerData(msg, slot);
+ mCharInfo->unlock();
+ mCharInfo->select(slot);
+ mCharInfo->setEntry(tempPlayer);
+ n_character++;
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+ break;
+
+ case 0x006e:
+ new OkDialog(_("Error"), _("Failed to create character. Most likely"
+ " the name is already taken."));
+
+ if (mCharCreateDialog)
+ mCharCreateDialog->unlock();
+ break;
+
+ case 0x006f:
+ delete mCharInfo->getEntry();
+ mCharInfo->setEntry(0);
+ mCharInfo->unlock();
+ n_character--;
+ new OkDialog(_("Info"), _("Player deleted"));
+ break;
+
+ case 0x0070:
+ mCharInfo->unlock();
+ new OkDialog(_("Error"), _("Failed to delete character."));
+ break;
+
+ case 0x0071:
+ player_node = mCharInfo->getEntry();
+ slot = mCharInfo->getPos();
+ msg.skip(4); // CharID, must be the same as player_node->charID
+ map_path = msg.readString(16);
+ mLoginData->hostname = ipToString(msg.readInt32());
+ mLoginData->port = msg.readInt16();
+ mCharInfo->unlock();
+ mCharInfo->select(0);
+ // Clear unselected players infos
+ do
+ {
+ LocalPlayer *tmp = mCharInfo->getEntry();
+ if (tmp != player_node)
+ {
+ delete tmp;
+ mCharInfo->setEntry(0);
+ }
+ mCharInfo->next();
+ } while (mCharInfo->getPos());
+
+ mCharInfo->select(slot);
+ state = STATE_CONNECTING;
+ break;
+ }
+}
+
+LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
+{
+ LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
+ tempPlayer->setGender(
+ (mLoginData->sex == 0) ? GENDER_FEMALE : GENDER_MALE);
+
+ tempPlayer->mCharId = msg.readInt32();
+ tempPlayer->setXp(msg.readInt32());
+ tempPlayer->setMoney(msg.readInt32());
+ tempPlayer->mJobXp = msg.readInt32();
+ tempPlayer->mJobLevel = msg.readInt32();
+ tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::MISC1_SPRITE, msg.readInt16());
+ msg.readInt32(); // option
+ msg.readInt32(); // karma
+ msg.readInt32(); // manner
+ msg.skip(2); // unknown
+ tempPlayer->setHp(msg.readInt16());
+ tempPlayer->setMaxHp(msg.readInt16());
+ tempPlayer->mMp = msg.readInt16();
+ tempPlayer->mMaxMp = msg.readInt16();
+ msg.readInt16(); // speed
+ msg.readInt16(); // class
+ int hairStyle = msg.readInt16();
+ Uint16 weapon = msg.readInt16();
+ tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
+ tempPlayer->setLevel(msg.readInt16());
+ msg.readInt16(); // skill point
+ tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
+ tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
+ int hairColor = msg.readInt16();
+ tempPlayer->setHairStyle(hairStyle, hairColor);
+ tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
+ tempPlayer->setName(msg.readString(24));
+ for (int i = 0; i < 6; i++) {
+ tempPlayer->mAttr[i] = msg.readInt8();
+ }
+ slot = msg.readInt8(); // character slot
+ msg.readInt8(); // unknown
+
+ return tempPlayer;
+}
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
new file mode 100644
index 00000000..237f5e49
--- /dev/null
+++ b/src/net/ea/charserverhandler.h
@@ -0,0 +1,65 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_CHARSERVERHANDLER_H
+#define NET_CHARSERVERHANDLER_H
+
+#include "../messagehandler.h"
+
+#include "../../lockedarray.h"
+
+class CharCreateDialog;
+class LocalPlayer;
+class LoginData;
+
+/**
+ * Deals with incoming messages from the character server.
+ */
+class CharServerHandler : public MessageHandler
+{
+ public:
+ CharServerHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
+ { mCharInfo = charInfo; }
+
+ void setLoginData(LoginData *loginData)
+ { mLoginData = loginData; }
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *window)
+ { mCharCreateDialog = window; }
+
+ protected:
+ LoginData *mLoginData;
+ LockedArray<LocalPlayer*> *mCharInfo;
+ CharCreateDialog *mCharCreateDialog;
+
+ LocalPlayer* readPlayerData(MessageIn &msg, int &slot);
+};
+
+#endif
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
new file mode 100644
index 00000000..4842c86f
--- /dev/null
+++ b/src/net/ea/chathandler.cpp
@@ -0,0 +1,175 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+#include <string>
+
+#include "chathandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../being.h"
+#include "../../beingmanager.h"
+#include "../../game.h"
+#include "../../player_relations.h"
+
+#include "../../gui/chat.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/stringutils.h"
+
+extern Being *player_node;
+
+#define SERVER_NAME "Server"
+
+ChatHandler::ChatHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_BEING_CHAT,
+ SMSG_PLAYER_CHAT,
+ SMSG_WHISPER,
+ SMSG_WHISPER_RESPONSE,
+ SMSG_GM_CHAT,
+ SMSG_WHO_ANSWER,
+ 0x10c, // MVP
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void ChatHandler::handleMessage(MessageIn &msg)
+{
+ Being *being;
+ std::string chatMsg;
+ std::string nick;
+ int chatMsgLength;
+
+ switch (msg.getId())
+ {
+ case SMSG_WHISPER_RESPONSE:
+ switch (msg.readInt8())
+ {
+ case 0x00:
+ // comment out since we'll local echo in chat.cpp instead, then only report failures
+ //chatWindow->chatLog("Whisper sent", BY_SERVER);
+ break;
+ case 0x01:
+ chatWindow->chatLog(_("Whisper could not be sent, user is offline"), BY_SERVER);
+ break;
+ case 0x02:
+ chatWindow->chatLog(_("Whisper could not be sent, ignored by user"), BY_SERVER);
+ break;
+ }
+ break;
+
+ // Received whisper
+ case SMSG_WHISPER:
+ chatMsgLength = msg.readInt16() - 28;
+ nick = msg.readString(24);
+
+ if (chatMsgLength <= 0)
+ break;
+
+ chatMsg = msg.readString(chatMsgLength);
+ if (nick != SERVER_NAME)
+ chatMsg = nick + " : " + chatMsg;
+
+ if (nick == SERVER_NAME)
+ chatWindow->chatLog(chatMsg, BY_SERVER);
+ else {
+ if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
+ chatWindow->chatLog(chatMsg, ACT_WHISPER);
+ }
+
+ break;
+
+ // Received speech from being
+ case SMSG_BEING_CHAT: {
+ chatMsgLength = msg.readInt16() - 8;
+ being = beingManager->findBeing(msg.readInt32());
+
+ if (!being || chatMsgLength <= 0)
+ {
+ break;
+ }
+
+ chatMsg = msg.readString(chatMsgLength);
+
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ std::string sender_name = ((pos == std::string::npos)
+ ? ""
+ : chatMsg.substr(0, pos));
+
+ // We use getIgnorePlayer instead of ignoringPlayer here because ignorePlayer' side
+ // effects are triggered right below for Being::IGNORE_SPEECH_FLOAT.
