diff options
Diffstat (limited to 'src/gui/ministatus.cpp')
-rw-r--r-- | src/gui/ministatus.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp index e613a745..915db961 100644 --- a/src/gui/ministatus.cpp +++ b/src/gui/ministatus.cpp @@ -19,14 +19,13 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "ministatus.h" - #include "gui.h" +#include "ministatus.h" #include "progressbar.h" -#include "../localplayer.h" #include "../configuration.h" #include "../graphics.h" +#include "../localplayer.h" #include "../utils/tostring.h" @@ -90,24 +89,22 @@ void MiniStatusWindow::update() mHpBar->setColor(0, 171, 34); // Green } + float xp = (float) player_node->getXp() / player_node->mXpForNextLevel; + + if (xp != xp) xp = 0.0f; // check for NaN + if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely) + if (xp > 1.0f) xp = 1.0f; + mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp); mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp); - if (player_node->MATK <= 0) - mMpBar->setColor(100, 100, 100); // grey, to indicate that we lack magic - else - mMpBar->setColor(26, 102, 230); // blue, to indicate that we have magic - - mXpBar->setProgress( - (float) player_node->getXp() / player_node->mXpForNextLevel); + mXpBar->setProgress(xp); // Update labels mHpBar->setText(toString(player_node->mHp)); mMpBar->setText(toString(player_node->mMp)); std::stringstream updatedText; - updatedText << (int) ( - (float) player_node->getXp() / - player_node->mXpForNextLevel * 100) << "%"; + updatedText << (float) ((int) (xp * 10000.0f)) / 100.0f << "%"; // Displays the number of monsters to next lvl // (disabled for now but interesting idea) |