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+/*
+ * Configurable text colors
+ * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PALETTE_H
+#define PALETTE_H
+
+#include <cstdlib>
+#include <string>
+#include <vector>
+
+#include <guichan/listmodel.hpp>
+#include <guichan/color.hpp>
+
+// Generate strings from an enum ... some preprocessor fun.
+#define EDEF(a) a,
+#define ECONFIGSTR(a) Palette::getConfigName(#a),
+
+#define TEXTENUM(name,def)\
+ enum name { def(EDEF) };\
+ static const std::string name ## Names[];
+#define DEFENUMNAMES(name,def)\
+ const std::string Palette::name ## Names[] = { def(ECONFIGSTR) "" };
+
+/**
+ * Class controlling the game's color palette.
+ */
+class Palette : public gcn::ListModel
+{
+ public:
+ /** List of all colors that are configurable. */
+ #define COLOR_TYPE(ENTRY)\
+ ENTRY(TEXT)\
+ ENTRY(SHADOW)\
+ ENTRY(OUTLINE)\
+ ENTRY(PROGRESS_BAR)\
+ ENTRY(BACKGROUND)\
+ ENTRY(HIGHLIGHT)\
+ ENTRY(TAB_HIGHLIGHT)\
+ ENTRY(SHOP_WARNING)\
+ ENTRY(CHAT)\
+ ENTRY(GM)\
+ ENTRY(PLAYER)\
+ ENTRY(WHISPER)\
+ ENTRY(IS)\
+ ENTRY(PARTY)\
+ ENTRY(SERVER)\
+ ENTRY(LOGGER)\
+ ENTRY(HYPERLINK)\
+ ENTRY(BEING)\
+ ENTRY(PC)\
+ ENTRY(SELF)\
+ ENTRY(GM_NAME)\
+ ENTRY(NPC)\
+ ENTRY(MONSTER)\
+ ENTRY(UNKNOWN_ITEM)\
+ ENTRY(GENERIC)\
+ ENTRY(HEAD)\
+ ENTRY(USABLE)\
+ ENTRY(TORSO)\
+ ENTRY(ONEHAND)\
+ ENTRY(LEGS)\
+ ENTRY(FEET)\
+ ENTRY(TWOHAND)\
+ ENTRY(SHIELD)\
+ ENTRY(RING)\
+ ENTRY(ARMS)\
+ ENTRY(AMMO)\
+ ENTRY(PARTICLE)\
+ ENTRY(EXP_INFO)\
+ ENTRY(PICKUP_INFO)\
+ ENTRY(HIT_PLAYER_MONSTER)\
+ ENTRY(HIT_MONSTER_PLAYER)\
+ ENTRY(HIT_CRITICAL)\
+ ENTRY(MISS)\
+ ENTRY(TYPE_COUNT)\
+
+ TEXTENUM(ColorType, COLOR_TYPE)
+
+ /** Colors can be static or can alter over time. */
+ enum GradientType {
+ STATIC,
+ PULSE,
+ SPECTRUM,
+ RAINBOW
+ };
+
+ /**
+ * Constructor
+ */
+ Palette();
+
+ /**
+ * Destructor
+ */
+ ~Palette();
+
+ /**
+ * Returns the color associated with a character, if it exists. Returns
+ * Palette::BLACK if the character is not found.
+ *
+ * @param c character requested
+ * @param valid indicate whether character is known
+ *
+ * @return the requested color or Palette::BLACK
+ */
+ const gcn::Color& getColor(char c, bool &valid);
+
+ /**
+ * Gets the color associated with the type. Sets the alpha channel
+ * before returning.
+ *
+ * @param type the color type requested
+ * @param alpha alpha channel to use
+ *
+ * @return the requested color
+ */
+ inline const gcn::Color& getColor(ColorType type, int alpha = 255)
+ {
+ gcn::Color* col = &mColVector[type].color;
+ col->a = alpha;
+ return *col;
+ }
+
+ /**
+ * Gets the committed color associated with the specified type.
+ *
+ * @param type the color type requested
+ *
+ * @return the requested committed color
+ */
+ inline const gcn::Color& getCommittedColor(ColorType type)
+ {
+ return mColVector[type].committedColor;
+ }
+
+ /**
+ * Gets the test color associated with the specified type.
+ *
+ * @param type the color type requested
+ *
+ * @return the requested test color
+ */
+ inline const gcn::Color& getTestColor(ColorType type)
+ {
+ return mColVector[type].testColor;
+ }
+
+ /**
+ * Sets the test color associated with the specified type.