+ if (player_relations.checkPermissionSilently(sender_name, PlayerRelation::SPEECH_LOG))
+ chatWindow->chatLog(chatMsg, BY_OTHER);
+
+ chatMsg.erase(0, pos + 3);
+ trim(chatMsg);
+
+ if (player_relations.hasPermission(sender_name, PlayerRelation::SPEECH_FLOAT))
+ being->setSpeech(chatMsg, SPEECH_TIME);
+ break;
+ }
+
+ case SMSG_PLAYER_CHAT:
+ case SMSG_GM_CHAT: {
+ chatMsgLength = msg.readInt16() - 4;
+
+ if (chatMsgLength <= 0)
+ {
+ break;
+ }
+
+ chatMsg = msg.readString(chatMsgLength);
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+
+ if (msg.getId() == SMSG_PLAYER_CHAT)
+ {
+ chatWindow->chatLog(chatMsg, BY_PLAYER);
+
+ if (pos != std::string::npos)
+ chatMsg.erase(0, pos + 3);
+
+ trim(chatMsg);
+
+ player_node->setSpeech(chatMsg, SPEECH_TIME);
+ }
+ else
+ {
+ chatWindow->chatLog(chatMsg, BY_GM);
+ }
+ break;
+ }
+
+ case SMSG_WHO_ANSWER:
+ chatWindow->chatLog("Online users: " + toString(msg.readInt32()),
+ BY_SERVER);
+ break;
+
+ case 0x010c:
+ // Display MVP player
+ msg.readInt32(); // id
+ chatWindow->chatLog("MVP player", BY_SERVER);
+ break;
+ }
+}
diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h
new file mode 100644
index 00000000..8207b1d5
--- /dev/null
+++ b/src/net/ea/chathandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_CHATHANDLER_H
+#define NET_CHATHANDLER_H
+
+#include "../messagehandler.h"
+
+class ChatHandler : public MessageHandler
+{
+ public:
+ ChatHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/equipmenthandler.cpp b/src/net/ea/equipmenthandler.cpp
new file mode 100644
index 00000000..f5377cf2
--- /dev/null
+++ b/src/net/ea/equipmenthandler.cpp
@@ -0,0 +1,190 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "equipmenthandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../equipment.h"
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+
+#include "../../utils/gettext.h"
+
+EquipmentHandler::EquipmentHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_EQUIPMENT,
+ SMSG_PLAYER_EQUIP,
+ SMSG_PLAYER_UNEQUIP,
+ SMSG_PLAYER_ARROW_EQUIP,
+ SMSG_PLAYER_ATTACK_RANGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void EquipmentHandler::handleMessage(MessageIn &msg)
+{
+ int itemCount;
+ int index, equipPoint, itemId;
+ int type;
+ int mask, position;
+ Item *item;
+ Inventory *inventory = player_node->getInventory();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_EQUIPMENT:
+ msg.readInt16(); // length
+ itemCount = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < itemCount; loop++)
+ {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ msg.readInt8(); // type
+ msg.readInt8(); // identify flag
+ msg.readInt16(); // equip type
+ equipPoint = msg.readInt16();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card
+
+ inventory->setItem(index, itemId, 1, true);
+
+ if (equipPoint)
+ {
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask))
+ {
+ mask <<= 1;
+ position++;
+ }
+ item = inventory->getItem(index);
+ player_node->mEquipment->setEquipment(position, index);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_EQUIP:
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
+
+ logger->log("Equipping: %i %i %i", index, equipPoint, type);
+
+ if (!type) {
+ chatWindow->chatLog(_("Unable to equip."), BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ /*
+ * An item may occupy more than 1 slot. If so, it's
+ * only shown as equipped on the *first* slot.
+ */
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+ logger->log("Position %i", position);
+
+ item = player_node->getInventory()->getItem(player_node->mEquipment->getEquipment(position));
+
+ // Unequip any existing equipped item in this position
+ if (item) {
+ item->setEquipped(false);
+ }
+
+ item = inventory->getItem(index);
+ player_node->mEquipment->setEquipment(position, index);
+ break;
+
+ case SMSG_PLAYER_UNEQUIP:
+ index = msg.readInt16();
+ equipPoint = msg.readInt16();
+ type = msg.readInt8();
+
+ if (!type) {
+ chatWindow->chatLog(_("Unable to unequip."), BY_SERVER);
+ break;
+ }
+
+ if (!equipPoint) {
+ // No point given, no point in searching
+ break;
+ }
+
+ mask = 1;
+ position = 0;
+ while (!(equipPoint & mask)) {
+ mask <<= 1;
+ position++;
+ }
+
+ item = inventory->getItem(index);
+ if (!item)
+ break;
+
+ item->setEquipped(false);
+
+ if (equipPoint & 0x8000) { // Arrows
+ player_node->mEquipment->setArrows(0);
+ }
+ else {
+ player_node->mEquipment->removeEquipment(position);
+ }
+ logger->log("Unequipping: %i %i(%i) %i",
+ index, equipPoint, type, position);
+ break;
+
+ case SMSG_PLAYER_ATTACK_RANGE:
+ player_node->setAttackRange(msg.readInt16());
+ break;
+
+ case SMSG_PLAYER_ARROW_EQUIP:
+ index = msg.readInt16();
+
+ if (index <= 1)
+ break;
+
+ item = inventory->getItem(index);
+
+ if (item) {
+ item->setEquipped(true);
+ player_node->mEquipment->setArrows(index);
+ logger->log("Arrows equipped: %i", index);
+ }
+ break;
+ }
+}
diff --git a/src/net/ea/equipmenthandler.h b/src/net/ea/equipmenthandler.h
new file mode 100644
index 00000000..fe4a7ecc
--- /dev/null
+++ b/src/net/ea/equipmenthandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_EQUIPMENTHANDLER_H
+#define NET_EQUIPMENTHANDLER_H
+
+#include "../messagehandler.h"
+
+class EquipmentHandler : public MessageHandler
+{
+ public:
+ EquipmentHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
new file mode 100644
index 00000000..addcb06f
--- /dev/null
+++ b/src/net/ea/inventoryhandler.cpp
@@ -0,0 +1,268 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "inventoryhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../configuration.h"
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../itemshortcut.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+#include "../../gui/storagewindow.h"
+
+#include "../../resources/iteminfo.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/strprintf.h"
+#include "../../utils/stringutils.h"
+
+InventoryHandler::InventoryHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_INVENTORY,
+ SMSG_PLAYER_INVENTORY_ADD,
+ SMSG_PLAYER_INVENTORY_REMOVE,
+ SMSG_PLAYER_INVENTORY_USE,
+ SMSG_ITEM_USE_RESPONSE,
+ SMSG_PLAYER_STORAGE_ITEMS,
+ SMSG_PLAYER_STORAGE_EQUIP,
+ SMSG_PLAYER_STORAGE_STATUS,
+ SMSG_PLAYER_STORAGE_ADD,
+ SMSG_PLAYER_STORAGE_REMOVE,
+ SMSG_PLAYER_STORAGE_CLOSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void InventoryHandler::handleMessage(MessageIn &msg)
+{
+ int number;
+ int index, amount, itemId, equipType, arrow;
+ int identified, cards[4], itemType;
+ Inventory *inventory = player_node->getInventory();
+ Inventory *storage = player_node->getStorage();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_INVENTORY:
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ switch (msg.getId()) {
+ case SMSG_PLAYER_INVENTORY:
+ // Clear inventory - this will be a complete refresh
+ inventory->clear();
+ break;
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ /*
+ * This packet will always be followed by a
+ * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
+ * together comprise a complete refresh of storage, so
+ * clear storage here
+ */
+ storage->clear();
+ break;
+ default:
+ logger->log("HOW DID WE GET HERE?");
+ return;
+ }
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++) {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ amount = msg.readInt16();
+ arrow = msg.readInt16();
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_INVENTORY) {
+ inventory->setItem(index, itemId, amount, false);
+
+ // Trick because arrows are not considered equipment
+ if (arrow & 0x8000) {
+ if (Item *item = inventory->getItem(index))
+ item->setEquipment(true);
+ }
+ } else {
+ logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
+ index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
+ storage->setItem(index, itemId, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_EQUIP:
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 20;
+
+ for (int loop = 0; loop < number; loop++) {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ amount = 1;
+ msg.readInt16(); // Equip Point?
+ msg.readInt16(); // Another Equip Point?
+ msg.readInt8(); // Attribute (broken)
+ msg.readInt8(); // Refine level
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
+ index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
+ storage->setItem(index, itemId, amount, false);
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_ADD:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+ equipType = msg.readInt16();
+ itemType = msg.readInt8();
+
+ if (msg.readInt8() > 0) {
+ if (config.getValue("showpickupchat", true)) {
+ chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
+ }
+ } else {
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const std::string amountStr =
+ (amount > 1) ? toString(amount) : "a";
+ if (config.getValue("showpickupchat", true)) {
+ chatWindow->chatLog(strprintf(_("You picked up %s [%s]"),
+ amountStr.c_str(), itemInfo.getName().c_str()),
+ BY_SERVER);
+ }
+ if (config.getValue("showpickupparticle", false)) {
+ player_node->pickedUp(itemInfo.getName());
+ }
+
+ if (Item *item = inventory->getItem(index)) {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ } else {
+ inventory->setItem(index, itemId, amount, equipType != 0);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_REMOVE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ if (Item *item = inventory->getItem(index)) {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_USE:
+ index = msg.readInt16();
+ msg.readInt16(); // item id
+ msg.readInt32(); // id
+ amount = msg.readInt16();
+ msg.readInt8(); // type
+
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ break;
+
+ case SMSG_ITEM_USE_RESPONSE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+
+ if (msg.readInt8() == 0) {
+ chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
+ } else {
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_STATUS:
+ /*
+ * This is the closest we get to an "Open Storage" packet from the
+ * server. It always comes after the two SMSG_PLAYER_STORAGE_...
+ * packets that update storage contents.
