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Diffstat (limited to 'src/gui/userpalette.cpp')
-rw-r--r-- | src/gui/userpalette.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp new file mode 100644 index 00000000..71cb054c --- /dev/null +++ b/src/gui/userpalette.cpp @@ -0,0 +1,237 @@ +/* + * Configurable text colors + * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net> + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "userpalette.h" + +#include "configuration.h" +#include "client.h" + +#include "gui/gui.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <math.h> + +const std::string ColorTypeNames[] = { + "Being", + "Player", + "Self", + "GM", + "NPC", + "Monster", + "Party", + "Guild", + "Particle", + "Experience", + "Pickup", + "Hit Player Monster", + "Hit Monster Player", + "Hit Critical", + "Miss" +}; + +std::string UserPalette::getConfigName(const std::string &typeName) +{ + std::string res = "Color" + typeName; + + int pos = 5; + for (size_t i = 0; i < typeName.length(); i++) + { + if (i == 0 || typeName[i] == '_') + { + if (i > 0) + i++; + + res[pos] = typeName[i]; + } + else + { + res[pos] = tolower(typeName[i]); + } + pos++; + } + res.erase(pos, res.length() - pos); + + return res; +} + +UserPalette::UserPalette(): + Palette(USER_COLOR_LAST) +{ + mColors[BEING] = ColorElem(); + mColors[PC] = ColorElem(); + mColors[SELF] = ColorElem(); + mColors[GM] = ColorElem(); + mColors[NPC] = ColorElem(); + mColors[MONSTER] = ColorElem(); + + addColor(BEING, 0xffffff, STATIC, _("Being")); + addColor(PC, 0xffffff, STATIC, _("Other Players' Names")); + addColor(SELF, 0xff8040, STATIC, _("Own Name")); + addColor(GM, 0x00ff00, STATIC, _("GM Names")); + addColor(NPC, 0xc8c8ff, STATIC, _("NPCs")); + addColor(MONSTER, 0xff4040, STATIC, _("Monsters")); + addColor(PARTY, 0xff00d8, STATIC, _("Party Members")); + addColor(GUILD, 0xff00d8, STATIC, _("Guild Members")); + addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects")); + addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification")); + addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification")); + addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player Hits Monster")); + addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player")); + addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit")); + addColor(MISS, 0xffff00, STATIC, _("Misses")); + commit(true); +} + +UserPalette::~UserPalette() +{ + for (Colors::iterator col = mColors.begin(), + colEnd = mColors.end(); col != colEnd; ++col) + { + const std::string &configName = ColorTypeNames[col->type]; + config.setValue(configName + "Gradient", col->committedGrad); + + if (col->grad != STATIC) + config.setValue(configName + "Delay", col->delay); + + if (col->grad == STATIC || col->grad == PULSE) + { + char buffer[20]; + sprintf(buffer, "0x%06x", col->getRGB()); + config.setValue(configName, std::string(buffer)); + } + } +} + +void UserPalette::setColor(int type, int r, int g, int b) +{ + mColors[type].color.r = r; + mColors[type].color.g = g; + mColors[type].color.b = b; +} + +void UserPalette::setGradient(int type, GradientType grad) +{ + ColorElem *elem = &mColors[type]; + if (elem->grad != STATIC && grad == STATIC) + { + for (size_t i = 0; i < mGradVector.size(); i++) + { + if (mGradVector[i] == elem) + { + mGradVector.erase(mGradVector.begin() + i); + break; + } + } + } + else if (elem->grad == STATIC && grad != STATIC) + { + mGradVector.push_back(elem); + } + + if (elem->grad != grad) + { + elem->grad = grad; + } +} + +std::string UserPalette::getElementAt(int i) +{ + if (i < 0 || i >= getNumberOfElements()) + { + return ""; + } + return mColors[i].text; +} + +void UserPalette::commit(bool commitNonStatic) +{ + for (Colors::iterator i = mColors.begin(), iEnd = mColors.end(); + i != iEnd; ++i) + { + i->committedGrad = i->grad; + i->committedDelay = i->delay; + if (commitNonStatic || i->grad == STATIC) + { + i->committedColor = i->color; + } + else if (i->grad == PULSE) + { + i->committedColor = i->testColor; + } + } +} + +void UserPalette::rollback() +{ + for (Colors::iterator i = mColors.begin(), iEnd = mColors.end(); + i != iEnd; ++i) + { + if (i->grad != i->committedGrad) + { + setGradient(i->type, i->committedGrad); + } + setGradientDelay(i->type, i->committedDelay); + setColor(i->type, i->committedColor.r, + i->committedColor.g, i->committedColor.b); + if (i->grad == PULSE) + { + i->testColor.r = i->committedColor.r; + i->testColor.g = i->committedColor.g; + i->testColor.b = i->committedColor.b; + } + } +} + +int UserPalette::getColorTypeAt(int i) +{ + if (i < 0 || i >= getNumberOfElements()) + { + return BEING; + } + + return mColors[i].type; +} + +void UserPalette::addColor(int type, int rgb, + Palette::GradientType grad, const std::string &text, + char c, int delay) +{ + const std::string &configName = ColorTypeNames[type]; + char buffer[20]; + sprintf(buffer, "0x%06x", rgb); + const std::string rgbString = config.getValue(configName, + std::string(buffer)); + unsigned int rgbValue = 0; + if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x') + rgbValue = atox(rgbString); + else + rgbValue = atoi(rgbString.c_str()); + gcn::Color trueCol = rgbValue; + grad = (GradientType) config.getValue(configName + "Gradient", grad); + delay = (int) config.getValue(configName + "Delay", delay); + mColors[type].set(type, trueCol, grad, text, c, delay); + + if (grad != STATIC) + mGradVector.push_back(&mColors[type]); +} |