diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 497 |
1 files changed, 97 insertions, 400 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index cea27960..3e59e794 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -23,30 +23,19 @@ #include "client.h" #include "configuration.h" -#include "effectmanager.h" -#include "equipment.h" +#include "event.h" #include "flooritem.h" #include "graphics.h" #include "guild.h" -#include "inventory.h" #include "item.h" -#include "log.h" #include "map.h" -#include "monster.h" #include "particle.h" +#include "playerinfo.h" #include "simpleanimation.h" #include "sound.h" -#include "statuseffect.h" -#include "text.h" #include "gui/gui.h" -#include "gui/inventorywindow.h" -#include "gui/ministatus.h" #include "gui/okdialog.h" -#include "gui/skilldialog.h" -#include "gui/statuswindow.h" -#include "gui/theme.h" -#include "gui/userpalette.h" #include "gui/widgets/chattab.h" @@ -61,9 +50,8 @@ #include "resources/animation.h" #include "resources/imageset.h" -#include "resources/itemdb.h" #include "resources/iteminfo.h" -#include "resources/resourcemanager.h" +#include "resources/userpalette.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -80,62 +68,37 @@ const short walkingKeyboardDelay = 1000; LocalPlayer *player_node = NULL; LocalPlayer::LocalPlayer(int id, int subtype): - Player(id, subtype, 0), - mEquipment(new Equipment), + Being(id, PLAYER, subtype, 0), mAttackRange(0), mTargetTime(-1), mLastTarget(-1), - mCharacterPoints(0), - mCorrectionPoints(0), - mSpecialRechargeUpdateNeeded(0), - mLevel(1), - mExp(0), mExpNeeded(0), - mMp(0), mMaxMp(0), - mMoney(0), - mTotalWeight(1), mMaxWeight(1), - mHp(1), mMaxHp(1), - mSkillPoints(0), mTarget(NULL), mPickUpTarget(NULL), - mTrading(false), mGoingToTarget(false), mKeepAttacking(false), + mGoingToTarget(false), mKeepAttacking(false), mLastAction(-1), mWalkingDir(0), mPathSetByMouse(false), - mInventory(new Inventory(Inventory::INVENTORY)), mLocalWalkTime(-1), mMessageTime(0), + mShowIp(false), mAwayDialog(0), mAfkTime(0), - mAwayMode(false), - mShowIp(false) + mAwayMode(false) { + listen(CHANNEL_ATTRIBUTES); + mAwayListener = new AwayListener(); mUpdateName = true; - mTextColor = &Theme::getThemeColor(Theme::PLAYER); - mNameColor = &userPalette->getColor(UserPalette::SELF); - - initTargetCursor(); - - config.addListener("showownname", this); setShowName(config.getValue("showownname", 1)); + + listen(CHANNEL_CONFIG); + listen(CHANNEL_ACTORSPRITE); } LocalPlayer::~LocalPlayer() { - delete mInventory; - - config.removeListener("showownname", this); - - for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++) - { - delete mTargetCursor[0][i]; - delete mTargetCursor[1][i]; - mTargetCursorImages[0][i]->decRef(); - mTargetCursorImages[1][i]->decRef(); - } - delete mAwayDialog; delete mAwayListener; } @@ -170,21 +133,7 @@ void LocalPlayer::logic() mMessageTime--; } - if ((mSpecialRechargeUpdateNeeded%11) == 0) - { - mSpecialRechargeUpdateNeeded = 0; - for (std::map<int, Special>::iterator i = mSpecials.begin(); - i != mSpecials.end(); - i++) - { - i->second.currentMana += i->second.recharge; - if (i->second.currentMana > i->second.neededMana) - { - i->second.currentMana = i->second.neededMana; - } - } - } - mSpecialRechargeUpdateNeeded++; + PlayerInfo::logic(); // Targeting allowed 4 times a second if (get_elapsed_time(mLastTarget) >= 250) @@ -200,11 +149,10 @@ void LocalPlayer::logic() if (mTarget) { - if (mTarget->getType() == Being::NPC) + if (mTarget->getType() == ActorSprite::NPC) { // NPCs are always in range - mTarget->setTargetAnimation( - mTargetCursor[0][mTarget->getTargetCursorSize()]); + mTarget->setTargetType(TCT_IN_RANGE); } else { @@ -220,10 +168,10 @@ void LocalPlayer::logic() abs(mTarget->getTileY() - getTileY()); const int attackRange = getAttackRange(); - const int inRange = rangeX > attackRange || rangeY > attackRange - ? 