+ */
+ player_node->setInStorage(true);
+ msg.readInt16(); // Storage capacity
+ msg.readInt16(); // Used count
+ break;
+
+ case SMSG_PLAYER_STORAGE_ADD:
+ /*
+ * Move an item into storage
+ */
+ index = msg.readInt16();
+ amount = msg.readInt32();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (Item *item = storage->getItem(index)) {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ } else {
+ storage->setItem(index, itemId, amount, false);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_REMOVE:
+ /*
+ * Move an item out of storage
+ */
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ if (Item *item = storage->getItem(index)) {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ storage->removeItemAt(index);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_CLOSE:
+ /*
+ * Storage access has been closed
+ */
+ player_node->setInStorage(false);
+ break;
+ }
+}
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
new file mode 100644
index 00000000..b2e469fa
--- /dev/null
+++ b/src/net/ea/inventoryhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_INVENTORYHANDLER_H
+#define NET_INVENTORYHANDLER_H
+
+#include "../messagehandler.h"
+
+class InventoryHandler : public MessageHandler
+{
+ public:
+ InventoryHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
new file mode 100644
index 00000000..3f58f2c0
--- /dev/null
+++ b/src/net/ea/loginhandler.cpp
@@ -0,0 +1,158 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "loginhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../log.h"
+#include "../../logindata.h"
+#include "../../main.h"
+#include "../../serverinfo.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/strprintf.h"
+#include "../../utils/stringutils.h"
+
+extern SERVER_INFO **server_info;
+
+LoginHandler::LoginHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ SMSG_UPDATE_HOST,
+ 0x0069,
+ 0x006a,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void LoginHandler::handleMessage(MessageIn &msg)
+{
+ int code;
+
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 1:
+ errorMessage = _("No servers available");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case SMSG_UPDATE_HOST:
+ int len;
+
+ len = msg.readInt16() - 4;
+ mUpdateHost = msg.readString(len);
+
+ logger->log("Received update host \"%s\" from login server",
+ mUpdateHost.c_str());
+ break;
+
+ case 0x0069:
+ // Skip the length word
+ msg.skip(2);
+
+ n_server = (msg.getLength() - 47) / 32;
+ server_info =
+ (SERVER_INFO**) malloc(sizeof(SERVER_INFO*) * n_server);
+
+ mLoginData->session_ID1 = msg.readInt32();
+ mLoginData->account_ID = msg.readInt32();
+ mLoginData->session_ID2 = msg.readInt32();
+ msg.skip(30); // unknown
+ mLoginData->sex = msg.readInt8();
+
+ for (int i = 0; i < n_server; i++)
+ {
+ server_info[i] = new SERVER_INFO;
+
+ server_info[i]->address = msg.readInt32();
+ server_info[i]->port = msg.readInt16();
+ server_info[i]->name = msg.readString(20);
+ server_info[i]->online_users = msg.readInt32();
+ server_info[i]->updateHost = mUpdateHost;
+ msg.skip(2); // unknown
+
+ logger->log("Network: Server: %s (%s:%d)",
+ server_info[i]->name.c_str(),
+ ipToString(server_info[i]->address),
+ server_info[i]->port);
+ }
+ state = STATE_CHAR_SERVER;
+ break;
+
+ case 0x006a:
+ code = msg.readInt8();
+ logger->log("Login::error code: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Unregistered ID");
+ break;
+ case 1:
+ errorMessage = _("Wrong password");
+ break;
+ case 2:
+ errorMessage = _("Account expired");
+ break;
+ case 3:
+ errorMessage = _("Rejected from server");
+ break;
+ case 4:
+
+ errorMessage = _("You have been permanently banned from "
+ "the game. Please contact the GM Team.");
+ break;
+ case 6:
+ errorMessage = strprintf(_("You have been temporarily "
+ "banned from the game until "
+ "%s.\n Please contact the GM "
+ "team via the forums."),
+ msg.readString(20).c_str());
+ break;
+ case 9:
+ errorMessage = _("This user name is already taken");
+ break;
+ default:
+ errorMessage = _("Unknown error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+ }
+}
diff --git a/src/net/ea/loginhandler.h b/src/net/ea/loginhandler.h
new file mode 100644
index 00000000..c2ba5083
--- /dev/null
+++ b/src/net/ea/loginhandler.h
@@ -0,0 +1,45 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_LOGINHANDLER_H
+#define NET_LOGINHANDLER_H
+
+#include <string>
+
+#include "../messagehandler.h"
+
+struct LoginData;
+
+class LoginHandler : public MessageHandler
+{
+ public:
+ LoginHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setLoginData(LoginData *loginData) { mLoginData = loginData; };
+
+ private:
+ LoginData *mLoginData;
+ std::string mUpdateHost;
+};
+
+#endif
diff --git a/src/net/ea/maploginhandler.cpp b/src/net/ea/maploginhandler.cpp
new file mode 100644
index 00000000..6931024e
--- /dev/null
+++ b/src/net/ea/maploginhandler.cpp
@@ -0,0 +1,76 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "maploginhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../main.h"
+
+#include "../../utils/gettext.h"
+
+MapLoginHandler::MapLoginHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_CONNECTION_PROBLEM,
+ SMSG_LOGIN_SUCCESS,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void MapLoginHandler::handleMessage(MessageIn &msg)
+{
+ int code;
+ unsigned char direction;
+
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code) {
+ case 0:
+ errorMessage = _("Authentication failed");
+ break;
+ case 2:
+ errorMessage = _("This account is already logged in");
+ break;
+ default:
+ errorMessage = _("Unknown connection error");
+ break;
+ }
+ state = STATE_ERROR;
+ break;
+
+ case SMSG_LOGIN_SUCCESS:
+ msg.readInt32(); // server tick
+ msg.readCoordinates(player_node->mX, player_node->mY, direction);
+ msg.skip(2); // unknown
+ logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
+ player_node->mX, player_node->mY, direction);
+ state = STATE_GAME;
+ break;
+ }
+}
diff --git a/src/net/ea/maploginhandler.h b/src/net/ea/maploginhandler.h
new file mode 100644
index 00000000..1ce5ee79
--- /dev/null
+++ b/src/net/ea/maploginhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_MAPLOGINHANDLER_H
+#define NET_MAPLOGINHANDLER_H
+
+#include "../messagehandler.h"
+
+class MapLoginHandler : public MessageHandler
+{
+ public:
+ MapLoginHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp
new file mode 100644
index 00000000..199e94da
--- /dev/null
+++ b/src/net/ea/network.cpp
@@ -0,0 +1,436 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <sstream>
+
+#include "../messagehandler.h"
+#include "../messagein.h"
+#include "network.h"
+
+#include "../../log.h"
+#include "../../utils/stringutils.h"
+
+/** Warning: buffers and other variables are shared,
+ so there can be only one connection active at a time */
+
+short packet_lengths[] = {
+ 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+// #0x0040
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2,
+ 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6,
+// #0x0080
+ 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0,
+ 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6,
+ 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6,
+ 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3,
+// #0x00C0
+ 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27,
+ 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1,
+ 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2,
+ 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10,
+// #0x0100
+ 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1,
+ 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16,
+ 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1,
+ 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26,
+// #0x0140
+ 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6,
