diff options
Diffstat (limited to 'src/gui/charcreatedialog.h')
-rw-r--r-- | src/gui/charcreatedialog.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h new file mode 100644 index 00000000..89509701 --- /dev/null +++ b/src/gui/charcreatedialog.h @@ -0,0 +1,112 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef CHAR_CREATE_H +#define CHAR_CREATE_H + +#include "being.h" +#include "guichanfwd.h" +#include "lockedarray.h" + +#include "gui/window.h" + +#include <guichan/actionlistener.hpp> +#include <vector> + +class LocalPlayer; +class Player; +class PlayerBox; + +/** + * Character creation dialog. + * + * \ingroup Interface + */ +class CharCreateDialog : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + CharCreateDialog(Window *parent, int slot); + + /** + * Destructor. + */ + ~CharCreateDialog(); + + void action(const gcn::ActionEvent &event); + + /** + * Unlocks the dialog, enabling the create character button again. + */ + void unlock(); + + void setAttributes(std::vector<std::string> labels, int available, + int min, int max); + + void setFixedGender(bool fixed, bool gender = false); + + private: + int getDistributedPoints(); + + void updateSliders(); + + /** + * Returns the name of the character to create. + */ + std::string getName(); + + /** + * Communicate character creation to the server. + */ + void attemptCharCreate(); + + gcn::TextField *mNameField; + gcn::Label *mNameLabel; + gcn::Button *mNextHairColorButton; + gcn::Button *mPrevHairColorButton; + gcn::Label *mHairColorLabel; + gcn::Button *mNextHairStyleButton; + gcn::Button *mPrevHairStyleButton; + gcn::Label *mHairStyleLabel; + + gcn::RadioButton *mMale; + gcn::RadioButton *mFemale; + + std::vector<gcn::Slider*> mAttributeSlider; + std::vector<gcn::Label*> mAttributeLabel; + std::vector<gcn::Label*> mAttributeValue; + gcn::Label *mAttributesLeft; + + int mMaxPoints; + int mUsedPoints; + + gcn::Button *mCreateButton; + gcn::Button *mCancelButton; + + Player *mPlayer; + PlayerBox *mPlayerBox; + + int mSlot; +}; + +#endif // CHAR_CREATE_H |