diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game.cpp b/src/game.cpp index 4feb097e..01efc71f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -171,6 +171,7 @@ void do_init() player_node->speed = 150; player_node->setHairColor(char_info->hair_color); player_node->setHairStyle(char_info->hair_style); + player_node->setMap(tiledMap); if (char_info->weapon == 11) { char_info->weapon = 2; @@ -679,9 +680,7 @@ void do_input() // Allow keyboard control to interrupt an existing path if ((xDirection != 0 || yDirection != 0) && player_node->action == WALK) - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - x, y)); + player_node->setDestination(x, y); if (player_node->action != WALK) { @@ -701,9 +700,7 @@ void do_input() tiledMap->getWalk(x + xDirection, y + yDirection)) { walk(x + xDirection, y + yDirection, Direction); - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - x + xDirection, y + yDirection)); + player_node->setDestination(x + xDirection, y + yDirection); } else if (Direction != DIR_NONE) { @@ -898,6 +895,7 @@ void do_parse() being->y = get_y(RFIFOP(46)); being->direction = get_direction(RFIFOP(46)); being->setWeapon(RFIFOW(18)); + being->setMap(tiledMap); add_node(being); } else @@ -946,6 +944,7 @@ void do_parse() being = new Being(); being->setId(RFIFOL(2)); being->job = RFIFOW(14); + being->setMap(tiledMap); add_node(being); } @@ -976,6 +975,7 @@ void do_parse() being = new Being(); being->setId(RFIFOL(2)); being->job = RFIFOW(14); + being->setMap(tiledMap); add_node(being); } @@ -984,10 +984,9 @@ void do_parse() being->y = get_src_y(RFIFOP(50)); being->speed = RFIFOW(6); being->job = RFIFOW(14); - being->setPath(tiledMap->findPath( - being->x, being->y, + being->setDestination( get_dest_x(RFIFOP(50)), - get_dest_y(RFIFOP(50)))); + get_dest_y(RFIFOP(50))); break; case SMSG_MOVE_PLAYER_BEING: @@ -999,6 +998,7 @@ void do_parse() being = new Being(); being->setId(RFIFOL(2)); being->job = RFIFOW(14); + being->setMap(tiledMap); add_node(being); } @@ -1010,10 +1010,9 @@ void do_parse() being->setWeaponById(RFIFOW(18)); being->setHairColor(RFIFOW(32)); - being->setPath(tiledMap->findPath( - being->x, being->y, + being->setDestination( get_dest_x(RFIFOP(50)), - get_dest_y(RFIFOP(50)))); + get_dest_y(RFIFOP(50))); break; // NPC dialog @@ -1216,6 +1215,7 @@ void do_parse() player_node->frame = 0; player_node->x = RFIFOW(18); player_node->y = RFIFOW(20); + player_node->setMap(tiledMap); current_npc = 0; // Send "map loaded" WFIFOW(0) = net_w_value(0x007d); |