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Diffstat (limited to 'src/net/ea/charserverhandler.h')
-rw-r--r-- | src/net/ea/charserverhandler.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h new file mode 100644 index 00000000..237f5e49 --- /dev/null +++ b/src/net/ea/charserverhandler.h @@ -0,0 +1,65 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_CHARSERVERHANDLER_H +#define NET_CHARSERVERHANDLER_H + +#include "../messagehandler.h" + +#include "../../lockedarray.h" + +class CharCreateDialog; +class LocalPlayer; +class LoginData; + +/** + * Deals with incoming messages from the character server. + */ +class CharServerHandler : public MessageHandler +{ + public: + CharServerHandler(); + + void handleMessage(MessageIn &msg); + + void setCharInfo(LockedArray<LocalPlayer*> *charInfo) + { mCharInfo = charInfo; } + + void setLoginData(LoginData *loginData) + { mLoginData = loginData; } + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window) + { mCharCreateDialog = window; } + + protected: + LoginData *mLoginData; + LockedArray<LocalPlayer*> *mCharInfo; + CharCreateDialog *mCharCreateDialog; + + LocalPlayer* readPlayerData(MessageIn &msg, int &slot); +}; + +#endif |