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Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r--src/gui/setup.cpp39
1 files changed, 26 insertions, 13 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 872596b0..849a30c2 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -34,16 +34,23 @@
#include "../utils/gettext.h"
extern Window *chatWindow;
-extern Window *equipmentWindow;
-extern Window *helpWindow;
+extern Window *statusWindow;
+extern Window *buyDialog;
+extern Window *sellDialog;
+extern Window *buySellDialog;
extern Window *inventoryWindow;
-extern Window *minimap;
+extern Window *emoteWindow;
+extern Window *npcTextDialog;
+extern Window *npcStringDialog;
extern Window *skillDialog;
-extern Window *statusWindow;
+extern Window *minimap;
+extern Window *equipmentWindow;
+extern Window *tradeWindow;
+extern Window *helpWindow;
+extern Window *debugWindow;
extern Window *itemShortcutWindow;
extern Window *emoteShortcutWindow;
-extern Window *emoteWindow;
-extern Window *tradeWindow;
+extern Window *storageWindow;
Setup::Setup():
Window(_("Setup"))
@@ -65,9 +72,8 @@ Setup::Setup():
add(btn);
// Store this button, as it needs to be enabled/disabled
- if (!strcmp(*curBtn, "Reset Windows")) {
+ if (!strcmp(*curBtn, "Reset Windows"))
mResetWindows = btn;
- }
}
TabbedArea *panel = new TabbedArea;
@@ -130,17 +136,24 @@ void Setup::action(const gcn::ActionEvent &event)
if (!statusWindow)
return;
- statusWindow->resetToDefaultSize();
- minimap->resetToDefaultSize();
chatWindow->resetToDefaultSize();
+ statusWindow->resetToDefaultSize();
+ buyDialog->resetToDefaultSize();
+ sellDialog->resetToDefaultSize();
+ buySellDialog->resetToDefaultSize();
inventoryWindow->resetToDefaultSize();
+ emoteWindow->resetToDefaultSize();
+ npcTextDialog->resetToDefaultSize();
+ npcStringDialog->resetToDefaultSize();
+ skillDialog->resetToDefaultSize();
+ minimap->resetToDefaultSize();
equipmentWindow->resetToDefaultSize();
+ tradeWindow->resetToDefaultSize();
helpWindow->resetToDefaultSize();
- skillDialog->resetToDefaultSize();
+ debugWindow->resetToDefaultSize();
itemShortcutWindow->resetToDefaultSize();
emoteShortcutWindow->resetToDefaultSize();
- emoteWindow->resetToDefaultSize();
- tradeWindow->resetToDefaultSize();
+ storageWindow->resetToDefaultSize();
}
}