+ 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42,
+ -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182,
+ 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1,
+// #0x0180
+ 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6,
+ 90, 86, 24, 6, 30,102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6,
+ 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4,
+ 11, 7, -1, 67, 12, 18,114, 6, 3, 6, 26, 26, 26, 26, 2, 3,
+// #0x01C0
+ 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28,
+ 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6,
+ 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1,
+ -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10,
+// #0x200
+ 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+const unsigned int BUFFER_SIZE = 65536;
+
+int networkThread(void *data)
+{
+ Network *network = static_cast<Network*>(data);
+
+ if (!network->realConnect())
+ return -1;
+
+ network->receive();
+
+ return 0;
+}
+
+Network::Network():
+ mSocket(0),
+ mAddress(), mPort(0),
+ mInBuffer(new char[BUFFER_SIZE]),
+ mOutBuffer(new char[BUFFER_SIZE]),
+ mInSize(0), mOutSize(0),
+ mToSkip(0),
+ mState(IDLE),
+ mWorkerThread(0)
+{
+ mMutex = SDL_CreateMutex();
+}
+
+Network::~Network()
+{
+ clearHandlers();
+
+ if (mState != IDLE && mState != NET_ERROR)
+ disconnect();
+
+ SDL_DestroyMutex(mMutex);
+
+ delete[] mInBuffer;
+ delete[] mOutBuffer;
+}
+
+bool Network::connect(const std::string &address, short port)
+{
+ if (mState != IDLE && mState != NET_ERROR)
+ {
+ logger->log("Tried to connect an already connected socket!");
+ return false;
+ }
+
+ if (address.empty())
+ {
+ setError("Empty address given to Network::connect()!");
+ return false;
+ }
+
+ logger->log("Network::Connecting to %s:%i", address.c_str(), port);
+
+ mAddress = address;
+ mPort = port;
+
+ // Reset to sane values
+ mOutSize = 0;
+ mInSize = 0;
+ mToSkip = 0;
+
+ mState = CONNECTING;
+ mWorkerThread = SDL_CreateThread(networkThread, this);
+ if (!mWorkerThread)
+ {
+ setError("Unable to create network worker thread");
+ return false;
+ }
+
+ return true;
+}
+
+void Network::disconnect()
+{
+ mState = IDLE;
+
+ if (mWorkerThread)
+ {
+ SDL_WaitThread(mWorkerThread, NULL);
+ mWorkerThread = NULL;
+ }
+
+ if (mSocket)
+ {
+ SDLNet_TCP_Close(mSocket);
+ mSocket = 0;
+ }
+}
+
+void Network::registerHandler(MessageHandler *handler)
+{
+ for (const Uint16 *i = handler->handledMessages; *i; i++)
+ {
+ mMessageHandlers[*i] = handler;
+ }
+
+ handler->setNetwork(this);
+}
+
+void Network::unregisterHandler(MessageHandler *handler)
+{
+ for (const Uint16 *i = handler->handledMessages; *i; i++)
+ {
+ mMessageHandlers.erase(*i);
+ }
+
+ handler->setNetwork(0);
+}
+
+void Network::clearHandlers()
+{
+ MessageHandlerIterator i;
+ for (i = mMessageHandlers.begin(); i != mMessageHandlers.end(); i++)
+ {
+ i->second->setNetwork(0);
+ }
+ mMessageHandlers.clear();
+}
+
+void Network::dispatchMessages()
+{
+ while (messageReady())
+ {
+ MessageIn msg = getNextMessage();
+
+ MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
+
+ if (iter != mMessageHandlers.end())
+ iter->second->handleMessage(msg);
+ else
+ logger->log("Unhandled packet: %x", msg.getId());
+
+ skip(msg.getLength());
+ }
+}
+
+void Network::flush()
+{
+ if (!mOutSize || mState != CONNECTED)
+ return;
+
+ int ret;
+
+
+ SDL_mutexP(mMutex);
+ ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize);
+ if (ret < (int)mOutSize)
+ {
+ setError("Error in SDLNet_TCP_Send(): " +
+ std::string(SDLNet_GetError()));
+ }
+ mOutSize = 0;
+ SDL_mutexV(mMutex);
+}
+
+void Network::skip(int len)
+{
+ SDL_mutexP(mMutex);
+ mToSkip += len;
+ if (!mInSize)
+ {
+ SDL_mutexV(mMutex);
+ return;
+ }
+
+ if (mInSize >= mToSkip)
+ {
+ mInSize -= mToSkip;
+ memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
+ mToSkip = 0;
+ }
+ else
+ {
+ mToSkip -= mInSize;
+ mInSize = 0;
+ }
+ SDL_mutexV(mMutex);
+}
+
+bool Network::messageReady()
+{
+ int len = -1;
+
+ SDL_mutexP(mMutex);
+ if (mInSize >= 2)
+ {
+ len = packet_lengths[readWord(0)];
+
+ if (len == -1 && mInSize > 4)
+ len = readWord(2);
+
+ }
+
+ bool ret = (mInSize >= static_cast<unsigned int>(len));
+ SDL_mutexV(mMutex);
+
+ return ret;
+}
+
+MessageIn Network::getNextMessage()
+{
+ while (!messageReady())
+ {
+ if (mState == NET_ERROR)
+ break;
+ }
+
+ SDL_mutexP(mMutex);
+ int msgId = readWord(0);
+ int len = packet_lengths[msgId];
+
+ if (len == -1)
+ len = readWord(2);
+
+#ifdef DEBUG
+ logger->log("Received packet 0x%x of length %d", msgId, len);
+#endif
+
+ MessageIn msg(mInBuffer, len);
+ SDL_mutexV(mMutex);
+
+ return msg;
+}
+
+bool Network::realConnect()
+{
+ IPaddress ipAddress;
+
+ if (SDLNet_ResolveHost(&ipAddress, mAddress.c_str(), mPort) == -1)
+ {
+ std::string error = "Unable to resolve host \"" + mAddress + "\"";
+ setError(error);
+ logger->log("SDLNet_ResolveHost: %s", error.c_str());
+ return false;
+ }
+
+ mState = CONNECTING;
+
+ mSocket = SDLNet_TCP_Open(&ipAddress);
+ if (!mSocket)
+ {
+ logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
+ setError(SDLNet_GetError());
+ return false;
+ }
+
+ logger->log("Network::Started session with %s:%i",
+ ipToString(ipAddress.host), ipAddress.port);
+
+ mState = CONNECTED;
+
+ return true;
+}
+
+void Network::receive()
+{
+ SDLNet_SocketSet set;
+
+ if (!(set = SDLNet_AllocSocketSet(1)))
+ {
+ setError("Error in SDLNet_AllocSocketSet(): " +
+ std::string(SDLNet_GetError()));
+ return;
+ }
+
+ if (SDLNet_TCP_AddSocket(set, mSocket) == -1)
+ {
+ setError("Error in SDLNet_AddSocket(): " +
+ std::string(SDLNet_GetError()));
+ }
+
+ while (mState == CONNECTED)
+ {
+ // TODO Try to get this to block all the time while still being able
+ // to escape the loop
+ int numReady = SDLNet_CheckSockets(set, ((Uint32)500));
+ int ret;
+ switch (numReady)
+ {
+ case -1:
+ logger->log("Error: SDLNet_CheckSockets");
+ // FALLTHROUGH
+ case 0:
+ break;
+
+ case 1:
+ // Receive data from the socket
+ SDL_mutexP(mMutex);
+ ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, BUFFER_SIZE - mInSize);
+
+ if (!ret)
+ {
+ // We got disconnected
+ mState = IDLE;
+ logger->log("Disconnected.");
+ }
+ else if (ret < 0)
+ {
+ setError("Error in SDLNet_TCP_Recv(): " +
+ std::string(SDLNet_GetError()));
+ }
+ else {
+ mInSize += ret;
+ if (mToSkip)
+ {
+ if (mInSize >= mToSkip)
+ {
+ mInSize -= mToSkip;
+ memmove(mInBuffer, mInBuffer + mToSkip, mInSize);
+ mToSkip = 0;
+ }
+ else
+ {
+ mToSkip -= mInSize;
+ mInSize = 0;
+ }
+ }
+ }
+ SDL_mutexV(mMutex);
+ break;
+
+ default:
+ // more than one socket is ready..
+ // this should not happen since we only listen once socket.
+ std::stringstream errorStream;
+ errorStream << "Error in SDLNet_TCP_Recv(), " << numReady
+ << " sockets are ready: " << SDLNet_GetError();
+ setError(errorStream.str());
+ break;
+ }
+ }
+
+ if (SDLNet_TCP_DelSocket(set, mSocket) == -1)
+ {
+ logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());
+ }
+
+ SDLNet_FreeSocketSet(set);
+}
+
+void Network::setError(const std::string& error)
+{
+ logger->log("Network error: %s", error.c_str());
+ mError = error;
+ mState = NET_ERROR;
+}
+
+Uint16 Network::readWord(int pos)
+{
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ return SDL_Swap16((*(Uint16*)(mInBuffer+(pos))));
+#else
+ return (*(Uint16*)(mInBuffer+(pos)));
+#endif
+}
diff --git a/src/net/ea/network.h b/src/net/ea/network.h
new file mode 100644
index 00000000..02fe7538
--- /dev/null
+++ b/src/net/ea/network.h
@@ -0,0 +1,118 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NETWORK_
+#define NETWORK_
+
+#include <map>
+#include <SDL_net.h>
+#include <SDL_thread.h>
+#include <string>
+
+/**
+ * Protocol version, reported to the eAthena char and mapserver who can adjust
+ * the protocol accordingly.
