diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index e4c2624e..78dac6f8 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -66,7 +66,6 @@ LocalPlayer::LocalPlayer(): mTrading(false), mLastAction(-1), mWalkingDir(0), mDestX(0), mDestY(0), - mLocalWalkTime(-1), mExpMessageTime(0) { } @@ -223,8 +222,7 @@ void LocalPlayer::pickUp(FloorItem *item) Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF); mPickUpTarget = NULL; } else { - setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16, - BY_SYSTEM); + setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); mPickUpTarget = item; } } @@ -264,7 +262,7 @@ void LocalPlayer::walk(unsigned char dir) // Walk to where the player can actually go if ((dx || dy) && mMap->getWalk((mX + dx) / 32, (mY + dy) / 32, getWalkMask())) { - setDestination(mX + dx, mY + dy, BY_SYSTEM); + setDestination(mX + dx, mY + dy); } else if (dir) { @@ -274,7 +272,7 @@ void LocalPlayer::walk(unsigned char dir) } } -void LocalPlayer::setDestination(Uint16 x, Uint16 y, InputType inputType) +void LocalPlayer::setDestination(Uint16 x, Uint16 y) { // Fix coordinates so that the player does not seem to dig into walls. int tx = x / 32, ty = y / 32, fx = x % 32, fy = y % 32; @@ -287,14 +285,6 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y, InputType inputType) // Only send a new message to the server when destination changes if (x != mDestX || y != mDestY) { - // Using mouse, Walkings are allowed twice per second - if (inputType == BY_MOUSE && get_elapsed_time(mLocalWalkTime) < 500) return; - - // Using keyboard, Walkings are allowed ten times per second - if (inputType == BY_KEYBOARD && get_elapsed_time(mLocalWalkTime) < 100) return; - - mLocalWalkTime = tick_time; - mDestX = x; mDestY = y; @@ -302,8 +292,8 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y, InputType inputType) particleEngine->addEffect("graphics/particles/hit.particle.xml", x, y); } - Being::setDestination(x, y); mPickUpTarget = NULL; + Being::setDestination(x, y); } void LocalPlayer::setWalkingDir(int dir) |