+ *
+ * @param type the color type requested
+ * @param color the color that should be tested
+ */
+ inline void setTestColor(ColorType type, gcn::Color color)
+ {
+ mColVector[type].testColor = color;
+ }
+
+ /**
+ * Gets the GradientType associated with the specified type.
+ *
+ * @param type the color type of the color
+ *
+ * @return the gradient type of the color with the given index
+ */
+ inline GradientType getGradientType(ColorType type)
+ {
+ return mColVector[type].grad;
+ }
+
+ /**
+ * Get the character used by the specified color.
+ *
+ * @param type the color type of the color
+ *
+ * @return the color char of the color with the given index
+ */
+ inline char getColorChar(ColorType type)
+ {
+ return mColVector[type].ch;
+ }
+
+ /**
+ * Sets the color for the specified type.
+ *
+ * @param type color to be set
+ * @param r red component
+ * @param g green component
+ * @param b blue component
+ */
+ void setColor(ColorType type, int r, int g, int b);
+
+ /**
+ * Sets the gradient type for the specified color.
+ *
+ * @param grad gradient type to set
+ */
+ void setGradient(ColorType type, GradientType grad);
+
+ /**
+ * Returns the number of colors known.
+ *
+ * @return the number of colors known
+ */
+ inline int getNumberOfElements() { return mColVector.size(); }
+
+ /**
+ * Returns the name of the ith color.
+ *
+ * @param i index of color interested in
+ *
+ * @return the name of the color
+ */
+ std::string getElementAt(int i);
+
+ /**
+ * Gets the ColorType used by the color for the element at index i in
+ * the current color model.
+ *
+ * @param i the index of the color
+ *
+ * @return the color type of the color with the given index
+ */
+ ColorType getColorTypeAt(int i);
+
+ /**
+ * Commit the colors
+ */
+ inline void commit()
+ {
+ commit(false);
+ }
+
+ /**
+ * Rollback the colors
+ */
+ void rollback();
+
+ /**
+ * Updates all colors, that are non-static.
+ */
+ void advanceGradient();
+
+ private:
+ /** Black Color Constant */
+ static const gcn::Color BLACK;
+
+ /** Colors used for the rainbow gradient */
+ static const gcn::Color RAINBOW_COLORS[];
+ static const int RAINBOW_COLOR_COUNT;
+ /** Parameter to control the speed of the gradient */
+ static const int GRADIENT_DELAY;
+ /** Time tick, that gradient-type colors were updated the last time. */
+ int mRainbowTime;
+
+ /**
+ * Define a color replacement.
+ *
+ * @param i the index of the color to replace
+ * @param r red component
+ * @param g green component
+ * @param b blue component
+ */
+ void setColorAt(int i, int r, int g, int b);
+
+ /**
+ * Commit the colors. Commit the non-static color values, if
+ * commitNonStatic is true. Only needed in the constructor.
+ */
+ void commit(bool commitNonStatic);
+
+ struct ColorElem
+ {
+ ColorType type;
+ gcn::Color color;
+ gcn::Color testColor;
+ gcn::Color committedColor;
+ std::string text;
+ char ch;
+ GradientType grad;
+ GradientType committedGrad;
+ int gradientIndex;
+
+ void set(ColorType type, gcn::Color& color, GradientType grad,
+ const std::string &text, char c)
+ {
+ ColorElem::type = type;
+ ColorElem::color = color;
+ ColorElem::text = text;
+ ColorElem::ch = c;
+ ColorElem::grad = grad;
+ ColorElem::gradientIndex = rand();
+ }
+
+ inline int getRGB()
+ {
+ return (committedColor.r << 16) | (committedColor.g << 8) |
+ committedColor.b;
+ }
+ };
+ typedef std::vector<ColorElem> ColVector;
+ /** Vector containing the colors. */
+ ColVector mColVector;
+ std::vector<ColorElem*> mGradVector;
+
+ /**
+ * Initialise color
+ *
+ * @param c character that needs initialising
+ * @param rgb default color if not found in config
+ * @param text identifier of color
+ */
+ void addColor(ColorType type, int rgb, GradientType grad,
+ const std::string &text, char c = 0);
+
+ /**
+ * Prefixes the given string with "Color", lowercases all letters but
+ * the first and all following a '_'. All '_'s will be removed.
+ *
+ * E.g.: HIT_PLAYER_MONSTER -> HitPlayerMonster
+ *
+ * @param typeName string to transform
+ *
+ * @return the transformed string
+ */
+ static std::string getConfigName(const std::string& typeName);
+};
+
+extern Palette *guiPalette;
+
+#endif