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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: login.h 2486 2006-07-30 14:33:28Z b_lindeijer $
+ */
+
+#ifndef _TMW_SERVERDIALOG_H
+#define _TMW_SERVERDIALOG_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+
+#include "window.h"
+#include "../guichanfwd.h"
+
+#include "login.h"
+#include "net/network.h"
+
+class LoginData;
+
+/**
+ * A server structure to keep pairs of servers and ports.
+ */
+struct Server {
+ Server():
+ serverName(""),
+ port(0) {};
+
+ std::string serverName;
+ short port;
+};
+
+/**
+ * Server and Port List Model
+ */
+class ServersListModel : public gcn::ListModel {
+ public:
+ /**
+ * Used to get number of line in the list
+ */
+ int getNumberOfElements();
+ /**
+ * Used to get an element from the list
+ */
+ std::string getElementAt(int elementIndex);
+ /**
+ * Used to get the corresponding Server struct
+ */
+ Server getServer(int elementIndex) { return servers[elementIndex]; };
+ /**
+ * Add an Element at the end of the server list
+ */
+ void addElement(Server server);
+ /**
+ * Add an Element at the beginning of the server list
+ */
+ void addFirstElement(Server server);
+ private:
+ std::vector<Server> servers;
+};
+
+/**
+ * Listener used for handling the DropDown in the server Dialog.
+ */
+class DropDownListener : public gcn::ActionListener {
+ public:
+ DropDownListener(gcn::TextField *serverNameField,
+ gcn::TextField *serverPortField,
+ ServersListModel *serversListModel,
+ gcn::ListBox *serversListBox):
+ currentSelectedIndex(0),
+ mServerNameField(serverNameField),
+ mServerPortField(serverPortField),
+ mServersListModel(serversListModel),
+ mServersListBox(serversListBox) {};
+ void action(const std::string& eventId,
+ gcn::Widget* widget);
+ private:
+ short currentSelectedIndex;
+ gcn::TextField *mServerNameField;
+ gcn::TextField *mServerPortField;
+ ServersListModel *mServersListModel;
+ gcn::ListBox *mServersListBox;
+};
+
+
+/**
+ * The server choice dialog.
+ *
+ * \ingroup Interface
+ */
+class ServerDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @see Window::Window
+ */
+ ServerDialog(LoginData *loginData);
+
+ /**
+ * Destructor
+ */
+ ~ServerDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const std::string& eventId, gcn::Widget* widget);
+
+ private:
+ gcn::TextField *mServerNameField;
+ gcn::TextField *mPortField;
+ gcn::Button *mOkButton;
+ gcn::Button *mCancelButton;
+
+ // TODO : child the Dropdown List to skin it.
+ gcn::DropDown *mMostUsedServersDropDown;
+ gcn::ListBox *mMostUsedServersListBox;
+ gcn::ScrollArea *mMostUsedServersScrollArea;
+ ServersListModel *mMostUsedServersListModel;
+
+ DropDownListener *mDropDownListener;
+
+ LoginData *mLoginData;
+};
+
+#endif