diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/gui.cpp | 116 | ||||
-rw-r--r-- | src/gui/gui.h | 27 |
2 files changed, 129 insertions, 14 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index da8c3651..c227f05f 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -45,32 +45,26 @@ #define GUI_CALL_BUTTONCALLBACK(d) static BITMAP *gui__repository[GUI_BMP_COUNT]; -/* The currently active skin */ +// The currently active skin LexSkin gui_skin; BITMAP *gui_bitmap; DATAFILE *gui_gfx; -// Guichan Allegro stuff -gcn::AllegroGraphics* guiGraphics; // Graphics driver - // Guichan stuff Gui* gui; -gcn::Container* guiTop; // The top container +gcn::AllegroGraphics* guiGraphics; // Graphics driver +gcn::Container* guiTop; // The top container Gui::Gui(BITMAP *screen) { - gui = new gcn::Gui(); - // Set graphics guiGraphics = new gcn::AllegroGraphics(); guiGraphics->setTarget(screen); - gui->setGraphics(guiGraphics); // Set input guiInput = new AllegroInput(); - gui->setInput(guiInput); // Set image loader imageLoader = new gcn::AllegroImageLoader(); @@ -80,7 +74,10 @@ Gui::Gui(BITMAP *screen) guiTop = new gcn::Container(); guiTop->setDimension(gcn::Rectangle(0, 0, SCREEN_W, SCREEN_H)); guiTop->setOpaque(false); - gui->setTop(guiTop); + + // Create focus handler + focusHandler = new gcn::FocusHandler(); + guiTop->_setFocusHandler(focusHandler); // Set global font guiFont = new gcn::ImageFont("./data/graphic/fixedfont.bmp", @@ -97,18 +94,111 @@ Gui::~Gui() delete imageLoader; delete guiInput; delete guiGraphics; - delete gui; + delete focusHandler; } void Gui::update() { - gui->logic(); - gui->draw(); + logic(); + draw(); // Draw the mouse draw_sprite(gui_bitmap, mouse_sprite, mouse_x, mouse_y); } +void Gui::logic() +{ + guiInput->_pollInput(); + + while (!guiInput->isMouseQueueEmpty()) + { + gcn::MouseInput mi = guiInput->dequeueMouseInput(); + gcn::Widget* focused = focusHandler->getFocused(); + + if (mi.x > 0 && mi.y > 0 && + guiTop->getDimension().isPointInRect(mi.x, mi.y)) + { + if (!topHasMouse) { + guiTop->_mouseInMessage(); + topHasMouse = true; + } + + gcn::MouseInput mio = mi; + mio.x -= guiTop->getX(); + mio.y -= guiTop->getY(); + + if (!guiTop->hasFocus()) { + guiTop->_mouseInputMessage(mio); + } + } + else { + if (topHasMouse) { + guiTop->_mouseOutMessage(); + topHasMouse = false; + } + } + + if (focusHandler->getFocused() && focused == focusHandler->getFocused()) + { + int xOffset, yOffset; + focused->getAbsolutePosition(xOffset, yOffset); + + gcn::MouseInput mio = mi; + mio.x -= xOffset; + mio.y -= yOffset; + focused->_mouseInputMessage(mio); + } + } + + while (!guiInput->isKeyQueueEmpty()) + { + gcn::KeyInput ki = guiInput->dequeueKeyInput(); + + // Handle tabbing + if (ki.getKey().getValue() == gcn::Key::TAB && + ki.getType() == gcn::KeyInput::PRESS) + { + if (ki.getKey().isShiftPressed()) { + focusHandler->tabPrevious(); + } + else { + focusHandler->tabNext(); + } + } + else { + // Send key inputs to the focused widgets + gcn::Widget* focused = focusHandler->getFocused(); + if (focused) + { + if (focused->isFocusable()) { + focused->_keyInputMessage(ki); + } + else { + focusHandler->focusNone(); + } + } + } + } + + guiTop->logic(); +} + +void Gui::draw() +{ + guiGraphics->_beginDraw(); + + guiGraphics->pushClipArea(guiTop->getDimension()); + guiTop->draw(guiGraphics); + guiGraphics->popClipArea(); + + guiGraphics->_endDraw(); +} + +void Gui::focusNone() +{ + focusHandler->focusNone(); +} + void init_gui(BITMAP *bitmap, const char *skin) { gui = new Gui(bitmap); diff --git a/src/gui/gui.h b/src/gui/gui.h index ada04a55..1055db0b 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -53,18 +53,43 @@ class Gui /** * Destructor. */ - virtual ~Gui(); + ~Gui(); /** * Performs GUI logic and drawing. */ void update(); + /** + * Focus none of the Widgets in the Gui. + */ + void focusNone(); + private: + /** + * Performs the Gui:s logic by calling all logic functions + * down in the Gui heirarchy. Logic can be just about anything + * like adjusting a Widgets size or doing some calculations. + * + * NOTE: Logic also deals with user input (Mouse and Keyboard) + * for Widgets. + */ + void logic(); + + /** + * Draws the whole Gui by calling draw functions down in the + * Gui hierarchy. + */ + void draw(); + gcn::Gui* gui; /**< The GUI system */ gcn::Input* guiInput; /**< Input driver */ gcn::ImageLoader* imageLoader; /**< For loading images */ gcn::ImageFont* guiFont; /**< The global GUI font */ + + bool topHasMouse; + + gcn::FocusHandler* focusHandler; }; typedef struct { |