diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 42da1bf9..bc5f55a4 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -54,11 +54,11 @@ #include "net/tradehandler.h" #include "effectmanager.h" -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT #include "guild.h" -//#include "net/tmwserv/gameserver/player.h" -#include "net/tmwserv/chatserver/guild.h" +//#include "net/manaserv/gameserver/player.h" +#include "net/manaserv/chatserver/guild.h" #endif #include "resources/animation.h" @@ -72,7 +72,7 @@ #include <cassert> -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT // This is the minimal delay between to permitted // setDestination() calls using the keyboard. // TODO: This can fine tuned later on when running is added... @@ -106,7 +106,7 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): mPathSetByMouse(false), mDestX(0), mDestY(0), mInventory(new Inventory(INVENTORY_SIZE)), -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT mLocalWalkTime(-1), #endif mStorage(new Inventory(STORAGE_SIZE)), @@ -214,7 +214,7 @@ void LocalPlayer::logic() } else { -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT // Find whether target is in range const int rangeX = abs(mTarget->getPosition().x - getPosition().x); const int rangeY = abs(mTarget->getPosition().y - getPosition().y); @@ -296,7 +296,7 @@ void LocalPlayer::nextStep(unsigned char dir = 0) Player::nextStep(); -#else // TMWSERV_SUPPORT +#else // MANASERV_SUPPORT if (!mMap || !dir) return; @@ -357,7 +357,7 @@ void LocalPlayer::nextStep(unsigned char dir = 0) } -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT bool LocalPlayer::checkInviteRights(const std::string &guildName) { Guild *guild = getGuild(guildName); @@ -414,7 +414,7 @@ void LocalPlayer::pickUp(FloorItem *item) } else { -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); #else setDestination(item->getX(), item->getY()); @@ -463,13 +463,13 @@ void LocalPlayer::setTarget(Being *target) static_cast<Monster *>(target)->setShowName(true); } -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT void LocalPlayer::setDestination(int x, int y) #else void LocalPlayer::setDestination(Uint16 x, Uint16 y) #endif { -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT // Check the walkability of the destination // If the destination is a wall, don't go there! if (!mMap->getWalk(x / 32, y / 32)) @@ -528,7 +528,7 @@ void LocalPlayer::setWalkingDir(int dir) { // This function is called by Game::handleInput() -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT // First if player is pressing key for the direction he is already // going, do nothing more... @@ -561,7 +561,7 @@ void LocalPlayer::setWalkingDir(int dir) { startWalking(dir); } -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT else if (mAction == WALK) { nextStep(dir); @@ -574,18 +574,18 @@ void LocalPlayer::startWalking(unsigned char dir) // This function is called by setWalkingDir(), // but also by nextStep() for eAthena... - // TODO: Evaluate the implementation of this method for tmwserv + // TODO: Evaluate the implementation of this method for Manaserv if (!mMap || !dir) return; -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT const Vector &pos = getPosition(); #endif if (mAction == WALK && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT Being::setDestination(pos.x, pos.y); #else Being::setDestination(getTileX(), getTileY()); @@ -625,7 +625,7 @@ void LocalPlayer::startWalking(unsigned char dir) Net::getPlayerHandler()->setDirection(dir); setDirection(dir); } -#else // TMWSERV_SUPPORT +#else // MANASERV_SUPPORT nextStep(dir); #endif } @@ -634,7 +634,7 @@ void LocalPlayer::stopWalking(bool sendToServer) { if (mAction == WALK && mWalkingDir) { mWalkingDir = 0; -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT mLocalWalkTime = 0; #endif Being::setDestination(getPosition().x,getPosition().y); @@ -676,7 +676,7 @@ void LocalPlayer::emote(Uint8 emotion) Net::getPlayerHandler()->emote(emotion); } -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT /* void LocalPlayer::attack() { @@ -746,7 +746,7 @@ void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge) void LocalPlayer::attack(Being *target, bool keep) { -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT if (mLastAction != -1) return; @@ -765,7 +765,7 @@ void LocalPlayer::attack(Being *target, bool keep) mLastTarget = -1; setTarget(target); } -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT Vector plaPos = this->getPosition(); Vector tarPos = mTarget->getPosition(); int dist_x = plaPos.x - tarPos.x; @@ -779,7 +779,7 @@ void LocalPlayer::attack(Being *target, bool keep) return; #endif -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT if (abs(dist_y) >= abs(dist_x)) { if (dist_y < 0) @@ -811,7 +811,7 @@ void LocalPlayer::attack(Being *target, bool keep) } #endif -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT mLastAction = tick_time; #else mWalkTime = tick_time; @@ -1042,7 +1042,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount) int LocalPlayer::getAttackRange() { -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT); if (weapon) { @@ -1057,7 +1057,7 @@ int LocalPlayer::getAttackRange() bool LocalPlayer::withinAttackRange(Being *target) { -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT const Vector &targetPos = target->getPosition(); const Vector &pos = getPosition(); const int dx = abs(targetPos.x - pos.x); @@ -1081,7 +1081,7 @@ bool LocalPlayer::withinAttackRange(Being *target) void LocalPlayer::setGotoTarget(Being *target) { mLastTarget = -1; -#ifdef TMWSERV_SUPPORT +#ifdef MANASERV_SUPPORT mTarget = target; mGoingToTarget = true; const Vector &targetPos = target->getPosition(); |