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Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r-- | src/gui/palette.cpp | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp new file mode 100644 index 00000000..b1e165aa --- /dev/null +++ b/src/gui/palette.cpp @@ -0,0 +1,347 @@ +/* + * Configurable text colors + * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net> + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <math.h> + +#include "palette.h" +#include "gui.h" + +#include "../configuration.h" +#include "../game.h" + +#include "../utils/gettext.h" +#include "../utils/stringutils.h" + +const gcn::Color Palette::BLACK = gcn::Color(0, 0, 0); + +const gcn::Color Palette::RAINBOW_COLORS[7] = { + gcn::Color(255, 0, 0), + gcn::Color(255, 153, 0), + gcn::Color(255, 255, 0), + gcn::Color(0, 153, 0), + gcn::Color(0, 204, 204), + gcn::Color(51, 0, 153), + gcn::Color(153, 0, 153) +}; +/** Number of Elemets of RAINBOW_COLORS */ +const int Palette::RAINBOW_COLOR_COUNT = 7; + +std::string Palette::getConfigName(const std::string &typeName) +{ + std::string res = "Color" + typeName; + + int pos = 5; + for (size_t i = 0; i < typeName.length(); i++) + { + if (i == 0 || typeName[i] == '_') + { + if (i > 0) + i++; + + res[pos] = typeName[i]; + } + else + { + res[pos] = tolower(typeName[i]); + } + pos++; + } + res.erase(pos, res.length() - pos); + + return res; +} + +DEFENUMNAMES(ColorType, COLOR_TYPE) + +const int Palette::GRADIENT_DELAY = 40; + +Palette::Palette() : + mRainbowTime(tick_time), + mColVector(ColVector(TYPE_COUNT)) +{ + std::string indent = " "; + addColor(TEXT, 0x000000, STATIC, _("Text")); + addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow")); + addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline")); + addColor(PROGRESS_BAR, 0xffffff, STATIC, indent + _("Progress Bar Labels")); + + addColor(BACKGROUND, 0xffffff, STATIC, _("Background")); + + addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H'); + addColor(TAB_HIGHLIGHT, 0xff0000, PULSE, indent + _("Tab Highlight")); + addColor(SHOP_WARNING, 0x910000, STATIC, indent + + _("Item too expensive")); + + addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C'); + addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G'); + addColor(PLAYER, 0x1fa052, STATIC, indent + _("Player"), 'Y'); + addColor(WHISPER, 0x0000ff, STATIC, indent + _("Whisper"), 'W'); + addColor(IS, 0xa08527, STATIC, indent + _("Is"), 'I'); + addColor(PARTY, 0xff00d8, STATIC, indent + _("Party"), 'P'); + addColor(SERVER, 0x8415e2, STATIC, indent + _("Server"), 'S'); + addColor(LOGGER, 0x919191, STATIC, indent + _("Logger"), 'L'); + addColor(HYPERLINK, 0xe50d0d, STATIC, indent + _("Hyperlink"), '<'); + + addColor(BEING, 0xffffff, STATIC, _("Being")); + addColor(PC, 0xffffff, STATIC, indent + _("Other Player's Names")); + addColor(SELF, 0xff8040, STATIC, indent + _("Own Name")); + addColor(GM_NAME, 0x00ff00, STATIC, indent + _("GM Names")); + addColor(NPC, 0xc8c8ff, STATIC, indent + _("NPCs")); + addColor(MONSTER, 0xff4040, STATIC, indent + _("Monsters")); + + addColor(UNKNOWN_ITEM, 0x000000, STATIC, _("Unknown Item Type")); + addColor(GENERIC, 0x21a5b1, STATIC, indent + _("Generic")); + addColor(HEAD, 0x527fa4, STATIC, indent + _("Hat")); + addColor(USABLE, 0x268d24, STATIC, indent + _("Usable")); + addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirt")); + addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons")); + addColor(LEGS, 0x699900, STATIC, indent + _("Pants")); + addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes")); + addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons")); + addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shield")); + addColor(RING, 0x0000ff, STATIC, indent + _("Ring")); + addColor(ARMS, 0x9c24e8, STATIC, indent + _("Arms")); + addColor(AMMO, 0x8b6311, STATIC, indent + _("Ammo")); + + addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects")); + addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification")); + addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification")); + addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, + indent + _("Player hits Monster")); + addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, + indent + _("Monster hits Player")); + addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit")); + addColor(MISS, 0xffff00, STATIC, indent + _("Misses")); + commit(true); +} + +Palette::~Palette() +{ + const std::string *configName; + for (ColVector::iterator col = mColVector.begin(), + colEnd = mColVector.end(); col != colEnd; ++col) + { + configName = &ColorTypeNames[col->type]; + config.setValue(*configName + "Gradient", col->committedGrad); + if (col->grad == STATIC || col->grad == PULSE) + { + config.setValue(*configName, toString(col->getRGB())); + } + } +} + +const