diff options
Diffstat (limited to 'src/net/ea/buysellhandler.cpp')
-rw-r--r-- | src/net/ea/buysellhandler.cpp | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp index 480c71b8..8dbc2953 100644 --- a/src/net/ea/buysellhandler.cpp +++ b/src/net/ea/buysellhandler.cpp @@ -32,15 +32,12 @@ #include "../../npc.h" #include "../../gui/buy.h" +#include "../../gui/buysell.h" #include "../../gui/chat.h" #include "../../gui/sell.h" #include "../../utils/gettext.h" -extern BuyDialog *buyDialog; -extern Window *buySellDialog; -extern SellDialog *sellDialog; - BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { @@ -64,8 +61,8 @@ void BuySellHandler::handleMessage(MessageIn &msg) buyDialog->reset(); sellDialog->setVisible(false); sellDialog->reset(); + current_npc = msg.readInt32(); buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readInt32())); break; case SMSG_NPC_BUY: @@ -77,10 +74,10 @@ void BuySellHandler::handleMessage(MessageIn &msg) for (int k = 0; k < n_items; k++) { - Sint32 value = msg.readInt32(); + int value = msg.readInt32(); msg.readInt32(); // DCvalue msg.readInt8(); // type - Sint16 itemId = msg.readInt16(); + int itemId = msg.readInt16(); buyDialog->addItem(itemId, 0, value); } break; @@ -88,33 +85,38 @@ void BuySellHandler::handleMessage(MessageIn &msg) case SMSG_NPC_SELL: msg.readInt16(); // length n_items = (msg.getLength() - 4) / 10; - if (n_items > 0) { + if (n_items > 0) + { sellDialog->setMoney(player_node->getMoney()); sellDialog->reset(); sellDialog->setVisible(true); for (int k = 0; k < n_items; k++) { - Sint16 index = msg.readInt16(); - Sint32 value = msg.readInt32(); + int index = msg.readInt16(); + int value = msg.readInt32(); msg.readInt32(); // OCvalue Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { + + if (item && !(item->isEquipped())) sellDialog->addItem(item, value); - } } } - else { + else + { chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); - if (current_npc) current_npc->handleDeath(); + current_npc = 0; } break; case SMSG_NPC_BUY_RESPONSE: - if (msg.readInt8() == 0) { + if (msg.readInt8() == 0) + { chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { + } + else + { // Reset player money since buy dialog already assumed purchase // would go fine buyDialog->setMoney(player_node->getMoney()); @@ -123,11 +125,11 @@ void BuySellHandler::handleMessage(MessageIn &msg) break; case SMSG_NPC_SELL_RESPONSE: - if (msg.readInt8() == 0) { + if (msg.readInt8() == 0) chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { + else chatWindow->chatLog(_("Unable to sell"), BY_SERVER); - } + break; } } |