+ */
+#define CLIENT_PROTOCOL_VERSION 1
+
+class MessageHandler;
+class MessageIn;
+
+class Network;
+
+class Network
+{
+ public:
+ friend int networkThread(void *data);
+ friend class MessageOut;
+
+ Network();
+
+ ~Network();
+
+ bool connect(const std::string &address, short port);
+
+ void disconnect();
+
+ void registerHandler(MessageHandler *handler);
+
+ void unregisterHandler(MessageHandler *handler);
+
+ void clearHandlers();
+
+ int getState() const { return mState; }
+
+ const std::string& getError() const { return mError; }
+
+ bool isConnected() const { return mState == CONNECTED; }
+
+ int getInSize() const { return mInSize; }
+
+ void skip(int len);
+
+ bool messageReady();
+
+ MessageIn getNextMessage();
+
+ void dispatchMessages();
+
+ void flush();
+
+ // ERROR replaced by NET_ERROR because already defined in Windows
+ enum {
+ IDLE,
+ CONNECTED,
+ CONNECTING,
+ DATA,
+ NET_ERROR
+ };
+
+ protected:
+ void setError(const std::string& error);
+
+ Uint16 readWord(int pos);
+
+ bool realConnect();
+
+ void receive();
+
+ TCPsocket mSocket;
+
+ std::string mAddress;
+ short mPort;
+
+ char *mInBuffer, *mOutBuffer;
+ unsigned int mInSize, mOutSize;
+
+ unsigned int mToSkip;
+
+ int mState;
+ std::string mError;
+
+ SDL_Thread *mWorkerThread;
+ SDL_mutex *mMutex;
+
+ typedef std::map<Uint16, MessageHandler*> MessageHandlers;
+ typedef MessageHandlers::iterator MessageHandlerIterator;
+ MessageHandlers mMessageHandlers;
+};
+
+#endif
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
new file mode 100644
index 00000000..7bd23135
--- /dev/null
+++ b/src/net/ea/npchandler.cpp
@@ -0,0 +1,112 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "../messagein.h"
+#include "npchandler.h"
+#include "protocol.h"
+
+#include "../../beingmanager.h"
+#include "../../localplayer.h"
+#include "../../npc.h"
+
+#include "../../gui/npc_text.h"
+#include "../../gui/npcintegerdialog.h"
+#include "../../gui/npclistdialog.h"
+#include "../../gui/npcstringdialog.h"
+
+NPCHandler::NPCHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_NPC_CHOICE,
+ SMSG_NPC_MESSAGE,
+ SMSG_NPC_NEXT,
+ SMSG_NPC_CLOSE,
+ SMSG_NPC_INT_INPUT,
+ SMSG_NPC_STR_INPUT,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void NPCHandler::handleMessage(MessageIn &msg)
+{
+ int id;
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_CHOICE:
+ msg.readInt16(); // length
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcListDialog->parseItems(msg.readString(msg.getLength() - 8));
+ npcListDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ msg.readInt16(); // length
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcTextDialog->addText(msg.readString(msg.getLength() - 8));
+ npcTextDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_CLOSE:
+ id = msg.readInt32();
+ // If we're talking to that NPC, show the close button
+ if (id == current_npc)
+ npcTextDialog->showCloseButton();
+ // Otherwise, move on as an empty dialog doesn't help
+ else
+ npcTextDialog->closeDialog(id);
+ break;
+
+ case SMSG_NPC_NEXT:
+ id = msg.readInt32();
+ // If we're talking to that NPC, show the next button
+ if (id == current_npc)
+ npcTextDialog->showNextButton();
+ // Otherwise, move on as an empty dialog doesn't help
+ else
+ npcTextDialog->nextDialog(id);
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcIntegerDialog->setRange(0, 2147483647);
+ npcIntegerDialog->setDefaultValue(0);
+ npcIntegerDialog->setVisible(true);
+ npcIntegerDialog->requestFocus();
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ current_npc = msg.readInt32();
+ player_node->setAction(LocalPlayer::STAND);
+ npcStringDialog->setValue("");
+ npcStringDialog->setVisible(true);
+ npcStringDialog->requestFocus();
+ break;
+ }
+}
diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h
new file mode 100644
index 00000000..49df20c3
--- /dev/null
+++ b/src/net/ea/npchandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_NPCHANDLER_H
+#define NET_NPCHANDLER_H
+
+#include "../messagehandler.h"
+
+class NPCHandler : public MessageHandler
+{
+ public:
+ NPCHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
new file mode 100644
index 00000000..d1d3b55e
--- /dev/null
+++ b/src/net/ea/partyhandler.cpp
@@ -0,0 +1,122 @@
+/*
+ * The Mana World
+ * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <guichan/actionlistener.hpp>
+
+#include "partyhandler.h"
+#include "protocol.h"
+#include "../messagein.h"
+
+#include "../../gui/chat.h"
+#include "../../gui/confirm_dialog.h"
+
+#include "../../beingmanager.h"
+#include "../../party.h"
+
+PartyHandler::PartyHandler(Party *party) : mParty(party)
+{
+ static const Uint16 _messages[] = {
+ SMSG_PARTY_CREATE,
+ SMSG_PARTY_INFO,
+ SMSG_PARTY_INVITE,
+ SMSG_PARTY_INVITED,
+ SMSG_PARTY_SETTINGS,
+ SMSG_PARTY_MEMBER_INFO,
+ SMSG_PARTY_LEAVE,
+ SMSG_PARTY_UPDATE_HP,
+ SMSG_PARTY_UPDATE_COORDS,
+ SMSG_PARTY_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void PartyHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_PARTY_CREATE:
+ mParty->createResponse(msg.readInt8());
+ break;
+ case SMSG_PARTY_INFO:
+ break;
+ case SMSG_PARTY_INVITE:
+ {
+ std::string nick = msg.readString(24);
+ int status = msg.readInt8();
+ mParty->inviteResponse(nick, status);
+ break;
+ }
+ case SMSG_PARTY_INVITED:
+ {
+ int id = msg.readInt32();
+ Being *being = beingManager->findBeing(id);
+ if (!being)
+ {
+ break;
+ }
+ std::string nick;
+ int gender = 0;
+ std::string partyName = "";
+ if (being->getType() != Being::PLAYER)
+ {
+ nick = "";
+ }
+ else
+ {
+ nick = being->getName();
+ gender = being->getGender();
+ partyName = msg.readString(24);
+ }
+ mParty->invitedAsk(nick, gender, partyName);
+ break;
+ }
+ case SMSG_PARTY_SETTINGS:
+ break;
+ case SMSG_PARTY_MEMBER_INFO:
+ break;
+ case SMSG_PARTY_LEAVE:
+ {
+ /*int id = */msg.readInt32();
+ std::string nick = msg.readString(24);
+ /*int fail = */msg.readInt8();
+ mParty->leftResponse(nick);
+ break;
+ }
+ case SMSG_PARTY_UPDATE_HP:
+ break;
+ case SMSG_PARTY_UPDATE_COORDS:
+ break;
+ case SMSG_PARTY_MESSAGE:
+ { // new block to enable local variables
+ int msgLength = msg.readInt16() - 8;
+ if (msgLength <= 0)
+ {
+ return;
+ }
+ int id = msg.readInt32();
+ Being *being = beingManager->findBeing(id);
+ std::string chatMsg = msg.readString(msgLength);
+ mParty->receiveChat(being, chatMsg);
+ }
+ break;
+ }
+}
diff --git a/src/net/ea/partyhandler.h b/src/net/ea/partyhandler.h
new file mode 100644
index 00000000..5c10eb21
--- /dev/null
+++ b/src/net/ea/partyhandler.h
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright (C) 2008 Lloyd Bryant <lloyd_bryant@netzero.net>
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PARTYHANDLER_H
+#define PARTYHANDLER_H
+
+#include "../messagehandler.h"
+
+class Party;
+
+class PartyHandler : public MessageHandler
+{
+ public:
+ PartyHandler(Party *party);
+
+ void handleMessage(MessageIn &msg);
+ private:
+ Party *mParty;
+};
+
+#endif
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
new file mode 100644
index 00000000..fcc44cb0
--- /dev/null
+++ b/src/net/ea/playerhandler.cpp
@@ -0,0 +1,420 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "playerhandler.h"
+#include "protocol.h"
+
+#include "../../engine.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+#include "../../npc.h"
+#include "../../units.h"
+
+#include "../../gui/buy.h"
+#include "../../gui/buysell.h"
+#include "../../gui/chat.h"
+#include "../../gui/gui.h"
+#include "../../gui/npc_text.h"
+#include "../../gui/npcintegerdialog.h"
+#include "../../gui/npclistdialog.h"
+#include "../../gui/npcstringdialog.h"
+#include "../../gui/ok_dialog.h"
+#include "../../gui/sell.h"
+#include "../../gui/skill.h"
+#include "../../gui/storagewindow.h"
+#include "../../gui/viewport.h"
+
+#include "../../utils/stringutils.h"
+#include "../../utils/gettext.h"
+
+// TODO Move somewhere else
+OkDialog *weightNotice = NULL;
+OkDialog *deathNotice = NULL;
+
+// Max. distance we are willing to scroll after a teleport;
+// everything beyond will reset the port hard.
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+
+/**
+ * Listener used for handling the overweigth message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+}
+
+/**
+ * Listener used for handling death message.
