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-rw-r--r--src/gui/progressbar.cpp40
-rw-r--r--src/gui/progressbar.h13
-rw-r--r--src/gui/status.cpp50
3 files changed, 41 insertions, 62 deletions
diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp
index d19ed52d..d939b3b5 100644
--- a/src/gui/progressbar.cpp
+++ b/src/gui/progressbar.cpp
@@ -26,7 +26,7 @@
#include "../resources/resourcemanager.h"
ProgressBar::ProgressBar(float progress, int x, int y, int width, int height,
- unsigned char red, unsigned green, unsigned char blue):
+ int red, int green, int blue):
gcn::Widget(),
red(red), green(green), blue(blue)
{
@@ -50,19 +50,10 @@ ProgressBar::ProgressBar(float progress, int x, int y, int width, int height,
dTopRightBorder = dBorders->getSubImage(7, 0, 4, 4);
dBottomRightBorder = dBorders->getSubImage(7, 15, 4, 4);
dBottomLeftBorder = dBorders->getSubImage(0, 15, 4, 4);
-
- colorBar = Image::create(getWidth() - 8, getHeight() - 8);
- if (colorBar) {
- colorBar->fillWithColor(red, green, blue);
- colorBar->setAlpha(0.7f);
- }
}
ProgressBar::~ProgressBar()
{
- if (colorBar) {
- delete colorBar;
- }
}
void ProgressBar::draw(gcn::Graphics *graphics)
@@ -70,7 +61,6 @@ void ProgressBar::draw(gcn::Graphics *graphics)
int absx, absy;
getAbsolutePosition(absx, absy);
- // We're drawing the bar itself first
// Background
dBackground->drawPattern(screen,
absx + 4, absy + 4,
@@ -91,15 +81,19 @@ void ProgressBar::draw(gcn::Graphics *graphics)
dRightBorder->drawPattern(screen, absx + getWidth() - 4, absy + 4,
4, getHeight() - 8);
- if (colorBar) {
- colorBar->draw(screen, 0, 0, absx + 4, absy + 4,
- (int)(progress * float(getWidth() - 4)), getHeight() - 8);
+ // The bar
+ if (progress > 0) {
+ graphics->setColor(gcn::Color(red, green, blue, 200));
+ graphics->fillRectangle(gcn::Rectangle(4, 4,
+ (int)(progress * (getWidth() - 8)), getHeight() - 8));
}
}
void ProgressBar::setProgress(float progress)
{
- this->progress = progress;
+ if (progress < 0.0f) this->progress = 0.0;
+ else if (progress > 1.0f) this->progress = 1.0;
+ else this->progress = progress;
}
float ProgressBar::getProgress()
@@ -107,17 +101,9 @@ float ProgressBar::getProgress()
return progress;
}
-void ProgressBar::setColor(
- unsigned char newRed, unsigned char newGreen, unsigned char newBlue)
+void ProgressBar::setColor(int red, int green, int blue)
{
- if (red != newRed || green != newGreen || blue != newBlue)
- {
- red = newRed;
- green = newGreen;
- blue = newBlue;
- if (colorBar) {
- colorBar->fillWithColor(red, green, blue);
- colorBar->setAlpha(0.7f);
- }
- }
+ this->red = red;
+ this->green = green;
+ this->blue = blue;
}
diff --git a/src/gui/progressbar.h b/src/gui/progressbar.h
index c8bb22d6..b1f5bb1b 100644
--- a/src/gui/progressbar.h
+++ b/src/gui/progressbar.h
@@ -39,8 +39,7 @@ class ProgressBar : public gcn::Widget {
*/
ProgressBar(float progress = 0.0f, int x = 0, int y = 0,
int width = 40, int height = 7,
- unsigned char red = 150, unsigned green = 150,
- unsigned char blue = 150);
+ int red = 150, int green = 150, int blue = 150);
/**
* Destructor.
@@ -65,10 +64,7 @@ class ProgressBar : public gcn::Widget {
/**
* Change the filling of the progress bar.
