diff options
Diffstat (limited to 'src/main.h')
-rw-r--r-- | src/main.h | 90 |
1 files changed, 75 insertions, 15 deletions
@@ -22,6 +22,35 @@ #ifndef MAIN_H #define MAIN_H +/** + * \mainpage + * + * \section Introduction Introduction + * + * This is the documentation for the client of The Mana World + * (http://themanaworld.org). It is always a work in progress, with the intent + * to make it easier for new developers to grow familiar with the source code. + * + * \section General General information + * + * During the game, the current Map is displayed by the main Viewport, which + * is the bottom-most widget in the WindowContainer. Aside the viewport, the + * window container keeps track of all the \link Window Windows\endlink + * displayed during the game. It is the <i>top</i> widget for Guichan. + * + * A Map is composed of several layers of \link Image Images\endlink (tiles), + * a layer with collision information and \link Sprite Sprites\endlink. The + * sprites define the visible part of \link Being Beings\endlink and + * \link FloorItem FloorItems\endlink, they are drawn from top to bottom + * by the map, interleaved with the tiles in the fringe layer. + * + * The server is split up into an \link Net::AccountServer account + * server\endlink, a \link Net::ChatServer chat server\endlink and a \link + * Net::GameServer game server\endlink. There may be multiple game servers. + * Handling of incoming messages is spread over several \link MessageHandler + * MessageHanders\endlink. + */ + #include <string> #ifdef HAVE_CONFIG_H @@ -29,7 +58,7 @@ #elif defined WIN32 #include "winver.h" #elif defined __APPLE__ -#define PACKAGE_VERSION "0.0.29" +#define PACKAGE_VERSION "0.1.0" #endif #ifndef PKG_DATADIR @@ -40,20 +69,43 @@ * Client different States */ enum { - EXIT_STATE, - LOADDATA_STATE, - LOGIN_STATE, - ACCOUNT_STATE, - REGISTER_STATE, - CHAR_CONNECT_STATE, - CHAR_SERVER_STATE, - CHAR_SELECT_STATE, - CHAR_NEW_STATE, - CHAR_DEL_STATE, - GAME_STATE, - ERROR_STATE, - UPDATE_STATE, - CONNECTING_STATE + STATE_EXIT, + STATE_LOADDATA, + STATE_LOGIN, + STATE_REGISTER, + STATE_CHAR_SELECT, + STATE_GAME, + STATE_ERROR, + STATE_UPDATE, +#ifdef TMWSERV_SUPPORT + STATE_CHOOSE_SERVER, + STATE_CONNECT_ACCOUNT, + STATE_LOGIN_ATTEMPT, + STATE_LOGIN_ERROR, + STATE_REGISTER_ATTEMPT, + STATE_ACCOUNTCHANGE_ERROR, + STATE_CHANGEEMAIL_ATTEMPT, + STATE_CHANGEEMAIL, + STATE_CHANGEPASSWORD_ATTEMPT, + STATE_CHANGEPASSWORD, + STATE_UNREGISTER_ATTEMPT, + STATE_UNREGISTER, + STATE_SWITCH_CHARACTER, + STATE_RECONNECT_ACCOUNT, + STATE_SWITCH_ACCOUNTSERVER_ATTEMPT, + STATE_SWITCH_ACCOUNTSERVER, + STATE_LOGOUT_ATTEMPT, + STATE_CONNECT_GAME, + STATE_WAIT, + STATE_FORCE_QUIT +#else + STATE_ACCOUNT, + STATE_CHAR_CONNECT, + STATE_CHAR_SERVER, + STATE_CHAR_NEW, + STATE_CHAR_DEL, + STATE_CONNECTING +#endif }; /* length definitions for several char[]s in order @@ -76,7 +128,15 @@ const short defaultScreenHeight = 600; const short defaultSfxVolume = 100; const short defaultMusicVolume = 60; +// Defines the number of usable player slots +const short maxSlot = 2; + +#ifdef TMWSERV_SUPPORT +extern std::string token; +#else extern char n_server, n_character; +#endif + extern unsigned char state; extern std::string errorMessage; |