summaryrefslogtreecommitdiff
path: root/src/gui/status.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/status.cpp')
-rw-r--r--src/gui/status.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index 24a63499..b571c724 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -26,12 +26,12 @@
#include "button.h"
#include "../engine.h"
+#define WIN_BORDER 5
+#define CONTROLS_SEPARATOR 4
+
StatusWindow::StatusWindow():
Window("%s Lvl: % 2i Job: % 2i")
{
- #define WIN_BORDER 5
- #define CONTROLS_SEPARATOR 4
-
hp = new gcn::Label("HP");
sp = new gcn::Label("SP");
hpValue = new gcn::Label();
@@ -39,19 +39,19 @@ StatusWindow::StatusWindow():
gp = new gcn::Label("GP");
expLabel = new gcn::Label("Exp");
jobExpLabel = new gcn::Label("Job");
-
+
statsButton = new Button("Stats");
statsButton->setEventId("Stats");
statsButton->addActionListener(this);
-
+
skillsButton = new Button("Skills");
skillsButton->setEventId("Skills");
skillsButton->addActionListener(this);
-
+
inventoryButton = new Button("Inventory");
inventoryButton->setEventId("Inventory");
inventoryButton->addActionListener(this);
-
+
setupButton = new Button("Setup");
setupButton->setEventId("Setup");
setupButton->addActionListener(this);
@@ -59,7 +59,7 @@ StatusWindow::StatusWindow():
equipmentButton = new Button("Equip.");
equipmentButton->setEventId("Equipment");
equipmentButton->addActionListener(this);
-
+
hp->setPosition(WIN_BORDER, WIN_BORDER);
sp->setPosition(WIN_BORDER, hp->getY() + hp->getHeight() + CONTROLS_SEPARATOR);
healthBar = new ProgressBar(1.0f, WIN_BORDER + hp->getWidth() + CONTROLS_SEPARATOR, WIN_BORDER, 80, 15, 0, 255, 0);
@@ -70,18 +70,18 @@ StatusWindow::StatusWindow():
gp->setPosition(170, WIN_BORDER);
expLabel->setPosition(WIN_BORDER, sp->getY() + sp->getHeight() + CONTROLS_SEPARATOR);
jobExpLabel->setPosition(spValue->getX(), sp->getY() + sp->getHeight() + CONTROLS_SEPARATOR);
-
+
xpBar = new ProgressBar(1.0f, WIN_BORDER, expLabel->getY() + expLabel->getHeight() + CONTROLS_SEPARATOR, 70, 15, 12, 194, 255);
jobXpBar = new ProgressBar(1.0f, spValue->getX(), jobExpLabel->getY() + jobExpLabel->getHeight() + CONTROLS_SEPARATOR, 70, 15, 200, 0, 0);
-
+
statsButton->setPosition(WIN_BORDER, xpBar->getY() + xpBar->getHeight() + 2*CONTROLS_SEPARATOR);
skillsButton->setPosition(statsButton->getX() + statsButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
inventoryButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
setupButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
equipmentButton->setPosition(setupButton->getX() + setupButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
-
+
setContentSize(250, statsButton->getY() + statsButton->getHeight() + WIN_BORDER);
-
+
add(hp);
add(sp);
add(healthBar);
@@ -137,17 +137,17 @@ void StatusWindow::update()
sprintf(tempstr, "%d / %d", char_info->sp, char_info->max_sp);
spValue->setCaption(tempstr);
spValue->adjustSize();
-
+
sprintf(tempstr, "Exp: %d / %d",
(int)char_info->xp, (int)char_info->xpForNextLevel);
expLabel->setCaption(tempstr);
expLabel->adjustSize();
-
+
sprintf(tempstr, "Job Exp: %d / %d",
(int)char_info->job_xp, (int)char_info->jobXpForNextLevel);
jobExpLabel->setCaption(tempstr);
jobExpLabel->adjustSize();
-
+
if (char_info->hp < int(char_info->max_hp / 3))
{
healthBar->setColor(255, 0, 0); // Red
@@ -163,10 +163,10 @@ void StatusWindow::update()
healthBar->setColor(0, 255, 0); // Green
}
}
-
-
+
+
healthBar->setProgress((float)char_info->hp / (float)char_info->max_hp);
-
+
xpBar->setProgress((float)char_info->xp / (float)char_info->xpForNextLevel);
jobXpBar->setProgress(
(float)char_info->job_xp / (float)char_info->jobXpForNextLevel);
@@ -174,26 +174,26 @@ void StatusWindow::update()
delete[] tempstr;
}
-void StatusWindow::action(const std::string& eventId) {
-
+void StatusWindow::action(const std::string& eventId)
+{
if (eventId == "Stats") {
// Show / Hide the stats dialog
- statsWindow->setVisible(!statsWindow->isVisible());
+ statsWindow->setVisible(!statsWindow->isVisible());
}
if (eventId == "Skills") {
// Show / Hide the skills dialog
- skillDialog->setVisible(!skillDialog->isVisible());
+ skillDialog->setVisible(!skillDialog->isVisible());
}
if (eventId == "Inventory") {
// Show / Hide the inventory dialog
- inventoryWindow->setVisible(!inventoryWindow->isVisible());
+ inventoryWindow->setVisible(!inventoryWindow->isVisible());
}
if (eventId == "Setup") {
// Show / Hide the inventory dialog
- setupWindow->setVisible(true);
+ setupWindow->setVisible(true);
}
if (eventId == "Equipment") {
// Show / Hide the inventory dialog
- equipmentWindow->setVisible(!equipmentWindow->isVisible());
+ equipmentWindow->setVisible(!equipmentWindow->isVisible());
}
}