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Diffstat (limited to 'src/graphic/graphic.h')
-rw-r--r-- | src/graphic/graphic.h | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h deleted file mode 100644 index f8f7bb12..00000000 --- a/src/graphic/graphic.h +++ /dev/null @@ -1,182 +0,0 @@ -/* - * The Mana World - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#ifndef _GRAPHIC_H -#define _GRAPHIC_H - -class Graphics; - -#include "../gui/npc.h" -#include "../gui/npc_text.h" -#include "../gui/buy.h" -#include "../gui/sell.h" -#include "../gui/buysell.h" -#include "../gui/chat.h" -#include "../gui/inventory.h" -#include "../gui/shop.h" -#include "../gui/chat.h" -#include "../gui/inventory.h" -#include "../gui/status.h" -#include "../gui/stats.h" -#include "../gui/skill.h" -#include "../gui/newskill.h" -#include "../gui/setup.h" -#include "../gui/equipment.h" -#include "../gui/chargedialog.h" -#include "../resources/resourcemanager.h" -#include "../map.h" -#include "spriteset.h" -#include <SDL.h> -#include <guichan/sdl.hpp> -#include <guichan/opengl.hpp> - -extern SDL_Surface *screen; -extern char speech[255]; -extern char npc_text[1000]; -extern char skill_points[10]; -extern ChatBox *chatBox; -extern bool show_skill_dialog, show_skill_list_dialog; -extern int show_npc_dialog; -extern int map_x, map_y, camera_x, camera_y; -extern char npc_button[10]; - -extern StatusWindow *statusWindow; -extern BuyDialog *buyDialog; -extern SellDialog *sellDialog; -extern BuySellDialog *buySellDialog; -extern InventoryWindow *inventoryWindow; -extern NpcListDialog *npcListDialog; -extern NpcTextDialog *npcTextDialog; -extern SkillDialog *skillDialog; -extern NewSkillDialog *newSkillWindow; -extern StatsWindow *statsWindow; -extern Setup *setupWindow; -extern EquipmentWindow *equipmentWindow; -extern ChargeDialog* chargeDialog; - -char get_x_offset(char, char); -char get_y_offset(char, char); - -/** - * The action listener for the chat field. - */ -class ChatListener : public gcn::ActionListener { - public: - void action(const std::string& eventId); -}; - -/** - * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The - * topology is as follows: - * - * <pre> - * !-----!-----------------!-----! - * ! 0 ! 1 ! 2 ! - * !-----!-----------------!-----! - * ! 3 ! 4 ! 5 ! - * !-----!-----------------!-----! - * ! 6 ! 7 ! 8 ! - * !-----!-----------------!-----! - * </pre> - * - * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be - * repeated to fit the size of the widget. - */ -struct ImageRect { - Image *grid[9]; -}; - -/** - * A central point of control for graphics. - */ -#ifdef USE_OPENGL -class Graphics : public gcn::OpenGLGraphics { -#else -class Graphics : public gcn::SDLGraphics { -#endif - public: - /** - * Constructor. - */ - Graphics(); - - /** - * Destructor. - */ - ~Graphics(); - - /** - * Draws a rectangle using images. 4 corner images, 4 side images and 1 - * image for the inside. - */ - void drawImageRect( - int x, int y, int w, int h, - Image *topLeft, Image *topRight, - Image *bottomLeft, Image *bottomRight, - Image *top, Image *right, - Image *bottom, Image *left, - Image *center); - - /** - * Draws a rectangle using images. 4 corner images, 4 side images and 1 - * image for the inside. - */ - void drawImageRect( - int x, int y, int w, int h, - const ImageRect &imgRect); - - /** - * Updates the screen. This is done by either copying the buffer to the - * screen or swapping pages. - */ - void updateScreen(); - - /** - * Returns the width of the screen. - */ - int getWidth(); - - /** - * Returns the height of the screen. - */ - int getHeight(); - - private: - Image *mouseCursor; -}; - -/** - * Game engine that does the main drawing. - */ -class Engine { - private: - Spriteset *emotionset, *npcset, *monsterset, *weaponset, *itemset; - - public: - Engine(); - ~Engine(); - - void draw(); -}; - -#endif |