+ */
+// TODO Move somewhere else
+namespace {
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ player_node->revive();
+ deathNotice = NULL;
+ npcIntegerDialog->reset();
+ npcIntegerDialog->setVisible(false);
+ npcListDialog->reset();
+ npcListDialog->setVisible(false);
+ npcStringDialog->setValue("");
+ npcStringDialog->setVisible(false);
+ npcTextDialog->clearText();
+ npcTextDialog->setVisible(false);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+
+ if (storageWindow->isVisible()) storageWindow->close();
+ }
+ } deathListener;
+}
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_WALK_RESPONSE,
+ SMSG_PLAYER_WARP,
+ SMSG_PLAYER_STAT_UPDATE_1,
+ SMSG_PLAYER_STAT_UPDATE_2,
+ SMSG_PLAYER_STAT_UPDATE_3,
+ SMSG_PLAYER_STAT_UPDATE_4,
+ SMSG_PLAYER_STAT_UPDATE_5,
+ SMSG_PLAYER_STAT_UPDATE_6,
+ SMSG_PLAYER_ARROW_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void PlayerHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_WALK_RESPONSE:
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ break;
+
+ case SMSG_PLAYER_WARP:
+ {
+ std::string mapPath = msg.readString(16);
+ bool nearby;
+ Uint16 x = msg.readInt16();
+ Uint16 y = msg.readInt16();
+
+ logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ player_node->stopAttack();
+
+ nearby = (engine->getCurrentMapName() == mapPath);
+
+ // Switch the actual map, deleting the previous one if necessary
+ engine->changeMap(mapPath);
+
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
+ scrollOffsetX = (x - player_node->mX) * 32;
+ scrollOffsetY = (y - player_node->mY) * 32;
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->mFrame = 0;
+ player_node->mX = x;
+ player_node->mY = y;
+
+ logger->log("Adjust scrolling by %d:%d",
+ (int) scrollOffsetX,
+ (int) scrollOffsetY);
+
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_1:
+ {
+ int type = msg.readInt16();
+ Uint32 value = msg.readInt32();
+
+ switch (type)
+ {
+ //case 0x0000:
+ // player_node->setWalkSpeed(msg.readInt32());
+ // break;
+ case 0x0005: player_node->setHp(value); break;
+ case 0x0006: player_node->setMaxHp(value); break;
+ case 0x0007: player_node->mMp = value; break;
+ case 0x0008: player_node->mMaxMp = value; break;
+ case 0x0009:
+ player_node->mStatsPointsToAttribute = value;
+ break;
+ case 0x000b: player_node->setLevel(value); break;
+ case 0x000c:
+ player_node->mSkillPoint = value;
+ skillDialog->update();
+ break;
+ case 0x0018:
+ if ((int) value >= player_node->getMaxWeight() / 2 &&
+ player_node->getTotalWeight() <
+ player_node->getMaxWeight() / 2)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ player_node->setTotalWeight(value);
+ break;
+ case 0x0019: player_node->setMaxWeight(value); break;
+ case 0x0029: player_node->ATK = value; break;
+ case 0x002b: player_node->MATK = value; break;
+ case 0x002d: player_node->DEF = value; break;
+ case 0x002e: player_node->DEF_BONUS = value; break;
+ case 0x002f: player_node->MDEF = value; break;
+ case 0x0031: player_node->HIT = value; break;
+ case 0x0032: player_node->FLEE = value; break;
+ case 0x0035: player_node->mAttackSpeed = value; break;
+ case 0x0037: player_node->mJobLevel = value; break;
+ }
+
+ if (player_node->getHp() == 0 && !deathNotice)
+ {
+ static char const *const deadMsg[] =
+ {
+ _("You are dead."),
+ _("We regret to inform you that your character was "
+ "killed in battle."),
+ _("You are not that alive anymore."),
+ _("The cold hands of the grim reaper are grabbing for "
+ "your soul."),
+ _("Game Over!"),
+ _("Insert coin to continue"),
+ _("No, kids. Your character did not really die. It... "
+ "err... went to a better place."),
+ _("Your plan of breaking your enemies weapon by "
+ "bashing it with your throat failed."),
+ _("I guess this did not run too well."),
+ // NetHack reference:
+ _("Do you want your possessions identified?"),
+ // Secret of Mana reference:
+ _("Sadly, no trace of you was ever found..."),
+ // Final Fantasy VI reference:
+ _("Annihilated."),
+ // Earthbound reference:
+ _("Looks like you got your head handed to you."),
+ // Leisure Suit Larry 1 reference:
+ _("You screwed up again, dump your body down the tubes "
+ "and get you another one."),
+ // Monty Python references (Dead Parrot sketch mostly):
+ _("You're not dead yet. You're just resting."),
+ _("You are no more."),
+ _("You have ceased to be."),
+ _("You've expired and gone to meet your maker."),
+ _("You're a stiff."),
+ _("Bereft of life, you rest in peace."),
+ _("If you weren't so animated, you'd be pushing up the "
+ "daisies."),
+ _("Your metabolic processes are now history."),
+ _("You're off the twig."),
+ _("You've kicked the bucket."),
+ _("You've shuffled off your mortal coil, run down the "
+ "curtain and joined the bleedin' choir invisibile."),
+ _("You are an ex-player."),
+ _("You're pining for the fjords.")
+ };
+ std::string message(deadMsg[rand()%27]);
+
+ deathNotice = new OkDialog(_("Message"), message);
+ deathNotice->addActionListener(&deathListener);
+ player_node->setAction(Being::DEAD);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_2:
+ switch (msg.readInt16()) {
+ case 0x0001:
+ player_node->setXp(msg.readInt32());
+ break;
+ case 0x0002:
+ player_node->mJobXp = msg.readInt32();
+ break;
+ case 0x0014: {
+ int curGp = player_node->getMoney();
+ player_node->setMoney(msg.readInt32());
+ if (player_node->getMoney() > curGp)
+ chatWindow->chatLog(_("You picked up ") +
+ Units::formatCurrency(player_node->getMoney()
+ - curGp), BY_SERVER);
+ }
+ break;
+ case 0x0016:
+ player_node->mXpForNextLevel = msg.readInt32();
+ break;
+ case 0x0017:
+ player_node->mJobXpForNextLevel = msg.readInt32();
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_3:
+ {
+ int type = msg.readInt32();
+ int base = msg.readInt32();
+ int bonus = msg.readInt32();
+ int total = base + bonus;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
+ break;
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_4:
+ {
+ int type = msg.readInt16();
+ int fail = msg.readInt8();
+ int value = msg.readInt8();
+
+ if (fail != 1)
+ break;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
+ break;
+ }
+ }
+ break;
+
+ // Updates stats and status points
+ case SMSG_PLAYER_STAT_UPDATE_5:
+ player_node->mStatsPointsToAttribute = msg.readInt16();
+ player_node->mAttr[LocalPlayer::STR] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::AGI] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::VIT] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::INT] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::DEX] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ player_node->mAttr[LocalPlayer::LUK] = msg.readInt8();
+ player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ player_node->ATK = msg.readInt16(); // ATK
+ player_node->ATK_BONUS = msg.readInt16(); // ATK bonus
+ player_node->MATK = msg.readInt16(); // MATK max
+ player_node->MATK_BONUS = msg.readInt16(); // MATK min
+ player_node->DEF = msg.readInt16(); // DEF
+ player_node->DEF_BONUS = msg.readInt16(); // DEF bonus
+ player_node->MDEF = msg.readInt16(); // MDEF
+ player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus
+ player_node->HIT = msg.readInt16(); // HIT
+ player_node->FLEE = msg.readInt16(); // FLEE
+ player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus
+ msg.readInt16(); // critical
+ msg.readInt16(); // unknown
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_6:
+ switch (msg.readInt16()) {
+ case 0x0020:
+ player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ break;
+ case 0x0021:
+ player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ break;
+ case 0x0022:
+ player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ break;
+ case 0x0023:
+ player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ break;
+ case 0x0024:
+ player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ break;
+ case 0x0025:
+ player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ int type = msg.readInt16();
+
+ switch (type) {
+ case 0:
+ chatWindow->chatLog(_("Equip arrows first"),
+ BY_SERVER);
+ break;
+ default:
+ logger->log("0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+ }
+}
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
new file mode 100644
index 00000000..f3352289
--- /dev/null