1 : 0; - mTarget->setTargetAnimation( - mTargetCursor[inRange][mTarget->getTargetCursorSize()]); + const TargetCursorType targetType = rangeX > attackRange || + rangeY > attackRange ? + TCT_NORMAL : TCT_IN_RANGE; + mTarget->setTargetType(targetType); if (!mTarget->isAlive()) stopAttack(); @@ -233,7 +181,7 @@ void LocalPlayer::logic() } } - Player::logic(); + Being::logic(); } void LocalPlayer::setAction(Action action, int attackType) @@ -244,12 +192,7 @@ void LocalPlayer::setAction(Action action, int attackType) setTarget(NULL); } - Player::setAction(action, attackType); -} - -void LocalPlayer::setGM(bool gm) -{ - mIsGM = gm; + Being::setAction(action, attackType); } void LocalPlayer::setGMLevel(int level) @@ -635,7 +578,7 @@ void LocalPlayer::nextTile(unsigned char dir = 0) } - Player::nextTile(); + Being::nextTile(); } else { @@ -674,7 +617,6 @@ void LocalPlayer::inviteToGuild(Being *being) { if (being->getType() != PLAYER) return; - Player *player = static_cast<Player*>(being); // TODO: Allow user to choose which guild to invite being to // For now, just invite to the first guild you have permissions to invite with @@ -684,31 +626,20 @@ void LocalPlayer::inviteToGuild(Being *being) { if (checkInviteRights(itr->second->getName())) { - Net::getGuildHandler()->invite(itr->second->getId(), player); + Net::getGuildHandler()->invite(itr->second->getId(), being); return; } } } -void LocalPlayer::clearInventory() -{ - mEquipment->clear(); - mInventory->clear(); -} - -void LocalPlayer::setInvItem(int index, int id, int amount) -{ - bool equipment = false; - int itemType = ItemDB::get(id).getType(); - if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) - equipment = true; - mInventory->setItem(index, id, amount, equipment); -} - void LocalPlayer::pickUp(FloorItem *item) { - int dx = item->getX() - getTileX(); - int dy = item->getY() - getTileY(); + if (!item) + return; + + int dx = item->getTileX() - (int) getPosition().x / mMap->getTileWidth(); + int dy = item->getTileY() - ((int) getPosition().y - 1) + / mMap->getTileHeight(); if (dx * dx + dy * dy < 4) { @@ -719,12 +650,12 @@ void LocalPlayer::pickUp(FloorItem *item) { if (Net::getNetworkType() == ServerInfo::MANASERV) { - setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); + setDestination(item->getPixelX() + 16, item->getPixelY() + 16); mPickUpTarget = item; } else { - setDestination(item->getX(), item->getY()); + setDestination(item->getTileX(), item->getTileY()); mPickUpTarget = item; stopAttack(); } @@ -757,15 +688,24 @@ void LocalPlayer::setTarget(Being *target) mTargetTime = -1; } + Being *oldTarget = 0; if (mTarget) + { mTarget->untarget(); + oldTarget = mTarget; + } - if (mTarget && mTarget->getType() == Being::MONSTER) + if (mTarget && mTarget->getType() == ActorSprite::MONSTER) mTarget->setShowName(false); mTarget = target; - if (target && target->getType() == Being::MONSTER) + if (oldTarget) + oldTarget->updateName(); + if (mTarget) + mTarget->updateName(); + + if (target && target->getType() == ActorSprite::MONSTER) target->setShowName(true); } @@ -805,13 +745,10 @@ void LocalPlayer::setWalkingDir(int dir) // Else, he is not pressing a key, // and the current path hasn't been sent by mouse, - // then, stop (sending to server). + // then let the path die (1/2 tile after that.) + // This permit to avoid desyncs with other clients. else if (!dir) - { - if (!mPathSetByMouse) - player_node->stopWalking(true); return; - } // If the delay to send another walk