diff options
Diffstat (limited to 'src/gui/setup_players.cpp')
-rw-r--r-- | src/gui/setup_players.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp index 96792436..1451e71e 100644 --- a/src/gui/setup_players.cpp +++ b/src/gui/setup_players.cpp @@ -22,10 +22,9 @@ #include <string> #include <vector> -#include <guichan/widgets/label.hpp> - #include "button.h" #include "checkbox.h" +#include "label.h" #include "listbox.h" #include "ok_dialog.h" #include "scrollarea.h" @@ -137,7 +136,7 @@ public: for (unsigned int r = 0; r < player_names->size(); ++r) { std::string name = (*player_names)[r]; - gcn::Widget *widget = new gcn::Label(name); + gcn::Widget *widget = new Label(name); mWidgets.push_back(widget); gcn::ListModel *playerRelation = new PlayerRelationListModel; @@ -247,7 +246,7 @@ Setup_Players::Setup_Players(): for (int i = 0; i < COLUMNS_NR; i++) { mPlayerTableTitleModel->set(0, i, - new gcn::Label(gettext(table_titles[i]))); + new Label(gettext(table_titles[i]))); } mPlayerTitleTable->setLinewiseSelection(true); @@ -257,7 +256,7 @@ Setup_Players::Setup_Players(): mPlayerTable->setLinewiseSelection(true); mPlayerTable->addActionListener(this); - gcn::Label *ignore_action_label = new gcn::Label(_("When ignoring:")); + gcn::Label *ignore_action_label = new Label(_("When ignoring:")); mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY); mIgnoreActionChoicesBox->addActionListener(this); @@ -329,7 +328,7 @@ void Setup_Players::apply() ~(PlayerRelation::TRADE | PlayerRelation::WHISPER); player_relations.setDefault(old_default_relations - | (mDefaultTrading->isSelected() ? + | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); @@ -341,7 +340,7 @@ void Setup_Players::cancel() void Setup_Players::action(const gcn::ActionEvent &event) { - if (event.getId() == ACTION_TABLE) + if (event.getId() == ACTION_TABLE) { // temporarily eliminate ourselves: we are fully aware of this change, // so there is no need for asynchronous updates. (In fact, thouse |