diff options
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r-- | src/net/beinghandler.cpp | 84 |
1 files changed, 41 insertions, 43 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 87972212..b88d443e 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -114,7 +114,7 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing = beingManager->findBeing(id); - if (dstBeing == NULL) + if (!dstBeing) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. @@ -138,30 +138,32 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; - dstBeing->setHairStyle(msg.readShort()); - dstBeing->setWeapon(msg.readShort()); + dstBeing->setHairStyle(msg->readShort()); + dstBeing->setVisibleEquipment( + Being::WEAPON_SPRITE, msg->readShort()); dstBeing->setVisibleEquipment( - Being::BOTTOMCLOTHES_SPRITE, msg.readShort()); + Being::BOTTOMCLOTHES_SPRITE, msg->readShort()); if (msg.getId() == SMSG_BEING_MOVE) { msg.readLong(); // server tick } - msg.readShort(); // shield - dstBeing->setVisibleEquipment(Being::HAIT_SPRITE, msg.readShort()); - dstBeing->setVisibleEquipment( - Being::TOPCLOTHES_SPRITE, msg.readShort()); - dstBeing->setHairColor(msg.readShort()); - msg.readShort(); // unknown - msg.readShort(); // head dir - msg.readShort(); // guild - msg.readShort(); // unknown - msg.readShort(); // unknown - msg.readShort(); // manner - msg.readShort(); // karma - msg.readByte(); // unknown - dstBeing->setSex(1 - msg.readByte()); // sex + msg->readShort(); // shield + headTop = msg->readShort(); + headMid = msg->readShort(); + dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); + dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); + dstBeing->setHairColor(msg->readShort()); + msg->readShort(); // unknown + msg->readShort(); // head dir + msg->readShort(); // guild + msg->readShort(); // unknown + msg->readShort(); // unknown + msg->readShort(); // manner + msg->readShort(); // karma + msg->readByte(); // unknown + dstBeing->setSex(1 - msg->readByte()); // sex if (msg.getId() == SMSG_BEING_MOVE) { @@ -256,10 +258,12 @@ void BeingHandler::handleMessage(MessageIn &msg) } Particle *levelupFX; if (msg->readLong() == 0) { // type - levelupFX = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); + levelupFX = particleEngine->addEffect( + "graphics/particles/levelup.particle.xml", 0, 0); } else { - levelupFX = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); + levelupFX = particleEngine->addEffect( + "graphics/particles/skillup.particle.xml", 0, 0); } beingManager->findBeing(id)->controlParticle(levelupFX); break; @@ -289,28 +293,26 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing->setHairStyle(id); break; case 2: - dstBeing->setWeapon(id); + dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setVisibleEquipment( - Being::BOTTOMCLOTHES_SPRITE, - id); + Being::BOTTOMCLOTHES_SPRITE, id); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setVisibleEquipment( - Being::HAT_SPRITE, - id); + Being::HAT_SPRITE, id); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setVisibleEquipment( - Being::TOPCLOTHES_SPRITE, - id); + Being::TOPCLOTHES_SPRITE, id); break; case 6: dstBeing->setHairColor(id); break; default: - logger->log("c3: %i\n", id); // unsupported + logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " + "%d, id: %d", type, id); break; } } @@ -336,17 +338,18 @@ void BeingHandler::handleMessage(MessageIn &msg) dstBeing = beingManager->findBeing(id); - if (dstBeing == NULL) + if (!dstBeing) { dstBeing = beingManager->createBeing(id, job); } dstBeing->setWalkSpeed(speed); dstBeing->mJob = job; - dstBeing->setHairStyle(msg.readShort()); - dstBeing->setWeaponById(msg.readShort()); // item id 1 - msg.readShort(); // item id 2 - headBottom = msg.readShort(); + dstBeing->setHairStyle(msg->readShort()); + dstBeing->setVisibleEquipment( + Being::WEAPON_SPRITE, msg->readShort()); + msg->readShort(); // item id 2 + headBottom = msg->readShort(); if (msg.getId() == SMSG_PLAYER_MOVE) { @@ -407,9 +410,9 @@ void BeingHandler::handleMessage(MessageIn &msg) case 0x0119: // Change in players look - logger->log("0x0119 %li %i %i %x %i\n", msg.readLong(), - msg.readShort(), msg.readShort(), msg.readShort(), - msg.readByte()); + logger->log("0x0119 %i %i %i %x %i", msg->readLong(), + msg->readShort(), msg->readShort(), msg->readShort(), + msg->readByte()); break; */ } @@ -428,11 +431,9 @@ static void handleLooks(Being *being, MessageIn &msg) if (mask & (1 << 7)) { // The equipment has to be cleared first. - being->setWeaponById(0); for (int i = 0; i < nb_slots; ++i) { - if (slots[i] != Being::WEAPON_SPRITE) - being->setVisibleEquipment(slots[i], 0); + being->setVisibleEquipment(slots[i], 0); } } @@ -441,10 +442,7 @@ static void handleLooks(Being *being, MessageIn &msg) { if (!(mask & (1 << i))) continue; int id = msg.readShort(); - if (slots[i] != Being::WEAPON_SPRITE) - being->setVisibleEquipment(slots[i], id); - else - being->setWeaponById(id); + being->setVisibleEquipment(slots[i], id); } } |