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-rw-r--r--src/gui/inventorywindow.cpp141
1 files changed, 113 insertions, 28 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index fea86b81..d18490a4 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -32,31 +32,39 @@
#include "itemcontainer.h"
#include "progressbar.h"
#include "scrollarea.h"
+#include "sdlinput.h"
#include "viewport.h"
#include "widgets/layout.h"
#include "../inventory.h"
#include "../item.h"
+#include "../localplayer.h"
+#include "../log.h"
#include "../units.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
-#include "../utils/strprintf.h"
#include "../utils/stringutils.h"
+#include "../utils/strprintf.h"
InventoryWindow::InventoryWindow(int invSize):
Window(_("Inventory")),
mMaxSlots(invSize),
+ mSplit(false),
mItemDesc(false)
{
setWindowName("Inventory");
- setResizable(true);
+ setResizable(false);
setCloseButton(true);
-
+ // LEEOR/TODO: Since this window is not resizable, do we really need to set these
+ // values or can we drop them?
+ setMinWidth(375);
+ setMinHeight(283);
// If you adjust these defaults, don't forget to adjust the trade window's.
- setDefaultSize(115, 25, 375, 300);
+ setDefaultSize(115, 30, 375, 283);
+ addKeyListener(this);
std::string longestUseString = getFont()->getWidth(_("Equip")) >
getFont()->getWidth(_("Use")) ?
@@ -70,8 +78,15 @@ InventoryWindow::InventoryWindow(int invSize):
mUseButton = new Button(longestUseString, "use", this);
mDropButton = new Button(_("Drop"), "drop", this);
-
- mItems = new ItemContainer(player_node->getInventory(), 2);
+#ifdef TMWSERV_SUPPORT
+ mSplitButton = new Button(_("Split"), "split", this);
+#endif
+
+#ifdef TMWSERV_SUPPORT
+ mItems = new ItemContainer(player_node->getInventory(), 10, 5);
+#else
+ mItems = new ItemContainer(player_node->getInventory(), 10, 5, 2);
+#endif
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);
@@ -94,15 +109,17 @@ InventoryWindow::InventoryWindow(int invSize):
place(1, 0, mWeightBar, 3);
place(4, 0, mSlotsLabel).setPadding(3);
place(5, 0, mSlotsBar, 2);
- place(0, 1, mInvenScroll, 7, 4);
- place(5, 5, mDropButton);
- place(6, 5, mUseButton);
+ place(0, 1, mInvenScroll, 100).setPadding(3);
+ place(0, 2, mUseButton);
+ place(1, 2, mDropButton);
+#ifdef TMWSERV_SUPPORT
+ place(2, 2, mSplitButton);
+#endif
Layout &layout = getLayout();
- layout.setRowHeight(0, mDropButton->getHeight());
+ layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
- setLocationRelativeTo(getParent());
}
InventoryWindow::~InventoryWindow()
@@ -118,21 +135,21 @@ void InventoryWindow::logic()
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
- if (mMaxWeight != player_node->mMaxWeight ||
- mTotalWeight != player_node->mTotalWeight ||
+ if (mMaxWeight != player_node->getMaxWeight() ||
+ mTotalWeight != player_node->getTotalWeight() ||
mUsedSlots != toString(player_node->getInventory()->getNumberOfSlotsUsed()))
{
- mTotalWeight = player_node->mTotalWeight;
- mMaxWeight = player_node->mMaxWeight;
+ mTotalWeight = player_node->getTotalWeight();
+ mMaxWeight = player_node->getMaxWeight();
mUsedSlots = toString(player_node->getInventory()->getNumberOfSlotsUsed());
// Weight Bar coloration
- if (int(player_node->mTotalWeight) < int(player_node->mMaxWeight / 3))
+ if (int(player_node->getTotalWeight()) < int(player_node->getMaxWeight() / 3))
