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-rw-r--r--src/main.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 321a4ee0..bd17ce9c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -752,8 +752,7 @@ static void accountLogin(Network *network, LoginData *loginData)
loginData->username,
loginData->password);
#else
- MessageOut outMsg(network);
- outMsg.writeInt16(0x0064);
+ MessageOut outMsg(0x0064);
outMsg.writeInt32(0); // client version
outMsg.writeString(loginData->username, 24);
outMsg.writeString(loginData->password, 24);
@@ -807,8 +806,7 @@ static void charLogin(Network *network, LoginData *loginData)
charServerHandler.setLoginData(loginData);
// Send login infos
- MessageOut outMsg(network);
- outMsg.writeInt16(0x0065);
+ MessageOut outMsg(0x0065);
outMsg.writeInt32(loginData->account_ID);
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
@@ -827,8 +825,6 @@ static void mapLogin(Network *network, LoginData *loginData)
player_node->getName().c_str());
config.setValue("lastCharacter", player_node->getName());
- MessageOut outMsg(network);
-
logger->log("Trying to connect to map server...");
logger->log("Map: %s", map_path.c_str());
@@ -836,7 +832,7 @@ static void mapLogin(Network *network, LoginData *loginData)
network->registerHandler(&mapLoginHandler);
// Send login infos
- outMsg.writeInt16(0x0072);
+ MessageOut outMsg(0x0072);
outMsg.writeInt32(loginData->account_ID);
outMsg.writeInt32(player_node->mCharId);
outMsg.writeInt32(loginData->session_ID1);