*/
- void setColor(
- unsigned char red,
- unsigned char green,
- unsigned char blue);
+ void setColor(int red, int green, int blue);
/**
* Get The red value of color
@@ -96,16 +92,13 @@ class ProgressBar : public gcn::Widget {
private:
float progress;
- unsigned char red, green, blue;
+ int red, green, blue;
// Bar Images
Image *dBackground;
Image *dTopLeftBorder, *dTopRightBorder, *dBottomLeftBorder;
Image *dBottomRightBorder;
Image *dLeftBorder, *dRightBorder, *dTopBorder, *dBottomBorder;
-
- // Our color bar
- Image *colorBar;
};
#endif
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 24a63499..b571c724 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -26,12 +26,12 @@
#include "button.h"
#include "../engine.h"
+#define WIN_BORDER 5
+#define CONTROLS_SEPARATOR 4
+
StatusWindow::StatusWindow():
Window("%s Lvl: % 2i Job: % 2i")
{
- #define WIN_BORDER 5
- #define CONTROLS_SEPARATOR 4
-
hp = new gcn::Label("HP");
sp = new gcn::Label("SP");
hpValue = new gcn::Label();
@@ -39,19 +39,19 @@ StatusWindow::StatusWindow():
gp = new gcn::Label("GP");
expLabel = new gcn::Label("Exp");
jobExpLabel = new gcn::Label("Job");
-
+
statsButton = new Button("Stats");
statsButton->setEventId("Stats");
statsButton->addActionListener(this);
-
+
skillsButton = new Button("Skills");
skillsButton->setEventId("Skills");
skillsButton->addActionListener(this);
-
+
inventoryButton = new Button("Inventory");
inventoryButton->setEventId("Inventory");
inventoryButton->addActionListener(this);
-
+
setupButton = new Button("Setup");
setupButton->setEventId("Setup");
setupButton->addActionListener(this);
@@ -59,7 +59,7 @@ StatusWindow::StatusWindow():
equipmentButton = new Button("Equip.");
equipmentButton->setEventId("Equipment");
equipmentButton->addActionListener(this);
-
+
hp->setPosition(WIN_BORDER, WIN_BORDER);
sp->setPosition(WIN_BORDER, hp->getY() + hp->getHeight() + CONTROLS_SEPARATOR);
healthBar = new ProgressBar(1.0f, WIN_BORDER + hp->getWidth() + CONTROLS_SEPARATOR, WIN_BORDER, 80, 15, 0, 255, 0);
@@ -70,18 +70,18 @@ StatusWindow::StatusWindow():
gp->setPosition(170, WIN_BORDER);
expLabel->setPosition(WIN_BORDER, sp->getY() + sp->getHeight() + CONTROLS_SEPARATOR);
jobExpLabel->setPosition(spValue->getX(), sp->getY() + sp->getHeight() + CONTROLS_SEPARATOR);
-
+
xpBar = new ProgressBar(1.0f, WIN_BORDER, expLabel->getY() + expLabel->getHeight() + CONTROLS_SEPARATOR, 70, 15, 12, 194, 255);
jobXpBar = new ProgressBar(1.0f, spValue->getX(), jobExpLabel->getY() + jobExpLabel->getHeight() + CONTROLS_SEPARATOR, 70, 15, 200, 0, 0);
-
+
statsButton->setPosition(WIN_BORDER, xpBar->getY() + xpBar->getHeight() + 2*CONTROLS_SEPARATOR);
skillsButton->setPosition(statsButton->getX() + statsButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
inventoryButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
setupButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
equipmentButton->setPosition(setupButton->getX() + setupButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
-
+
setContentSize(250, statsButton->getY() + statsButton->getHeight() + WIN_BORDER);
-
+
add(hp);
add(sp);
add(healthBar);
@@ -137,17 +137,17 @@ void StatusWindow::update()
sprintf(tempstr, "%d / %d", char_info->sp, char_info->max_sp);
spValue->setCaption(tempstr);
spValue->adjustSize();
-
+
sprintf(tempstr, "Exp: %d / %d",
(int)char_info->xp, (int)char_info->xpForNextLevel);
expLabel->setCaption(tempstr);
expLabel->adjustSize();
-
+
sprintf(tempstr, "Job Exp: %d / %d",
(int)char_info->job_xp, (int)char_info->jobXpForNextLevel);
jobExpLabel->setCaption(tempstr);
jobExpLabel->adjustSize();
-
+
if (char_info->hp < int(char_info->max_hp / 3))
{
healthBar->setColor(255, 0, 0); // Red
@@ -163,10 +163,10 @@ void StatusWindow::update()
healthBar->setColor(0, 255, 0); // Green
}
}
-
-
+
+
healthBar->setProgress((float)char_info->hp / (float)char_info->max_hp);
-
+
xpBar->setProgress((float)char_info->xp / (float)char_info->xpForNextLevel);
jobXpBar->setProgress(
(float)char_info->job_xp / (float)char_info->jobXpForNextLevel);
@@ -174,26 +174,26 @@ void StatusWindow::update()
delete[] tempstr;
}
-void StatusWindow::action(const std::string& eventId) {
-
+void StatusWindow::action(const std::string& eventId)
+{
if (eventId == "Stats") {
// Show / Hide the stats dialog
- statsWindow->setVisible(!statsWindow->isVisible());
+ statsWindow->setVisible(!statsWindow->isVisible());
}
if (eventId == "Skills") {
// Show / Hide the skills dialog
- skillDialog->setVisible(!skillDialog->isVisible());
+ skillDialog->setVisible(!skillDialog->isVisible());
}
if (eventId == "Inventory") {
// Show / Hide the inventory dialog
- inventoryWindow->setVisible(!inventoryWindow->isVisible());
+ inventoryWindow->setVisible(!inventoryWindow->isVisible());
}
if (eventId == "Setup") {
// Show / Hide the inventory dialog
- setupWindow->setVisible(true);
+ setupWindow->setVisible(true);
}
if (eventId == "Equipment") {
// Show / Hide the inventory dialog
- equipmentWindow->setVisible(!equipmentWindow->isVisible());
+ equipmentWindow->setVisible(!equipmentWindow->isVisible());
}
}