message to the server hasn't expired, // don't do anything or we could get disconnected for spamming the server @@ -822,11 +759,11 @@ void LocalPlayer::setWalkingDir(int dir) mWalkingDir = dir; // If we're not already walking, start walking. - if (mAction != WALK && dir) + if (mAction != MOVE && dir) { startWalking(dir); } - else if (mAction == WALK && (Net::getNetworkType() == ServerInfo::MANASERV)) + else if (mAction == MOVE && (Net::getNetworkType() == ServerInfo::MANASERV)) { nextTile(dir); } @@ -839,7 +776,7 @@ void LocalPlayer::startWalking(unsigned char dir) if (!mMap || !dir) return; - if (mAction == WALK && !mPath.empty()) + if (mAction == MOVE && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync if (Net::getNetworkType() == ServerInfo::MANASERV) @@ -862,6 +799,10 @@ void LocalPlayer::startWalking(unsigned char dir) if (dir & RIGHT) dx++; + // Update the direction when the walk just start + if (Net::getNetworkType() == ServerInfo::MANASERV) + setDirection(dir); + if (Net::getNetworkType() == ServerInfo::TMWATHENA) { // Prevent skipping corners over colliding tiles @@ -894,7 +835,7 @@ void LocalPlayer::startWalking(unsigned char dir) void LocalPlayer::stopWalking(bool sendToServer) { - if (mAction == WALK && mWalkingDir) + if (mAction == MOVE && mWalkingDir) { mWalkingDir = 0; mLocalWalkTime = 0; @@ -938,20 +879,6 @@ void LocalPlayer::emote(Uint8 emotion) Net::getPlayerHandler()->emote(emotion); } -void LocalPlayer::useSpecial(int special) -{ - Net::getSpecialHandler()->use(special); -} - -void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge) -{ - logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max, - recharge); - mSpecials[id].currentMana = current; - mSpecials[id].neededMana = max; - mSpecials[id].recharge = recharge; -} - void LocalPlayer::attack(Being *target, bool keep) { if (Net::getNetworkType() == ServerInfo::MANASERV) @@ -966,7 +893,7 @@ void LocalPlayer::attack(Being *target, bool keep) mKeepAttacking = keep; - if (!target || target->getType() == Being::NPC) + if (!target || target->getType() == ActorSprite::NPC) return; if (mTarget != target || !mTarget) @@ -974,6 +901,7 @@ void LocalPlayer::attack(Being *target, bool keep) mLastTarget = -1; setTarget(target); } + if (Net::getNetworkType() == ServerInfo::MANASERV) { Vector plaPos = this->getPosition(); @@ -1025,7 +953,7 @@ void LocalPlayer::attack(Being *target, bool keep) Net::getPlayerHandler()->setDirection(direction); setDirection(direction); - mWalkTime = tick_time; + mActionTime = tick_time; mTargetTime = tick_time; } @@ -1056,189 +984,6 @@ void LocalPlayer::stopAttack() mLastTarget = -1; } -void LocalPlayer::raiseAttribute(int attr) -{ - // we assume that the server allows the change. - // When not we will undo it later. - mCharacterPoints--; - IntMap::iterator it = mAttributeBase.find(attr); - if (it != mAttributeBase.end()) - (*it).second++; - Net::getPlayerHandler()->increaseAttribute(attr); -} - -void LocalPlayer::lowerAttribute(int attr) -{ - // we assume that the server allows the change. - // When not we will undo it later. - mCorrectionPoints--; - mCharacterPoints++; - IntMap::iterator it = mAttributeBase.find(attr); - if (it != mAttributeBase.end()) - (*it).second--; - Net::getPlayerHandler()->decreaseAttribute(attr); -} - -void LocalPlayer::setTotalWeight(int value) -{ - mTotalWeight = value; - - inventoryWindow->updateWeight(); -} - -void LocalPlayer::setMaxWeight(int value) -{ - mMaxWeight = value; - - inventoryWindow->updateWeight(); -} - -void LocalPlayer::setAttributeBase(int num, int value, bool notify) -{ - int old = mAttributeBase[num]; - - mAttributeBase[num] = value; - if (skillDialog) - { - if (skillDialog->update(num).empty() || !