+++ b/src/net/ea/playerhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_PLAYERHANDLER_H
+#define NET_PLAYERHANDLER_H
+
+#include "../messagehandler.h"
+
+class PlayerHandler : public MessageHandler
+{
+ public:
+ PlayerHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/protocol.cpp b/src/net/ea/protocol.cpp
new file mode 100644
index 00000000..69d69901
--- /dev/null
+++ b/src/net/ea/protocol.cpp
@@ -0,0 +1,77 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "protocol.h"
+
+#define LOBYTE(w) ((unsigned char)(w))
+#define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8))
+
+void set_coordinates(char *data,
+ unsigned short x,
+ unsigned short y,
+ unsigned char direction)
+{
+ short temp;
+ temp = x;
+ temp <<= 6;
+ data[0] = 0;
+ data[1] = 1;
+ data[2] = 2;
+ data[0] = HIBYTE(temp);
+ data[1] = (unsigned char)(temp);
+ temp = y;
+ temp <<= 4;
+ data[1] |= HIBYTE(temp);
+ data[2] = LOBYTE(temp);
+
+ // Translate direction to eAthena format
+ switch (direction)
+ {
+ case 1:
+ direction = 0;
+ break;
+ case 3:
+ direction = 1;
+ break;
+ case 2:
+ direction = 2;
+ break;
+ case 6:
+ direction = 3;
+ break;
+ case 4:
+ direction = 4;
+ break;
+ case 12:
+ direction = 5;
+ break;
+ case 8:
+ direction = 6;
+ break;
+ case 9:
+ direction = 7;
+ break;
+ default:
+ // OOPSIE! Impossible or unknown
+ direction = (unsigned char)-1;
+ }
+ data[2] |= direction;
+}
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
new file mode 100644
index 00000000..b806b13b
--- /dev/null
+++ b/src/net/ea/protocol.h
@@ -0,0 +1,164 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PROTOCOL_H
+#define PROTOCOL_H
+
+/*********************************
+ * Packets from server to client *
+ *********************************/
+#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */
+#define SMSG_SERVER_PING 0x007f /**< Contains server tick */
+#define SMSG_CONNECTION_PROBLEM 0x0081
+#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */
+#define SMSG_PLAYER_UPDATE_1 0x01d8
+#define SMSG_PLAYER_UPDATE_2 0x01d9
+#define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */
+#define SMSG_PLAYER_STOP 0x0088 /**< Stop walking, set position */
+#define SMSG_PLAYER_MOVE_TO_ATTACK 0x0139 /**< Move to within attack range */
+#define SMSG_PLAYER_STAT_UPDATE_1 0x00b0
+#define SMSG_PLAYER_STAT_UPDATE_2 0x00b1
+#define SMSG_PLAYER_STAT_UPDATE_3 0x0141
+#define SMSG_PLAYER_STAT_UPDATE_4 0x00bc
+#define SMSG_PLAYER_STAT_UPDATE_5 0x00bd
+#define SMSG_PLAYER_STAT_UPDATE_6 0x00be
+#define SMSG_WHO_ANSWER 0x00c2
+#define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */
+#define SMSG_PLAYER_INVENTORY 0x01ee
+#define SMSG_PLAYER_INVENTORY_ADD 0x00a0
+#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
+#define SMSG_PLAYER_INVENTORY_USE 0x01c8
+#define SMSG_PLAYER_EQUIPMENT 0x00a4
+#define SMSG_PLAYER_EQUIP 0x00aa
+#define SMSG_PLAYER_UNEQUIP 0x00ac
+#define SMSG_PLAYER_ATTACK_RANGE 0x013a
+#define SMSG_PLAYER_ARROW_EQUIP 0x013c
+#define SMSG_PLAYER_ARROW_MESSAGE 0x013b
+#define SMSG_PLAYER_SKILLS 0x010f
+#define SMSG_SKILL_FAILED 0x0110
+#define SMSG_ITEM_USE_RESPONSE 0x00a8
+#define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */
+#define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */
+#define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */
+#define SMSG_BEING_VISIBLE 0x0078
+#define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */
+#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */
+#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */
+#define SMSG_BEING_REMOVE 0x0080
+#define SMSG_BEING_CHANGE_LOOKS 0x00c3
+#define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */
+#define SMSG_BEING_SELFEFFECT 0x019b
+#define SMSG_BEING_EMOTION 0x00c0
+#define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */
+#define SMSG_BEING_CHAT 0x008d /**< A being talks */
+#define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */
+
+#define SMSG_NPC_MESSAGE 0x00b4
+#define SMSG_NPC_NEXT 0x00b5
+#define SMSG_NPC_CLOSE 0x00b6
+#define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */
+#define SMSG_NPC_BUY_SELL_CHOICE 0x00c4
+#define SMSG_NPC_BUY 0x00c6
+#define SMSG_NPC_SELL 0x00c7
+#define SMSG_NPC_BUY_RESPONSE 0x00ca
+#define SMSG_NPC_SELL_RESPONSE 0x00cb
+#define SMSG_NPC_INT_INPUT 0x0142 /**< Integer input */
+#define SMSG_NPC_STR_INPUT 0x01d4 /**< String input */
+#define SMSG_PLAYER_CHAT 0x008e /**< Player talks */
+#define SMSG_WHISPER 0x0097 /**< Whisper Recieved */
+#define SMSG_WHISPER_RESPONSE 0x0098
+#define SMSG_GM_CHAT 0x009a /**< GM announce */
+#define SMSG_WALK_RESPONSE 0x0087
+
+#define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */
+#define SMSG_TRADE_RESPONSE 0x00e7
+#define SMSG_TRADE_ITEM_ADD 0x00e9
+#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
+#define SMSG_TRADE_OK 0x00ec
+#define SMSG_TRADE_CANCEL 0x00ee
+#define SMSG_TRADE_COMPLETE 0x00f0
+
+#define SMSG_PARTY_CREATE 0x00fa
+#define SMSG_PARTY_INFO 0x00fb
+#define SMSG_PARTY_INVITE 0x00fd
+#define SMSG_PARTY_INVITED 0x00fe
+#define SMSG_PARTY_SETTINGS 0x0102
+#define SMSG_PARTY_MEMBER_INFO 0x0104
+#define SMSG_PARTY_LEAVE 0x0105
+#define SMSG_PARTY_UPDATE_HP 0x0106
+#define SMSG_PARTY_UPDATE_COORDS 0x0107
+#define SMSG_PARTY_MESSAGE 0x0109
+
+#define SMSG_PLAYER_STORAGE_ITEMS 0x01f0 /**< Item list for storage */
+#define SMSG_PLAYER_STORAGE_EQUIP 0x00a6 /**< Equipment list for storage */
+#define SMSG_PLAYER_STORAGE_STATUS 0x00f2 /**< Slots used and total slots */
+#define SMSG_PLAYER_STORAGE_ADD 0x00f4 /**< Add item/equip to storage */
+#define SMSG_PLAYER_STORAGE_REMOVE 0x00f6 /**< Remove item/equip from storage */
+#define SMSG_PLAYER_STORAGE_CLOSE 0x00f8 /**< Storage access closed */
+
+/**********************************
+ * Packets from client to server *
+ **********************************/
+#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */
+#define CMSG_TRADE_RESPONSE 0x00e6
+#define CMSG_ITEM_PICKUP 0x009f
+#define CMSG_MAP_LOADED 0x007d
+#define CMSG_CHAT_MESSAGE 0x008c
+#define CMSG_CHAT_WHISPER 0x0096
+#define CMSG_CHAT_ANNOUNCE 0x0099
+#define CMSG_CHAT_WHO 0x00c1
+#define CMSG_SKILL_LEVELUP_REQUEST 0x0112
+#define CMSG_STAT_UPDATE_REQUEST 0x00bb
+#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8
+#define CMSG_TRADE_CANCEL_REQUEST 0x00ed
+#define CMSG_TRADE_ADD_COMPLETE 0x00eb
+#define CMSG_TRADE_OK 0x00ef
+#define CMSG_TRADE_REQUEST 0x00e4
+#define CMSG_PLAYER_INVENTORY_USE 0x00a7
+#define CMSG_PLAYER_INVENTORY_DROP 0x00a2
+#define CMSG_PLAYER_EQUIP 0x00a9
+#define CMSG_PLAYER_UNEQUIP 0x00ab
+
+#define CMSG_NPC_TALK 0x0090
+#define CMSG_NPC_NEXT_REQUEST 0x00b9
+#define CMSG_NPC_CLOSE 0x0146
+#define CMSG_NPC_LIST_CHOICE 0x00b8
+#define CMSG_NPC_INT_RESPONSE 0x0143
+#define CMSG_NPC_STR_RESPONSE 0x01d5
+#define CMSG_NPC_BUY_SELL_REQUEST 0x00c5
+#define CMSG_NPC_BUY_REQUEST 0x00c8
+#define CMSG_NPC_SELL_REQUEST 0x00c9
+
+#define CMSG_PARTY_CREATE 0x00f9
+#define CMSG_PARTY_INVITE 0x00fc
+#define CMSG_PARTY_INVITED 0x00ff
+#define CMSG_PARTY_LEAVE 0x0100 /** Undocumented */
+#define CMSG_PARTY_SETTINGS 0x0101
+#define CMSG_PARTY_MESSAGE 0x0108
+
+#define CMSG_MOVE_TO_STORAGE 0x00f3 /** Move item to storage */
+#define CSMG_MOVE_FROM_STORAGE 0x00f5 /** Remove item from storage */
+#define CMSG_CLOSE_STORAGE 0x00f7 /** Request storage close */
+
+/** Encodes coords and direction in 3 bytes data */
+void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction);
+
+#endif
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
new file mode 100644
index 00000000..12c38aaa
--- /dev/null
+++ b/src/net/ea/skillhandler.cpp
@@ -0,0 +1,206 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "protocol.h"
+#include "skillhandler.h"
+
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+#include "../../gui/skill.h"
+
+#include "../../utils/gettext.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFHP 0x01
+#define RFAIL_INSUFSP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+SkillHandler::SkillHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_SKILLS,
+ SMSG_SKILL_FAILED,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void SkillHandler::handleMessage(MessageIn &msg)
+{
+ int skillCount;
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_SKILLS:
+ msg.readInt16(); // length
