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-rw-r--r--src/game.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 18169cd0..753d7afa 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -35,7 +35,6 @@
#include "flooritemmanager.h"
#include "graphics.h"
#include "itemshortcut.h"
-#include "smileyshortcut.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "localplayer.h"
@@ -49,15 +48,16 @@
#include "gui/chat.h"
#include "gui/confirm_dialog.h"
#include "gui/debugwindow.h"
+#include "gui/emoteshortcut.h"
+#include "gui/emoteshortcutcontainer.h"
+#include "gui/emotewindow.h"
#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/help.h"
#include "gui/inventorywindow.h"
-#include "gui/smileywindow.h"
#include "gui/shortcutwindow.h"
#include "gui/shortcutcontainer.h"
#include "gui/itemshortcutcontainer.h"
-#include "gui/smileyshortcutcontainer.h"
#include "gui/menuwindow.h"
#include "gui/minimap.h"
#include "gui/ministatus.h"
@@ -118,7 +118,7 @@ BuyDialog *buyDialog;
SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
-SmileyWindow *smileyWindow;
+EmoteWindow *emoteWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
@@ -129,7 +129,7 @@ TradeWindow *tradeWindow;
HelpWindow *helpWindow;
DebugWindow *debugWindow;
ShortcutWindow *itemShortcutWindow;
-ShortcutWindow *smileyShortcutWindow;
+ShortcutWindow *emoteShortcutWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
@@ -202,7 +202,7 @@ void createGuiWindows(Network *network)
sellDialog = new SellDialog(network);
buySellDialog = new BuySellDialog();
inventoryWindow = new InventoryWindow();
- smileyWindow = new SmileyWindow();
+ emoteWindow = new EmoteWindow();
npcTextDialog = new NpcTextDialog();
npcListDialog = new NpcListDialog();
skillDialog = new SkillDialog();
@@ -213,7 +213,7 @@ void createGuiWindows(Network *network)
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
- smileyShortcutWindow = new ShortcutWindow("SmileyShortcut",new SmileyShortcutContainer);
+ emoteShortcutWindow = new ShortcutWindow("emoteShortcut",new EmoteShortcutContainer);
// Set initial window visibility
chatWindow->setVisible((bool) config.getValue(
@@ -227,8 +227,8 @@ void createGuiWindows(Network *network)
menuWindow->getWindowName() + "Visible", true));
itemShortcutWindow->setVisible((bool) config.getValue(
itemShortcutWindow->getWindowName() + "Visible", true));
- smileyShortcutWindow->setVisible((bool) config.getValue(
- smileyShortcutWindow->getWindowName() + "Visible", true));
+ emoteShortcutWindow->setVisible((bool) config.getValue(
+ emoteShortcutWindow->getWindowName() + "Visible", true));
if (config.getValue("logToChat", 0))
{
@@ -250,7 +250,7 @@ void destroyGuiWindows()
delete sellDialog;
delete buySellDialog;
delete inventoryWindow;
- delete smileyWindow;
+ delete emoteWindow;
delete npcListDialog;
delete npcTextDialog;
delete skillDialog;
@@ -261,7 +261,7 @@ void destroyGuiWindows()
delete helpWindow;
delete debugWindow;
delete itemShortcutWindow;
- delete smileyShortcutWindow;
+ delete emoteShortcutWindow;
}
Game::Game(Network *network):
@@ -545,14 +545,14 @@ void Game::handleInput()
}
}
- // Smilie
- if (keyboard.isKeyActive(keyboard.KEY_SMILIE))
+ // Mode switch to emotes
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
// Emotions
- int emotion = keyboard.getKeySmilieOffset(event.key.keysym.sym);
+ int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
if (emotion)
{
- smileyShortcut->useSmiley(emotion);
+ emoteShortcut->useEmote(emotion);
used = true;
return;
}
@@ -655,13 +655,13 @@ void Game::handleInput()
if (!tradeWindow->isVisible())
{
// Checks if any item shortcut is pressed.
- for (int i = KeyboardConfig::KEY_SHORTCUT_0;
- i <= KeyboardConfig::KEY_SHORTCUT_9;
+ for (int i = KeyboardConfig::KEY_SHORTCUT_1;
+ i <= KeyboardConfig::KEY_SHORTCUT_12;
i++)
{
if (tKey == i && !used) {
itemShortcut->useItem(
- i - KeyboardConfig::KEY_SHORTCUT_0);
+ i - KeyboardConfig::KEY_SHORTCUT_1);
break;
}
}
@@ -708,7 +708,7 @@ void Game::handleInput()
{
statusWindow->setVisible(false);
inventoryWindow->setVisible(false);
- smileyWindow->setVisible(false);
+ emoteWindow->setVisible(false);
skillDialog->setVisible(false);
setupWindow->setVisible(false);
equipmentWindow->setVisible(false);
@@ -745,11 +745,11 @@ void Game::handleInput()
case KeyboardConfig::KEY_WINDOW_DEBUG:
requestedWindow = debugWindow;
break;
- case KeyboardConfig::KEY_WINDOW_ALLSMILEY:
- requestedWindow = smileyWindow;
+ case KeyboardConfig::KEY_WINDOW_EMOTE:
+ requestedWindow = emoteWindow;
break;
- case KeyboardConfig::KEY_WINDOW_SMILEY_SHORTCUT:
- requestedWindow = smileyShortcutWindow;
+ case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
+ requestedWindow = emoteShortcutWindow;
break;
}
}