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Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r--src/net/ea/buysellhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index ca155228..48e856e4 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -108,7 +108,7 @@ void BuySellHandler::handleMessage(MessageIn &msg)
}
else
{
- localChatTab->chatLog(_("Nothing to sell"), BY_SERVER);
+ localChatTab->chatLog(_("Nothing to sell."), BY_SERVER);
current_npc = 0;
}
break;
@@ -116,22 +116,22 @@ void BuySellHandler::handleMessage(MessageIn &msg)
case SMSG_NPC_BUY_RESPONSE:
if (msg.readInt8() == 0)
{
- localChatTab->chatLog(_("Thanks for buying"), BY_SERVER);
+ localChatTab->chatLog(_("Thanks for buying."), BY_SERVER);
}
else
{
// Reset player money since buy dialog already assumed purchase
// would go fine
buyDialog->setMoney(player_node->getMoney());
- localChatTab->chatLog(_("Unable to buy"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to buy."), BY_SERVER);
}
break;
case SMSG_NPC_SELL_RESPONSE:
if (msg.readInt8() == 0)
- localChatTab->chatLog(_("Thanks for selling"), BY_SERVER);
+ localChatTab->chatLog(_("Thanks for selling."), BY_SERVER);
else
- localChatTab->chatLog(_("Unable to sell"), BY_SERVER);
+ localChatTab->chatLog(_("Unable to sell."), BY_SERVER);
break;
}