diff options
Diffstat (limited to 'src/net/ea/npchandler.cpp')
-rw-r--r-- | src/net/ea/npchandler.cpp | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp index 5c41c380..16137476 100644 --- a/src/net/ea/npchandler.cpp +++ b/src/net/ea/npchandler.cpp @@ -32,10 +32,7 @@ #include "localplayer.h" #include "npc.h" -#include "gui/npctextdialog.h" -#include "gui/npcintegerdialog.h" -#include "gui/npclistdialog.h" -#include "gui/npcstringdialog.h" +#include "gui/npcdialog.h" #include <SDL_types.h> @@ -68,57 +65,58 @@ void NpcHandler::handleMessage(MessageIn &msg) msg.readInt16(); // length current_npc = msg.readInt32(); player_node->setAction(LocalPlayer::STAND); - npcListDialog->parseItems(msg.readString(msg.getLength() - 8)); - npcListDialog->setVisible(true); - npcListDialog->requestFocus(); + npcDialog->setNpc(current_npc); + npcDialog->choiceRequest(); + npcDialog->parseListItems(msg.readString(msg.getLength() - 8)); + npcDialog->setVisible(true); break; case SMSG_NPC_MESSAGE: msg.readInt16(); // length current_npc = msg.readInt32(); player_node->setAction(LocalPlayer::STAND); - npcTextDialog->addText(msg.readString(msg.getLength() - 8)); - npcTextDialog->setVisible(true); - npcTextDialog->requestFocus(); + npcDialog->setNpc(current_npc); + npcDialog->addText(msg.readString(msg.getLength() - 8)); + npcDialog->setVisible(true); break; case SMSG_NPC_CLOSE: id = msg.readInt32(); // If we're talking to that NPC, show the close button if (id == current_npc) - npcTextDialog->showCloseButton(); + npcDialog->showCloseButton(); // Otherwise, move on as an empty dialog doesn't help else - npcTextDialog->closeDialog(id); + npcDialog->closeDialog(); break; + /* Note: with the new dialog, we automaticilly assume "Next" case SMSG_NPC_NEXT: id = msg.readInt32(); // If we're talking to that NPC, show the next button - if (id == current_npc) - npcTextDialog->showNextButton(); + if (id == current_npc && dialog) + dialog->showNextButton(); // Otherwise, move on as an empty dialog doesn't help - else - npcTextDialog->nextDialog(id); + else if (dialog) + nextDialog(id); break; - + */ case SMSG_NPC_INT_INPUT: // Request for an integer current_npc = msg.readInt32(); player_node->setAction(LocalPlayer::STAND); - npcIntegerDialog->setRange(0, 2147483647); - npcIntegerDialog->setDefaultValue(0); - npcIntegerDialog->setVisible(true); - npcIntegerDialog->requestFocus(); + npcDialog->setNpc(current_npc); + npcDialog->integerRequest(0); + npcDialog->setVisible(true); break; case SMSG_NPC_STR_INPUT: // Request for a string current_npc = msg.readInt32(); player_node->setAction(LocalPlayer::STAND); - npcStringDialog->setValue(""); - npcStringDialog->setVisible(true); - npcStringDialog->requestFocus(); + npcDialog->setNpc(current_npc); + npcDialog->textRequest(""); + npcDialog->setVisible(true); break; } } @@ -140,6 +138,8 @@ void NpcHandler::closeDialog(int npcId) { MessageOut outMsg(CMSG_NPC_CLOSE); outMsg.writeInt32(npcId); + npcDialog->setText(""); + npcDialog->setVisible(false); } void NpcHandler::listInput(int npcId, int value) @@ -158,6 +158,7 @@ void NpcHandler::integerInput(int npcId, int value) void NpcHandler::stringInput(int npcId, const std::string &value) { + printf("I got a %s", value.c_str()); MessageOut outMsg(CMSG_NPC_STR_RESPONSE); outMsg.writeInt16(value.length() + 9); outMsg.writeInt32(npcId); |