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Diffstat (limited to 'src/inventory.h')
-rw-r--r-- | src/inventory.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/inventory.h b/src/inventory.h new file mode 100644 index 00000000..f5c47c4f --- /dev/null +++ b/src/inventory.h @@ -0,0 +1,114 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _INVENTORY_H +#define _INVENTORY_H + +#include "item.h" + +#define INVENTORY_SIZE 100 + +class Inventory +{ + public: + Inventory(); + ~Inventory(); + + /** + * Returns the item at the specified index. + */ + Item* getItem(int index); + + /** + * Adds a new item in a free slot. + */ + void addItem(int id, int quantity, bool equipment); + + /** + * Adds a new item at a given position. + */ + void addItem(int index, int id, int quantity, bool equipment); + + /** + * Remove a item from the inventory. + */ + void removeItem(int id); + + /** + * Checks if the given item is in the inventory + */ + bool contains(Item *item); + + /** + * Equips an item. + */ + void equipItem(Item *item); + + /** + * Unequips an item. + */ + void unequipItem(Item *item); + + int useItem(Item *item); + + int dropItem(Item *item, int quantity); + + /** + * Returns id of next free slot or -1 if all occupied. + */ + int getFreeSlot(); + + /** + * Reset all item slots. + */ + void resetItems(); + + /** + * Get the number of slots filled with an item + */ + int getNumberOfSlotsUsed(); + + protected: + Item items[INVENTORY_SIZE]; /**< The holder of items */ +}; + +inline Item* Inventory::getItem(int index) +{ + return &items[index]; +} + +inline void Inventory::addItem(int id, int quantity, bool equipment) +{ + addItem(getFreeSlot(), id, quantity, equipment); +} + +inline void Inventory::addItem(int index, int id, int quantity, bool equipment) +{ + items[index].setId(id); + items[index].increaseQuantity(quantity); + items[index].setEquipment(equipment); +} + +extern Inventory *inventory; + +#endif |