+ skillCount = (msg.getLength() - 4) / 37;
+ skillDialog->cleanList();
+
+ for (int k = 0; k < skillCount; k++)
+ {
+ int skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.readInt16(); // unknown
+ int level = msg.readInt16();
+ int sp = msg.readInt16();
+ msg.readInt16(); // range
+ std::string skillName = msg.readString(24);
+ int up = msg.readInt8();
+
+ if (level != 0 || up != 0)
+ {
+ if (skillDialog->hasSkill(skillId)) {
+ skillDialog->setSkill(skillId, level, sp);
+ }
+ else {
+ skillDialog->addSkill(skillId, level, sp);
+ }
+ }
+ }
+ skillDialog->update();
+ break;
+
+ case SMSG_SKILL_FAILED:
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ short skill = msg.readInt16();
+ short bskill = msg.readInt16();
+ short unused = msg.readInt16(); // unknown
+ char success = msg.readInt8();
+ char reason = msg.readInt8();
+ if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
+ {
+ logger->log("Action: %d/%d", bskill, success);
+ }
+
+ std::string msg;
+ if (success == SKILL_FAILED && skill == SKILL_BASIC)
+ {
+ switch (bskill)
+ {
+ case BSKILL_TRADE:
+ msg = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ msg = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ msg = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ msg = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ msg = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ msg = _("Cannot shout!");
+ break;
+ }
+
+ msg += " ";
+
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ msg += _("You have not yet reached a high enough lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ msg += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ msg += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ msg += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ msg += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ msg += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ msg += _("You cannot use this skill with that kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ msg += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ msg += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ msg += _("You're carrying to much to do this!");
+ break;
+ default:
+ msg += _("Huh? What's that?");
+ break;
+ }
+ }
+ else
+ {
+ switch (skill)
+ {
+ case SKILL_WARP :
+ msg = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ msg = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ msg = _("Poison had no effect...");
+ break;
+ }
+ }
+
+ chatWindow->chatLog(msg);
+ break;
+ }
+}
diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h
new file mode 100644
index 00000000..57d68f47
--- /dev/null
+++ b/src/net/ea/skillhandler.h
@@ -0,0 +1,35 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_SKILLHANDLER_H
+#define NET_SKILLHANDLER_H
+
+#include "../messagehandler.h"
+
+class SkillHandler : public MessageHandler
+{
+ public:
+ SkillHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
new file mode 100644
index 00000000..78472083
--- /dev/null
+++ b/src/net/ea/tradehandler.cpp
@@ -0,0 +1,220 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../messagein.h"
+#include "protocol.h"
+#include "tradehandler.h"
+
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../localplayer.h"
+#include "../../player_relations.h"
+
+#include "../../gui/chat.h"
+#include "../../gui/confirm_dialog.h"
+#include "../../gui/trade.h"
+
+#include "../../utils/gettext.h"
+
+std::string tradePartnerName;
+
+/**
+ * Listener for request trade dialogs
+ */
+namespace {
+ struct RequestTradeListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ player_node->tradeReply(event.getId() == "yes");
+ };
+ } listener;
+}
+
+TradeHandler::TradeHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_TRADE_REQUEST,
+ SMSG_TRADE_RESPONSE,
+ SMSG_TRADE_ITEM_ADD,
+ SMSG_TRADE_ITEM_ADD_RESPONSE,
+ SMSG_TRADE_OK,
+ SMSG_TRADE_CANCEL,
+ SMSG_TRADE_COMPLETE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+
+void TradeHandler::handleMessage(MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_TRADE_REQUEST:
+ // If a trade window or request window is already open, send a
+ // trade cancel to any other trade request.
+ //
+ // Note that it would be nice if the server would prevent this
+ // situation, and that the requesting player would get a
+ // special message about the player being occupied.
+ tradePartnerName = msg.readString(24);
+
+ if (player_relations.hasPermission(tradePartnerName, PlayerRelation::TRADE))
+ {
+ if (!player_node->tradeRequestOk())
+ {
+ player_node->tradeReply(false);
+ break;
+ }
+
+ player_node->setTrading(true);
+ ConfirmDialog *dlg;
+ dlg = new ConfirmDialog(_("Request for trade"),
+ tradePartnerName +
+ _(" wants to trade with you, do you accept?"));
+ dlg->addActionListener(&listener);
+ }
+ else
+ {
+ player_node->tradeReply(false);
+ break;
+ }
+ break;
+
+ case SMSG_TRADE_RESPONSE:
+ switch (msg.readInt8())
+ {
+ case 0: // Too far away
+ chatWindow->chatLog(_("Trading isn't possible. Trade partner is too far away."),
+ BY_SERVER);
+ break;
+ case 1: // Character doesn't exist
+ chatWindow->chatLog(_("Trading isn't possible. Character doesn't exist."),
+ BY_SERVER);
+ break;
+ case 2: // Invite request check failed...
+ chatWindow->chatLog(_("Trade cancelled due to an unknown reason."),
+ BY_SERVER);
+ break;
+ case 3: // Trade accepted
+ tradeWindow->reset();
+ tradeWindow->setCaption(
+ _("Trade: You and ") + tradePartnerName);
+ tradeWindow->setVisible(true);
+ break;
+ case 4: // Trade cancelled
+ if (player_relations.hasPermission(tradePartnerName,
+ PlayerRelation::SPEECH_LOG))
+ chatWindow->chatLog(_("Trade with ") + tradePartnerName +
+ _(" cancelled"), BY_SERVER);
+ // otherwise ignore silently
+
+ tradeWindow->setVisible(false);
+ player_node->setTrading(false);
+ break;
+ default: // Shouldn't happen as well, but to be sure
+ chatWindow->chatLog(_("Unhandled trade cancel packet"),
+ BY_SERVER);
+ break;
+ }
+ break;
+
+ case SMSG_TRADE_ITEM_ADD:
+ {
+ int amount = msg.readInt32();
+ int type = msg.readInt16();
+ msg.readInt8(); // identified flag
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ msg.skip(8); // card (4 shorts)
+
+ // TODO: handle also identified, etc
+ if (type == 0) {
+ tradeWindow->setMoney(amount);
+ } else {
+ tradeWindow->addItem(type, false, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_TRADE_ITEM_ADD_RESPONSE:
+ // Trade: New Item add response (was 0x00ea, now 01b1)
+ {
+ const int index = msg.readInt16();
+ Item *item = player_node->getInventory()->getItem(index);
+ if (!item)
+ {
+ tradeWindow->receivedOk(true);
+ return;
+ }
+ int quantity = msg.readInt16();
+
+ switch (msg.readInt8())
+ {
+ case 0:
+ // Successfully added item
+ if (item->isEquipment() && item->isEquipped())
+ {
+ player_node->unequipItem(item);
+ }
+ tradeWindow->addItem(item->getId(), true, quantity,
+ item->isEquipment());
+ item->increaseQuantity(-quantity);
+ break;
+ case 1:
+ // Add item failed - player overweighted
+ chatWindow->chatLog(_("Failed adding item. Trade partner is over weighted."),
+ BY_SERVER);
+ break;
+ case 2:
+ // Add item failed - player has no free slot
+ chatWindow->chatLog(_("Failed adding item. Trade partner has no free slot."),
+ BY_SERVER);
+ break;
+ default:
+ chatWindow->chatLog(_("Failed adding item for unknown reason."),
+ BY_SERVER);
+ break;
+ }
+ }
+ break;
+
+ case SMSG_TRADE_OK:
+ // 0 means ok from myself, 1 means ok from other;
+ tradeWindow->receivedOk(msg.readInt8() == 0);
+ break;
+
+ case SMSG_TRADE_CANCEL:
+ chatWindow->chatLog(_("Trade canceled."), BY_SERVER);
+ tradeWindow->setVisible(false);
+ tradeWindow->reset();
+ player_node->setTrading(false);
+ break;
+
+ case SMSG_TRADE_COMPLETE:
+ chatWindow->chatLog(_("Trade completed."), BY_SERVER);
+ tradeWindow->setVisible(false);
+ tradeWindow->reset();
+ player_node->setTrading(false);
+ break;
+ }
+}
diff --git a/src/net/ea/tradehandler.h b/src/net/ea/tradehandler.h
new file mode 100644
index 00000000..04335069
--- /dev/null
+++ b/src/net/ea/tradehandler.h
@@ -0,0 +1,37 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_TRADEHANDLER_H
+#define NET_TRADEHANDLER_H
+
+#include "../messagehandler.h"
+
+class Network;
+
+class TradeHandler : public MessageHandler
+{
+ public:
+ TradeHandler();
+
+ void handleMessage(MessageIn &msg);
+};
+
+#endif