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Diffstat (limited to 'src/gui/palette.h')
-rw-r--r-- | src/gui/palette.h | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/src/gui/palette.h b/src/gui/palette.h new file mode 100644 index 00000000..1a466ed4 --- /dev/null +++ b/src/gui/palette.h @@ -0,0 +1,350 @@ +/* + * Configurable text colors + * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net> + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PALETTE_H +#define PALETTE_H + +#include <cstdlib> +#include <string> +#include <vector> + +#include <guichan/listmodel.hpp> +#include <guichan/color.hpp> + +// Generate strings from an enum ... some preprocessor fun. +#define EDEF(a) a, +#define ECONFIGSTR(a) Palette::getConfigName(#a), + +#define TEXTENUM(name,def)\ + enum name { def(EDEF) };\ + static const std::string name ## Names[]; +#define DEFENUMNAMES(name,def)\ + const std::string Palette::name ## Names[] = { def(ECONFIGSTR) "" }; + +/** + * Class controlling the game's color palette. + */ +class Palette : public gcn::ListModel +{ + public: + /** List of all colors that are configurable. */ + #define COLOR_TYPE(ENTRY)\ + ENTRY(TEXT)\ + ENTRY(SHADOW)\ + ENTRY(OUTLINE)\ + ENTRY(PROGRESS_BAR)\ + ENTRY(BACKGROUND)\ + ENTRY(HIGHLIGHT)\ + ENTRY(TAB_HIGHLIGHT)\ + ENTRY(SHOP_WARNING)\ + ENTRY(CHAT)\ + ENTRY(GM)\ + ENTRY(PLAYER)\ + ENTRY(WHISPER)\ + ENTRY(IS)\ + ENTRY(PARTY)\ + ENTRY(SERVER)\ + ENTRY(LOGGER)\ + ENTRY(HYPERLINK)\ + ENTRY(BEING)\ + ENTRY(PC)\ + ENTRY(SELF)\ + ENTRY(GM_NAME)\ + ENTRY(NPC)\ + ENTRY(MONSTER)\ + ENTRY(UNKNOWN_ITEM)\ + ENTRY(GENERIC)\ + ENTRY(HEAD)\ + ENTRY(USABLE)\ + ENTRY(TORSO)\ + ENTRY(ONEHAND)\ + ENTRY(LEGS)\ + ENTRY(FEET)\ + ENTRY(TWOHAND)\ + ENTRY(SHIELD)\ + ENTRY(RING)\ + ENTRY(ARMS)\ + ENTRY(AMMO)\ + ENTRY(PARTICLE)\ + ENTRY(EXP_INFO)\ + ENTRY(PICKUP_INFO)\ + ENTRY(HIT_PLAYER_MONSTER)\ + ENTRY(HIT_MONSTER_PLAYER)\ + ENTRY(HIT_CRITICAL)\ + ENTRY(MISS)\ + ENTRY(TYPE_COUNT)\ + + TEXTENUM(ColorType, COLOR_TYPE) + + /** Colors can be static or can alter over time. */ + enum GradientType { + STATIC, + PULSE, + SPECTRUM, + RAINBOW + }; + + /** + * Constructor + */ + Palette(); + + /** + * Destructor + */ + ~Palette(); + + /** + * Returns the color associated with a character, if it exists. Returns + * Palette::BLACK if the character is not found. + * + * @param c character requested + * @param valid indicate whether character is known + * + * @return the requested color or Palette::BLACK + */ + const gcn::Color& getColor(char c, bool &valid); + + /** + * Gets the color associated with the type. Sets the alpha channel + * before returning. + * + * @param type the color type requested + * @param alpha alpha channel to use + * + * @return the requested color + */ + inline const gcn::Color& getColor(ColorType type, int alpha = 255) + { + gcn::Color* col = &mColVector[type].color; + col->a = alpha; + return *col; + } + + /** + * Gets the committed color associated with the specified type. + * + * @param type the color type requested + * + * @return the requested committed color + */ + inline const gcn::Color& getCommittedColor(ColorType type) + { + return mColVector[type].committedColor; + } + + /** + * Gets the test color associated with the specified type. + * + * @param type the color type requested + * + * @return the requested test color + */ + inline const gcn::Color& getTestColor(ColorType type) + { + return mColVector[type].testColor; + } + + /** + * Sets the test color associated with the specified type. + * + * @param type the color type requested + * @param color the color that should be tested + */ + inline void setTestColor(ColorType type, gcn::Color color) + { + mColVector[type].testColor = color; + } + + /** + * Gets the GradientType associated with the specified type. + * + * @param type the color type of the color + * + * @return the gradient type of the color with the given index + */ + inline GradientType getGradientType(ColorType type) + { + return mColVector[type].grad; + } + + /** + * Get the character used by the specified color. + * + * @param type the color type of the color + * + * @return the color char of the color with the given index + */ + inline char getColorChar(ColorType type) + { + return mColVector[type].ch; + } + + /** + * Sets the color for the specified type. + * + * @param type color to be set + * @param r red component + * @param g green component + * @param b blue component + */ + void setColor(ColorType type, int r, int g, int b); + + /** + * Sets the gradient type for the specified color. + * + * @param grad gradient type to set + */ + void setGradient(ColorType type, GradientType grad); + + /** + * Returns the number of colors known. + * + * @return the number of colors known + */ + inline int getNumberOfElements() { return mColVector.size(); } + + /** + * Returns the name of the ith color. + * + * @param i index of color interested in + * + * @return the name of the color + */ + std::string getElementAt(int i); + + /** + * Gets the ColorType used by the color for the element at index i in + * the current color model. + * + * @param i the index of the color + * + * @return the color type of the color with the given index + */ + ColorType getColorTypeAt(int i); + + /** + * Commit the colors + */ + inline void commit() + { + commit(false); + } + + /** + * Rollback the colors + */ + void rollback(); + + /** + * Updates all colors, that are non-static. + */ + void advanceGradient(); + + private: + /** Black Color Constant */ + static const gcn::Color BLACK; + + /** Colors used for the rainbow gradient */ + static const gcn::Color RAINBOW_COLORS[]; + static const int RAINBOW_COLOR_COUNT; + /** Parameter to control the speed of the gradient */ + static const int GRADIENT_DELAY; + /** Time tick, that gradient-type colors were updated the last time. */ + int mRainbowTime; + + /** + * Define a color replacement. + * + * @param i the index of the color to replace + * @param r red component + * @param g green component + * @param b blue component + */ + void setColorAt(int i, int r, int g, int b); + + /** + * Commit the colors. Commit the non-static color values, if + * commitNonStatic is true. Only needed in the constructor. + */ + void commit(bool commitNonStatic); + + struct ColorElem + { + ColorType type; + gcn::Color color; + gcn::Color testColor; + gcn::Color committedColor; + std::string text; + char ch; + GradientType grad; + GradientType committedGrad; + int gradientIndex; + + void set(ColorType type, gcn::Color& color, GradientType grad, + const std::string &text, char c) + { + ColorElem::type = type; + ColorElem::color = color; + ColorElem::text = text; + ColorElem::ch = c; + ColorElem::grad = grad; + ColorElem::gradientIndex = rand(); + } + + inline int getRGB() + { + return (committedColor.r << 16) | (committedColor.g << 8) | + committedColor.b; + } + }; + typedef std::vector<ColorElem> ColVector; + /** Vector containing the colors. */ + ColVector mColVector; + std::vector<ColorElem*> mGradVector; + + /** + * Initialise color + * + * @param c character that needs initialising + * @param rgb default color if not found in config + * @param text identifier of color + */ + void addColor(ColorType type, int rgb, GradientType grad, + const std::string &text, char c = 0); + + /** + * Prefixes the given string with "Color", lowercases all letters but + * the first and all following a '_'. All '_'s will be removed. + * + * E.g.: HIT_PLAYER_MONSTER -> HitPlayerMonster + * + * @param typeName string to transform + * + * @return the transformed string + */ + static std::string getConfigName(const std::string& typeName); +}; + +extern Palette *guiPalette; + +#endif |