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Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4feb097e..01efc71f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -171,6 +171,7 @@ void do_init()
player_node->speed = 150;
player_node->setHairColor(char_info->hair_color);
player_node->setHairStyle(char_info->hair_style);
+ player_node->setMap(tiledMap);
if (char_info->weapon == 11) {
char_info->weapon = 2;
@@ -679,9 +680,7 @@ void do_input()
// Allow keyboard control to interrupt an existing path
if ((xDirection != 0 || yDirection != 0) && player_node->action == WALK)
- player_node->setPath(tiledMap->findPath(
- player_node->x, player_node->y,
- x, y));
+ player_node->setDestination(x, y);
if (player_node->action != WALK)
{
@@ -701,9 +700,7 @@ void do_input()
tiledMap->getWalk(x + xDirection, y + yDirection))
{
walk(x + xDirection, y + yDirection, Direction);
- player_node->setPath(tiledMap->findPath(
- player_node->x, player_node->y,
- x + xDirection, y + yDirection));
+ player_node->setDestination(x + xDirection, y + yDirection);
}
else if (Direction != DIR_NONE)
{
@@ -898,6 +895,7 @@ void do_parse()
being->y = get_y(RFIFOP(46));
being->direction = get_direction(RFIFOP(46));
being->setWeapon(RFIFOW(18));
+ being->setMap(tiledMap);
add_node(being);
}
else
@@ -946,6 +944,7 @@ void do_parse()
being = new Being();
being->setId(RFIFOL(2));
being->job = RFIFOW(14);
+ being->setMap(tiledMap);
add_node(being);
}
@@ -976,6 +975,7 @@ void do_parse()
being = new Being();
being->setId(RFIFOL(2));
being->job = RFIFOW(14);
+ being->setMap(tiledMap);
add_node(being);
}
@@ -984,10 +984,9 @@ void do_parse()
being->y = get_src_y(RFIFOP(50));
being->speed = RFIFOW(6);
being->job = RFIFOW(14);
- being->setPath(tiledMap->findPath(
- being->x, being->y,
+ being->setDestination(
get_dest_x(RFIFOP(50)),
- get_dest_y(RFIFOP(50))));
+ get_dest_y(RFIFOP(50)));
break;
case SMSG_MOVE_PLAYER_BEING:
@@ -999,6 +998,7 @@ void do_parse()
being = new Being();
being->setId(RFIFOL(2));
being->job = RFIFOW(14);
+ being->setMap(tiledMap);
add_node(being);
}
@@ -1010,10 +1010,9 @@ void do_parse()
being->setWeaponById(RFIFOW(18));
being->setHairColor(RFIFOW(32));
- being->setPath(tiledMap->findPath(
- being->x, being->y,
+ being->setDestination(
get_dest_x(RFIFOP(50)),
- get_dest_y(RFIFOP(50))));
+ get_dest_y(RFIFOP(50)));
break;
// NPC dialog
@@ -1216,6 +1215,7 @@ void do_parse()
player_node->frame = 0;
player_node->x = RFIFOW(18);
player_node->y = RFIFOW(20);
+ player_node->setMap(tiledMap);
current_npc = 0;
// Send "map loaded"
WFIFOW(0) = net_w_value(0x007d);