(value > old)) - return; - - if (old != 0 && notify) - effectManager->trigger(1, this); - } - - if (statusWindow) - statusWindow->update(num); -} - -void LocalPlayer::setAttributeEffective(int num, int value) -{ - mAttributeEffective[num] = value; - if (skillDialog) - skillDialog->update(num); - - if (statusWindow) - statusWindow->update(num); -} - -void LocalPlayer::setCharacterPoints(int n) -{ - mCharacterPoints = n; - - if (statusWindow) - statusWindow->update(StatusWindow::CHAR_POINTS); -} - -void LocalPlayer::setCorrectionPoints(int n) -{ - mCorrectionPoints = n; - - if (statusWindow) - statusWindow->update(StatusWindow::CHAR_POINTS); -} - -void LocalPlayer::setSkillPoints(int points) -{ - mSkillPoints = points; - if (skillDialog) - skillDialog->update(); -} - -void LocalPlayer::setExperience(int skill, int current, int next, bool notify) -{ - std::pair<int, int> cur = getExperience(skill); - int diff = current - cur.first; - - cur = std::pair<int, int>(current, next); - - mSkillExp[skill] = cur; - - std::string name; - if (skillDialog) - name = skillDialog->update(skill); - - if (mMap && notify && cur.first != -1 && diff > 0 && !name.empty()) - { - addMessageToQueue(strprintf("%d %s xp", diff, name.c_str())); - } - - if (statusWindow) - statusWindow->update(skill); -} - -std::pair<int, int> LocalPlayer::getExperience(int skill) -{ - return mSkillExp[skill]; -} - -void LocalPlayer::setHp(int value) -{ - mHp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::HP); -} - -void LocalPlayer::setMaxHp(int value) -{ - mMaxHp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::HP); -} - -void LocalPlayer::setLevel(int value) -{ - mLevel = value; - - if (statusWindow) - statusWindow->update(StatusWindow::LEVEL); -} - -void LocalPlayer::setExp(int value, bool notify) -{ - if (mMap && notify && value > mExp) - { - addMessageToQueue(toString(value - mExp) + " xp"); - } - mExp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::EXP); -} - -void LocalPlayer::setExpNeeded(int value) -{ - mExpNeeded = value; - - if (statusWindow) - statusWindow->update(StatusWindow::EXP); -} - -void LocalPlayer::setMP(int value) -{ - mMp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::MP); -} - -void LocalPlayer::setMaxMP(int value) -{ - mMaxMp = value; - - if (statusWindow) - statusWindow->update(StatusWindow::MP); -} - -void LocalPlayer::setMoney(int value) -{ - mMoney = value; - - if (statusWindow) - statusWindow->update(StatusWindow::MONEY); -} - void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount, unsigned char fail) { @@ -1259,7 +1004,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount, } if (config.getValue("showpickupchat", 1)) { - localChatTab->chatLog(_(msg), BY_SERVER); + SERVER_NOTICE(_(msg)) } if (mMap && config.getValue("showpickupparticle", 0)) { @@ -1273,10 +1018,9 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount, { // TRANSLATORS: This sentence may be translated differently // for different grammatical numbers (singular, plural, ...) - localChatTab->chatLog(strprintf(ngettext("You picked up %d " + SERVER_NOTICE(strprintf(ngettext("You picked up %d " "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount), - amount, itemInfo.getId(), itemInfo.getName().c_str()), - BY_SERVER); + amount, itemInfo.getId(), itemInfo.getName().c_str())) } if (mMap && config.getValue("showpickupparticle", 0)) @@ -1299,11 +1043,16 @@ int LocalPlayer::getAttackRange() } else { - Item *weapon = mEquipment->getEquipment(EQUIP_FIGHT1_SLOT); - if (weapon) + if (Net::getNetworkType() == ServerInfo::TMWATHENA) { - const ItemInfo info = weapon->getInfo(); - return info.getAttackRange(); + // TODO: Fix this