{
mWeightBar->setColor(0, 0, 255); // Blue
}
- else if (int(player_node->mTotalWeight) <
- int((player_node->mMaxWeight / 3) * 2))
+ else if (int(player_node->getTotalWeight()) <
+ int((player_node->getMaxWeight() / 3) * 2))
{
mWeightBar->setColor(255, 255, 0); // Yellow
}
@@ -144,8 +161,8 @@ void InventoryWindow::logic()
// Adjust progress bars
mSlotsBar->setProgress((float)
player_node->getInventory()->getNumberOfSlotsUsed() / mMaxSlots);
- mWeightBar->setProgress((float) player_node->mTotalWeight /
- player_node->mMaxWeight);
+ mWeightBar->setProgress((float) player_node->getTotalWeight() /
+ player_node->getMaxWeight());
mSlotsBar->setText(strprintf("%s/%d", mUsedSlots.c_str(), mMaxSlots));
mWeightBar->setText(strprintf("%s/%s",
@@ -163,6 +180,14 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "use")
{
+#ifdef TMWSERV_SUPPORT
+ if (item->isEquipment()) {
+ player_node->equipItem(item);
+ }
+ else {
+ player_node->useItem(item->getInvIndex());
+ }
+#else
if (item->isEquipment())
{
if (item->isEquipped())
@@ -172,19 +197,33 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
}
else
player_node->useItem(item);
+#endif
}
else if (event.getId() == "drop")
{
- if (item->getQuantity() == 1)
- player_node->dropItem(item, 1);
- else
- {
+ if (item->getQuantity() > 1) {
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
+ else {
+ player_node->dropItem(item, 1);
+ }
+ mItems->selectNone();
+ }
+ else if (event.getId() == "split")
+ {
+ if (item && !item->isEquipment() && item->getQuantity() > 1) {
+ new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item,
+ (item->getQuantity() - 1));
+ }
}
}
+Item* InventoryWindow::getSelectedItem() const
+{
+ return mItems->getSelectedItem();
+}
+
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
@@ -205,15 +244,55 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
}
}
+#ifdef TMWSERV_SUPPORT
+void InventoryWindow::keyPressed(gcn::KeyEvent &event)
+{
+ switch (event.getKey().getValue())
+ {
+ case Key::LEFT_SHIFT:
+ case Key::RIGHT_SHIFT:
+ mSplit = true;
+ break;
+ }
+}
+
+void InventoryWindow::keyReleased(gcn::KeyEvent &event)
+{
+ switch (event.getKey().getValue())
+ {
+ case Key::LEFT_SHIFT:
+ case Key::RIGHT_SHIFT:
+ mSplit = false;
+ break;
+ }
+}
+#endif
+
+void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
+{
+ if (mSplit)
+ {
+ Item *item = mItems->getSelectedItem();
+
+ if (item && !item->isEquipment() && item->getQuantity() > 1)
+ {
+ mSplit = false;
+ new ItemAmountWindow(AMOUNT_ITEM_SPLIT, this, item, (item->getQuantity() - 1));
+ }
+ }
+}
+
void InventoryWindow::updateButtons()
{
const Item *selectedItem = mItems->getSelectedItem();
if (selectedItem && selectedItem->isEquipment())
{
+#ifdef EATHENA_SUPPORT
if (selectedItem->isEquipped())
mUseButton->setCaption(_("Unequip"));
else
+#endif
mUseButton->setCaption(_("Equip"));
}
else
@@ -221,9 +300,15 @@ void InventoryWindow::updateButtons()
mUseButton->setEnabled(selectedItem != 0);
mDropButton->setEnabled(selectedItem != 0);
-}
-Item* InventoryWindow::getSelectedItem() const
-{
- return mItems->getSelectedItem();
+#ifdef TMWSERV_SUPPORT
+ if (selectedItem && !selectedItem->isEquipment() &&
+ selectedItem->getQuantity() > 1)
+ {
+ mSplitButton->setEnabled(true);
+ }
+ else {
+ mSplitButton->setEnabled(false);
+ }
+#endif
}