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Diffstat (limited to 'src/gui/npcdialog.h')
-rw-r--r-- | src/gui/npcdialog.h | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h new file mode 100644 index 00000000..93ab5e54 --- /dev/null +++ b/src/gui/npcdialog.h @@ -0,0 +1,185 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NPCDIALOG_H +#define NPCDIALOG_H + +#include "gui/widgets/window.h" + +#include "npc.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/listmodel.hpp> + +#include <string> +#include <vector> + +class TextBox; +class ListBox; +class TextField; +class IntTextField; +class Button; + +/** + * The npc dialog. + * + * \ingroup Interface + */ +class NpcDialog : public Window, public gcn::ActionListener, + public gcn::ListModel +{ + public: + /** + * Constructor. + * + * @see Window::Window + */ + NpcDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + void setNpc(int npc) + { mNpcId = npc; } + + void clearText(); + + /** + * Sets the text shows in the dialog. + * + * @param string The new text. + */ + void setText(const std::string &string); + + /** + * Adds the text to the text shows in the dialog. Also adds a newline + * to the end. + * + * @param string The text to add. + */ + void addText(const std::string &string); + + /** + * When called, the widget will show a "Close" button instead of the "Next" + * And when clicked it will close the window + */ + void showCloseButton(); + + /** + * Notifies the server that client has performed a next action. + */ + void nextDialog(); + + /** + * Notifies the server that the client has performed a close action. + */ + void closeDialog(); + + /** + * Returns the number of items in the choices list. + */ + int getNumberOfElements(); + + /** + * Returns the name of item number i of the choices list. + */ + std::string getElementAt(int i); + + /** + * Makes this dialog request a choice selection from the user + */ + void choiceRequest(); + + /** + * Adds a choice to the list box + */ + void addChoice(std::string); + + /** + * Fills the options list for an NPC dialog. + * + * @param itemString A string with the options separated with colons. + */ + void parseListItems(const std::string &itemString); + + /** + * Requests a text string from the user. + */ + void textRequest(std::string defaultText = ""); + + bool isInputFocused(); + + /** + * Requests a interger from the user. + */ + void integerRequest(int defaultValue = 0, int min = 0, int max = 2000); + + /** + * Called when resizing the window. + * + * @param event The calling event + */ + void widgetResized(const gcn::Event &event); + + private: + void buildLayout(); + + int mNpcId; + + // Used for the main input area + gcn::ScrollArea *mScrollArea; + TextBox *mTextBox; + std::string mText; + + // Used for choice input + ListBox *mItemList; + gcn::ScrollArea *mListScrollArea; + std::vector<std::string> mItems; + + // Used for string and integer input + TextField *mTextField; + IntTextField *mIntField; + + // Used for the button + Button *mButton; + + enum NPCInputState { + NPC_INPUT_NONE, + NPC_INPUT_LIST, + NPC_INPUT_STRING, + NPC_INPUT_INTEGER + }; + NPCInputState mInputState; + + enum NPCActionState { + NPC_ACTION_NEXT, + NPC_ACTION_INPUT, + NPC_ACTION_CLOSE + }; + NPCActionState mActionState; +}; + +// TODO: This should be made not to be global, later. + +extern NpcDialog* npcDialog; +#endif // NPCDIALOG_H |