gcn::Color& Palette::getColor(char c, bool &valid) + { + for (ColVector::const_iterator col = mColVector.begin(), + colEnd = mColVector.end(); col != colEnd; ++col) + { + if (col->ch == c) + { + valid = true; + return col->color; + } + } + valid = false; + return BLACK; +} + +void Palette::setColor(ColorType type, int r, int g, int b) +{ + mColVector[type].color.r = r; + mColVector[type].color.g = g; + mColVector[type].color.b = b; +} + +void Palette::setGradient(ColorType type, GradientType grad) +{ + ColorElem *elem = &mColVector[type]; + if (elem->grad != STATIC && grad == STATIC) + { + for (size_t i = 0; i < mGradVector.size(); i++) + { + if (mGradVector[i] == elem) + { + mGradVector.erase(mGradVector.begin() + i); + break; + } + } + } + else if (elem->grad == STATIC && grad != STATIC) + { + mGradVector.push_back(elem); + } + + if (elem->grad != grad) + { + elem->grad = grad; + } +} + +std::string Palette::getElementAt(int i) +{ + if (i < 0 || i >= getNumberOfElements()) + { + return ""; + } + return mColVector[i].text; +} + +Palette::ColorType Palette::getColorTypeAt(int i) +{ + if (i < 0 || i >= getNumberOfElements()) + { + return CHAT; + } + return mColVector[i].type; +} + +void Palette::commit(bool commitNonStatic) +{ + for (ColVector::iterator i = mColVector.begin(), iEnd = mColVector.end(); + i != iEnd; ++i) + { + i->committedGrad = i->grad; + if (commitNonStatic || i->grad == STATIC) + { + i->committedColor = i->color; + } + else if (i->grad == PULSE) + { + i->committedColor = i->testColor; + } + } +} + +void Palette::rollback() +{ + for (ColVector::iterator i = mColVector.begin(), iEnd = mColVector.end(); + i != iEnd; + ++i) + { + if (i->grad != i->committedGrad) + { + setGradient(i->type, i->committedGrad); + } + setColor(i->type, i->committedColor.r, i->committedColor.g, + i->committedColor.b); + if (i->grad == PULSE) + { + i->testColor.r = i->committedColor.r; + i->testColor.g = i->committedColor.g; + i->testColor.b = i->committedColor.b; + } + } +} + +void Palette::addColor(Palette::ColorType type, int rgb, + Palette::GradientType grad, + const std::string &text, char c) +{ + const std::string *configName = &ColorTypeNames[type]; + gcn::Color trueCol = (int)config.getValue(*configName, rgb); + grad = (GradientType)config.getValue(*configName + "Gradient", grad); + mColVector[type].set(type, trueCol, grad, text, c); + if (grad != STATIC) + { + mGradVector.push_back(&mColVector[type]); + } +} + +void Palette::advanceGradient () +{ + if (get_elapsed_time(mRainbowTime) > 5) + { + int pos, colIndex, colVal; + // For slower systems, advance can be greater than one (advance > 1 + // skips advance-1 steps). Should make gradient look the same + // independent of the framerate. + int advance = get_elapsed_time(mRainbowTime) / 5; + double startColVal, destColVal; + + for (size_t i = 0; i < mGradVector.size(); i++) + { + mGradVector[i]->gradientIndex = + (mGradVector[i]->gradientIndex + advance) % + (GRADIENT_DELAY * ((mGradVector[i]->grad == SPECTRUM) ? + (mGradVector[i]->grad == PULSE) ? 255 : 6 : + RAINBOW_COLOR_COUNT)); + + pos = mGradVector[i]->gradientIndex % GRADIENT_DELAY; + colIndex = mGradVector[i]->gradientIndex / GRADIENT_DELAY; + + if (mGradVector[i]->grad == PULSE) + { + colVal = (int) (255.0 * (sin(M_PI * + (mGradVector[i]->gradientIndex) / 255) + 1) / 2); + + const gcn::Color* col = &mGradVector[i]->testColor; + + mGradVector[i]->color.r = ((colVal * col->r) / 255) % (col->r + 1); + mGradVector[i]->color.g = ((colVal * col->g) / 255) % (col->g + 1); + mGradVector[i]->color.b = ((colVal * col->b) / 255) % (col->b + 1); + } + if (mGradVector[i]->grad == SPECTRUM) + { + if (colIndex % 2) + { // falling curve + colVal = (int)(255.0 * (cos(M_PI * pos / GRADIENT_DELAY) + + 1) / 2); + } + else + { // ascending curve + colVal = (int)(255.0 * (cos(M_PI * (GRADIENT_DELAY-pos) / + GRADIENT_DELAY) + 1) / 2); + } + + mGradVector[i]->color.r = + (colIndex == 0 || colIndex == 5) ? 255 : + (colIndex == 1 || colIndex == 4) ? colVal : 0; + mGradVector[i]->color.g = + (colIndex == 1 || colIndex == 2) ? 255 : + (colIndex == 0 || colIndex == 3) ? colVal : 0; + mGradVector[i]->color.b = + (colIndex == 3 || colIndex == 4) ? 255 : + (colIndex == 2 || colIndex == 5) ? colVal : 0; + } + else if (mGradVector[i]->grad == RAINBOW) + { + const gcn::Color* startCol = &RAINBOW_COLORS[colIndex]; + const gcn::Color* destCol = + &RAINBOW_COLORS[(colIndex + 1) % RAINBOW_COLOR_COUNT]; + + startColVal = (cos(M_PI * pos / GRADIENT_DELAY) + 1) / 2; + destColVal = 1 - startColVal; + + mGradVector[i]->color.r =(int)(startColVal * startCol->r + + destColVal * destCol->r); + + mGradVector[i]->color.g =(int)(startColVal * startCol->g + + destColVal * destCol->g); + + mGradVector[i]->color.b =(int)(startColVal * startCol->b + + destColVal * destCol->b); + } + } + + mRainbowTime = tick_time; + } +} |