diff options
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 141 |
1 files changed, 113 insertions, 28 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index fea86b81..d18490a4 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -32,31 +32,39 @@ #include "itemcontainer.h" #include "progressbar.h" #include "scrollarea.h" +#include "sdlinput.h" #include "viewport.h" #include "widgets/layout.h" #include "../inventory.h" #include "../item.h" +#include "../localplayer.h" +#include "../log.h" #include "../units.h" #include "../resources/iteminfo.h" #include "../utils/gettext.h" -#include "../utils/strprintf.h" #include "../utils/stringutils.h" +#include "../utils/strprintf.h" InventoryWindow::InventoryWindow(int invSize): Window(_("Inventory")), mMaxSlots(invSize), + mSplit(false), mItemDesc(false) { setWindowName("Inventory"); - setResizable(true); + setResizable(false); setCloseButton(true); - + // LEEOR/TODO: Since this window is not resizable, do we really need to set these + // values or can we drop them? + setMinWidth(375); + setMinHeight(283); // If you adjust these defaults, don't forget to adjust the trade window's. - setDefaultSize(115, 25, 375, 300); + setDefaultSize(115, 30, 375, 283); + addKeyListener(this); std::string longestUseString = getFont()->getWidth(_("Equip")) > getFont()->getWidth(_("Use")) ? @@ -70,8 +78,15 @@ InventoryWindow::InventoryWindow(int invSize): mUseButton = new Button(longestUseString, "use", this); mDropButton = new Button(_("Drop"), "drop", this); - - mItems = new ItemContainer(player_node->getInventory(), 2); +#ifdef TMWSERV_SUPPORT + mSplitButton = new Button(_("Split"), "split", this); +#endif + +#ifdef TMWSERV_SUPPORT + mItems = new ItemContainer(player_node->getInventory(), 10, 5); +#else + mItems = new ItemContainer(player_node->getInventory(), 10, 5, 2); +#endif mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); @@ -94,15 +109,17 @@ InventoryWindow::InventoryWindow(int invSize): place(1, 0, mWeightBar, 3); place(4, 0, mSlotsLabel).setPadding(3); place(5, 0, mSlotsBar, 2); - place(0, 1, mInvenScroll, 7, 4); - place(5, 5, mDropButton); - place(6, 5, mUseButton); + place(0, 1, mInvenScroll, 100).setPadding(3); + place(0, 2, mUseButton); + place(1, 2, mDropButton); +#ifdef TMWSERV_SUPPORT + place(2, 2, mSplitButton); +#endif Layout &layout = getLayout(); - layout.setRowHeight(0, mDropButton->getHeight()); + layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); - setLocationRelativeTo(getParent()); } InventoryWindow::~InventoryWindow() @@ -118,21 +135,21 @@ void InventoryWindow::logic() // redesign of InventoryWindow and ItemContainer probably. updateButtons(); - if (mMaxWeight != player_node->mMaxWeight || - mTotalWeight != player_node->mTotalWeight || + if (mMaxWeight != player_node->getMaxWeight() || + mTotalWeight != player_node->getTotalWeight() || mUsedSlots != toString(player_node->getInventory()->getNumberOfSlotsUsed())) { - mTotalWeight = player_node->mTotalWeight; - mMaxWeight = player_node->mMaxWeight; + mTotalWeight = player_node->getTotalWeight(); + mMaxWeight = player_node->getMaxWeight(); mUsedSlots = toString(player_node->getInventory()->getNumberOfSlotsUsed()); // Weight Bar coloration - if (int(player_node->mTotalWeight) < int(player_node->mMaxWeight / 3)) + if (int(player_node->getTotalWeight()) < int(player_node->getMaxWeight() / 3)) { mWeightBar->setColor(0, 0, 255); // Blue } - else if (int(player_node->mTotalWeight) < - int((player_node->mMaxWeight / 3) * 2)) + else if (int(player_node->getTotalWeight()) < + int((player_node->getMaxWeight() / 3) * 2)) { mWeightBar->setColor(255, 255, 0); // Yellow } @@ -144,8 +161,8 @@ void InventoryWindow::logic() // Adjust progress bars mSlotsBar->setProgress((float) player_node->getInventory()->getNumberOfSlotsUsed() / mMaxSlots); - mWeightBar->setProgress((float) player_node->mTotalWeight / - player_node->mMaxWeight); + mWeightBar->setProgress((float) player_node->getTotalWeight() / + player_node->getMaxWeight()); mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots)); mWeightBar->setText(strprintf("%s/%s", @@ -163,6 +180,14 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (event.getId() == "use") { +#ifdef TMWSERV_SUPPORT + if (item->isEquipment()) { + player_node->equipItem(item); + } + else { + player_node->useItem(item->getInvIndex()); + } +#else if (item->isEquipment()) { if (item->isEquipped()) @@ -172,19 +197,33 @@ void InventoryWindow::action(const gcn::ActionEvent &event) } else player_node->useItem(item); +#endif } else if (event.getId() == "drop") { - if (item->getQuantity() == 1) - player_node->dropItem(item, 1); - else - { + if (item->getQuantity() > 1) { // Choose amount of items to drop new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item); } + else { + player_node->dropItem(item, 1); + } + mItems->selectNone(); + } + else if (event.getId() == "split") + { + if (item && !item->isEquipment() && item->getQuantity() > 1) { + new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item, + (item->getQuantity() - 1)); + } } } +Item* InventoryWindow::getSelectedItem() const +{ + return mItems->getSelectedItem(); +} + void InventoryWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); @@ -205,15 +244,55 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) } } +#ifdef TMWSERV_SUPPORT +void InventoryWindow::keyPressed(gcn::KeyEvent &event) +{ + switch (event.getKey().getValue()) + { + case Key::LEFT_SHIFT: + case Key::RIGHT_SHIFT: + mSplit = true; + break; + } +} + +void InventoryWindow::keyReleased(gcn::KeyEvent &event) +{ + switch (event.getKey().getValue()) + { + case Key::LEFT_SHIFT: + case Key::RIGHT_SHIFT: + mSplit = false; + break; + } +} +#endif + +void InventoryWindow::valueChanged(const gcn::SelectionEvent &event) +{ + if (mSplit) + { + Item *item = mItems->getSelectedItem(); + + if (item && !item->isEquipment() && item->getQuantity() > 1) + { + mSplit = false; + new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item, (item->getQuantity() - 1)); + } + } +} + void InventoryWindow::updateButtons() { const Item *selectedItem = mItems->getSelectedItem(); if (selectedItem && selectedItem->isEquipment()) { +#ifdef EATHENA_SUPPORT if (selectedItem->isEquipped()) mUseButton->setCaption(_("Unequip")); else +#endif mUseButton->setCaption(_("Equip")); } else @@ -221,9 +300,15 @@ void InventoryWindow::updateButtons() mUseButton->setEnabled(selectedItem != 0); mDropButton->setEnabled(selectedItem != 0); -} -Item* InventoryWindow::getSelectedItem() const -{ - return mItems->getSelectedItem(); +#ifdef TMWSERV_SUPPORT + if (selectedItem && !selectedItem->isEquipment() && + selectedItem->getQuantity() > 1) + { + mSplitButton->setEnabled(true); + } + else { + mSplitButton->setEnabled(false); + } +#endif } |