diff options
Diffstat (limited to 'src/net/ea/npchandler.cpp')
-rw-r--r-- | src/net/ea/npchandler.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp new file mode 100644 index 00000000..7bd23135 --- /dev/null +++ b/src/net/ea/npchandler.cpp @@ -0,0 +1,112 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <SDL_types.h> + +#include "../messagein.h" +#include "npchandler.h" +#include "protocol.h" + +#include "../../beingmanager.h" +#include "../../localplayer.h" +#include "../../npc.h" + +#include "../../gui/npc_text.h" +#include "../../gui/npcintegerdialog.h" +#include "../../gui/npclistdialog.h" +#include "../../gui/npcstringdialog.h" + +NPCHandler::NPCHandler() +{ + static const Uint16 _messages[] = { + SMSG_NPC_CHOICE, + SMSG_NPC_MESSAGE, + SMSG_NPC_NEXT, + SMSG_NPC_CLOSE, + SMSG_NPC_INT_INPUT, + SMSG_NPC_STR_INPUT, + 0 + }; + handledMessages = _messages; +} + +void NPCHandler::handleMessage(MessageIn &msg) +{ + int id; + + switch (msg.getId()) + { + case SMSG_NPC_CHOICE: + msg.readInt16(); // length + current_npc = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + npcListDialog->parseItems(msg.readString(msg.getLength() - 8)); + npcListDialog->requestFocus(); + break; + + case SMSG_NPC_MESSAGE: + msg.readInt16(); // length + current_npc = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + npcTextDialog->addText(msg.readString(msg.getLength() - 8)); + npcTextDialog->requestFocus(); + break; + + case SMSG_NPC_CLOSE: + id = msg.readInt32(); + // If we're talking to that NPC, show the close button + if (id == current_npc) + npcTextDialog->showCloseButton(); + // Otherwise, move on as an empty dialog doesn't help + else + npcTextDialog->closeDialog(id); + break; + + case SMSG_NPC_NEXT: + id = msg.readInt32(); + // If we're talking to that NPC, show the next button + if (id == current_npc) + npcTextDialog->showNextButton(); + // Otherwise, move on as an empty dialog doesn't help + else + npcTextDialog->nextDialog(id); + break; + + case SMSG_NPC_INT_INPUT: + // Request for an integer + current_npc = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + npcIntegerDialog->setRange(0, 2147483647); + npcIntegerDialog->setDefaultValue(0); + npcIntegerDialog->setVisible(true); + npcIntegerDialog->requestFocus(); + break; + + case SMSG_NPC_STR_INPUT: + // Request for a string + current_npc = msg.readInt32(); + player_node->setAction(LocalPlayer::STAND); + npcStringDialog->setValue(""); + npcStringDialog->setVisible(true); + npcStringDialog->requestFocus(); + break; + } +} |