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Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp66
1 files changed, 34 insertions, 32 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index dbe108a0..b80410ff 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -192,14 +192,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
player->setGender((gender == 0)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
- player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
- player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
- player->setSprite(Player::HAT_SPRITE, headTop);
- player->setSprite(Player::SHOE_SPRITE, shoes);
- player->setSprite(Player::GLOVES_SPRITE, gloves);
- player->setSprite(Player::WEAPON_SPRITE, weapon);
- player->setSprite(Player::SHIELD_SPRITE, shield);
+ player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
+ player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ player->setSprite(SPRITE_TOPCLOTHES, headMid);
+ player->setSprite(SPRITE_HAT, headTop);
+ player->setSprite(SPRITE_SHOE, shoes);
+ player->setSprite(SPRITE_GLOVES, gloves);
+ player->setSprite(SPRITE_WEAPON, weapon, "", true);
+ player->setSprite(SPRITE_SHIELD, shield);
}
if (msg.getId() == SMSG_BEING_MOVE)
@@ -431,41 +431,41 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 1: // eAthena LOOK_HAIR
- player->setSpriteID(Player::HAIR_SPRITE, id *-1);
+ player->setSpriteID(SPRITE_HAIR, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- player->setSprite(Player::WEAPON_SPRITE, id);
- player->setSprite(Player::SHIELD_SPRITE, id2);
+ player->setSprite(SPRITE_WEAPON, id, "", true);
+ player->setSprite(SPRITE_SHIELD, id2);
break;
case 3: // Change lower headgear for eAthena, pants for us
- player->setSprite(Player::BOTTOMCLOTHES_SPRITE, id);
+ player->setSprite(SPRITE_BOTTOMCLOTHES, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- player->setSprite(Player::HAT_SPRITE, id);
+ player->setSprite(SPRITE_HAT, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- player->setSprite(Player::TOPCLOTHES_SPRITE, id);
+ player->setSprite(SPRITE_TOPCLOTHES, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- player->setSpriteColor(Player::HAIR_SPRITE, ColorDB::get(id));
+ player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
break;
case 8: // eAthena LOOK_SHIELD
- player->setSprite(Player::SHIELD_SPRITE, id);
+ player->setSprite(SPRITE_SHIELD, id);
break;
case 9: // eAthena LOOK_SHOES
- player->setSprite(Player::SHOE_SPRITE, id);
+ player->setSprite(SPRITE_SHOE, id);
break;
case 10: // LOOK_GLOVES
- player->setSprite(Player::GLOVES_SPRITE, id);
+ player->setSprite(SPRITE_GLOVES, id);
break;
case 11: // LOOK_CAPE
- player->setSprite(Player::CAPE_SPRITE, id);
+ player->setSprite(SPRITE_CAPE, id);
break;
case 12:
- player->setSprite(Player::MISC1_SPRITE, id);
+ player->setSprite(SPRITE_MISC1, id);
break;
case 13:
- player->setSprite(Player::MISC2_SPRITE, id);
+ player->setSprite(SPRITE_MISC2, id);
break;
default:
logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
@@ -538,8 +538,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
headTop = msg.readInt16();
headMid = msg.readInt16();
hairColor = msg.readInt16();
- msg.readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it
- msg.readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it
+ shoes = msg.readInt16();
+ gloves = msg.readInt16();
msg.readInt32(); // guild
msg.readInt16(); // emblem
msg.readInt16(); // manner
@@ -549,15 +549,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(Player::WEAPON_SPRITE, weapon);
- player->setSprite(Player::SHIELD_SPRITE, shield);
- player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
- player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
- player->setSprite(Player::HAT_SPRITE, headTop);
- //player->setSprite(Player::CAPE_SPRITE, cape);
- //player->setSprite(Player::MISC1_SPRITE, misc1);
- //player->setSprite(Player::MISC2_SPRITE, misc2);
- player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
+ player->setSprite(SPRITE_WEAPON, weapon, "", true);
+ player->setSprite(SPRITE_SHIELD, shield);
+ player->setSprite(SPRITE_SHOE, shoes);
+ player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ player->setSprite(SPRITE_TOPCLOTHES, headMid);
+ player->setSprite(SPRITE_HAT, headTop);
+ player->setSprite(SPRITE_GLOVES, gloves);
+ //player->setSprite(SPRITE_CAPE, cape);
+ //player->setSprite(SPRITE_MISC1, misc1);
+ //player->setSprite(SPRITE_MISC2, misc2);
+ player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{