to be more generic + Item *weapon = PlayerInfo::getEquipment( + TmwAthena::EQUIP_FIGHT1_SLOT); + if (weapon) + { + const ItemInfo info = weapon->getInfo(); + return info.getAttackRange(); + } } return 48; // unarmed range } @@ -1351,102 +1100,50 @@ void LocalPlayer::setGotoTarget(Being *target) } } -extern MiniStatusWindow *miniStatusWindow; - -void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId) +void LocalPlayer::addMessageToQueue(const std::string &message, int color) { - Being::handleStatusEffect(effect, effectId); + mMessages.push_back(MessagePair(message, color)); +} - if (effect) +void LocalPlayer::event(Channels channel, const Mana::Event &event) +{ + if (channel == CHANNEL_ACTORSPRITE) { - effect->deliverMessage(); - effect->playSFX(); + if (event.getName() == EVENT_DESTROYED) + { + ActorSprite *actor = event.getActor("source"); - AnimatedSprite *sprite = effect->getIcon(); + if (mPickUpTarget == actor) + mPickUpTarget = 0; - if (!sprite) - { - // delete sprite, if necessary - for (unsigned int i = 0; i < mStatusEffectIcons.size();) - if (mStatusEffectIcons[i] == effectId) - { - mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); - miniStatusWindow->eraseIcon(i); - } - else - i++; + if (mTarget == actor) + mTarget = 0; } - else + } + else if (channel == CHANNEL_ATTRIBUTES) + { + if (event.getName() == EVENT_UPDATEATTRIBUTE) { - // replace sprite or append - bool found = false; - - for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++) - if (mStatusEffectIcons[i] == effectId) - { - miniStatusWindow->setIcon(i, sprite); - found = true; - break; - } + if (event.getInt("id") == EXP) + { + int change = event.getInt("newValue") + - event.getInt("oldValue"); - if (!found) - { // add new - int offset = mStatusEffectIcons.size(); - miniStatusWindow->setIcon(offset, sprite); - mStatusEffectIcons.push_back(effectId); + addMessageToQueue(toString(change) + " xp"); } } } -} - -void LocalPlayer::initTargetCursor() -{ - // Load target cursors - loadTargetCursor("target-cursor-blue-s.png", 44, 35, false, TC_SMALL); - loadTargetCursor("target-cursor-red-s.png", 44, 35, true, TC_SMALL); - loadTargetCursor("target-cursor-blue-m.png", 62, 44, false, TC_MEDIUM); - loadTargetCursor("target-cursor-red-m.png", 62, 44, true, TC_MEDIUM); - loadTargetCursor("target-cursor-blue-l.png", 82, 60, false, TC_LARGE); - loadTargetCursor("target-cursor-red-l.png", 82, 60, true, TC_LARGE); -} - -void LocalPlayer::loadTargetCursor(const std::string &filename, - int width, int height, - bool outRange, TargetCursorSize size) -{ - assert(size > -1); - assert(size < 3); - - ImageSet *currentImageSet = Theme::getImageSetFromTheme(filename, - width, height); - Animation *anim = new Animation; - - for (unsigned int i = 0; i < currentImageSet->size(); ++i) + else if (channel == CHANNEL_CONFIG) { - anim->addFrame(currentImageSet->get(i), 75, - (16 - (currentImageSet->getWidth() / 2)), - (16 - (currentImageSet->getHeight() / 2))); - } - - SimpleAnimation *currentCursor = new SimpleAnimation(anim); - - const int index = outRange ? 1 : 0; - - mTargetCursorImages[index][size] = currentImageSet; - mTargetCursor[index][size] = currentCursor; -} - -void LocalPlayer::addMessageToQueue(const std::string &message, int color) -{ - mMessages.push_back(MessagePair(message, color)); -} + if (event.getName() == EVENT_CONFIGOPTIONCHANGED && + event.getString("option") == "showownname") + { + setShowName(config.getValue("showownname", 1)); + } -void LocalPlayer::optionChanged(const std::string &value) -{ - if (value == "showownname") - { - setShowName(config.getValue("showownname", 1)); } + + Being::event(channel, event); } void LocalPlayer::changeAwayMode() |