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Diffstat (limited to 'src/gui/quitdialog.h')
-rw-r--r-- | src/gui/quitdialog.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/gui/quitdialog.h b/src/gui/quitdialog.h new file mode 100644 index 00000000..018f1e52 --- /dev/null +++ b/src/gui/quitdialog.h @@ -0,0 +1,70 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_QUITDIALOG_H +#define _TMW_QUITDIALOG_H + +#include <iosfwd> +#include <guichan/actionlistener.hpp> + +#include "window.h" +#include "../guichanfwd.h" +#include "../main.h" + +/** + * The quit dialog. + * + * \ingroup Interface + */ +class QuitDialog : public Window, public gcn::ActionListener { + public: + /** + * Constructor + * + * @quitGame; to be used for getting out of the while loop in Game + * @pointerToMe; will be set to NULL when the QuitDialog is destroyed + */ + QuitDialog(bool* quitGame, QuitDialog** pointerToMe); + + /** + * Destructor + */ + ~QuitDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + private: + gcn::RadioButton *mLogoutQuit; + gcn::RadioButton *mForceQuit; + gcn::RadioButton *mSwitchAccountServer; + gcn::RadioButton *mSwitchCharacter; + gcn::Button *mOkButton; + gcn::Button *mCancelButton; + + bool* mQuitGame; + QuitDialog** mMyPointer; + +}; + +#endif |