diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index a788c51a..1b6f2d5c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -55,7 +55,9 @@ #include "gui/menuwindow.h" #include "gui/minimap.h" #include "gui/ministatus.h" +#include "gui/npcintegerdialog.h" #include "gui/npclistdialog.h" +#include "gui/npcstringdialog.h" #include "gui/npc_text.h" #include "gui/ok_dialog.h" #include "gui/sdlinput.h" @@ -107,8 +109,10 @@ BuyDialog *buyDialog; SellDialog *sellDialog; BuySellDialog *buySellDialog; InventoryWindow *inventoryWindow; +NpcIntegerDialog *npcIntegerDialog; NpcListDialog *npcListDialog; NpcTextDialog *npcTextDialog; +NpcStringDialog *npcStringDialog; SkillDialog *skillDialog; Setup* setupWindow; Minimap *minimap; @@ -187,7 +191,9 @@ void createGuiWindows(Network *network) buySellDialog = new BuySellDialog(); inventoryWindow = new InventoryWindow(); npcTextDialog = new NpcTextDialog(); + npcIntegerDialog = new NpcIntegerDialog(); npcListDialog = new NpcListDialog(); + npcStringDialog = new NpcStringDialog(); skillDialog = new SkillDialog(); setupWindow = new Setup(); minimap = new Minimap(); @@ -237,8 +243,10 @@ void destroyGuiWindows() delete sellDialog; delete buySellDialog; delete inventoryWindow; + delete npcIntegerDialog; delete npcListDialog; delete npcTextDialog; + delete npcStringDialog; delete skillDialog; delete setupWindow; delete minimap; @@ -643,7 +651,8 @@ void Game::handleInput() default: break; } - if (keyboard.isEnabled() && !chatWindow->isInputFocused()) + if (keyboard.isEnabled() && !chatWindow->isInputFocused() + && !npcStringDialog->isInputFocused()) { const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); // Do not activate shortcuts if tradewindow is visible |