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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EVENT_H
+#define EVENT_H
+
+#include <map>
+#include <set>
+#include <string>
+
+class ActorSprite;
+class Item;
+
+// Possible exception that can be thrown
+enum BadEvent {
+ BAD_KEY,
+ BAD_VALUE,
+ KEY_ALREADY_EXISTS
+};
+
+class EventListener;
+
+typedef std::set<EventListener *> ListenerSet;
+class VariableData;
+typedef std::map<std::string, VariableData *> VariableMap;
+
+class Event
+{
+public:
+ enum Channel
+ {
+ ActorSpriteChannel,
+ AttributesChannel,
+ BuySellChannel,
+ ChatChannel,
+ ClientChannel,
+ ConfigChannel,
+ GameChannel,
+ ItemChannel,
+ NoticesChannel,
+ NpcChannel,
+ StatusChannel,
+ StorageChannel
+ };
+
+ enum Type
+ {
+ Announcement,
+ Being,
+ Close,
+ CloseAll,
+ CloseSent,
+ ConfigOptionChanged,
+ Constructed,
+ LoadingDatabases,
+ Destroyed,
+ Destructed,
+ Destructing,
+ DoCloseInventory,
+ DoDrop,
+ DoEquip,
+ DoMove,
+ DoSplit,
+ DoUnequip,
+ DoUse,
+ End,
+ EnginesInitialized,
+ EnginesInitializing,
+ GuiWindowsLoaded,
+ GuiWindowsLoading,
+ GuiWindowsUnloaded,
+ GuiWindowsUnloading,
+ IntegerInput,
+ IntegerInputSent,
+ MapLoaded,
+ Menu,
+ MenuSent,
+ Message,
+ Next,
+ NextSent,
+ NpcCount,
+ Player,
+ Post,
+ PostCount,
+ SendLetterSent,
+ ServerNotice,
+ StateChange,
+ StorageCount,
+ StringInput,
+ StringInputSent,
+ Stun,
+ TalkSent,
+ Trading,
+ UpdateAttribute,
+ UpdateStat,
+ UpdateStatusEffect,
+ Whisper,
+ WhisperError
+ };
+
+ /**
+ * Makes an event with the given name.
+ */
+ Event(Type type)
+ { mType = type; }
+
+ ~Event();
+
+ /**
+ * Returns the name of the event.
+ */
+ Type getType() const
+ { return mType; }
+
+// Integers
+
+ /**
+ * Sets the given variable to the given integer, if it isn't already set.
+ */
+ void setInt(const std::string &key, int value) throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and an integer.
+ */
+ int getInt(const std::string &key) const throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and an integer, returning the
+ * given default otherwise.
+ */
+ inline int getInt(const std::string &key, int defaultValue) const
+ { try { return getInt(key); } catch (BadEvent) { return defaultValue; }}
+
+ /**
+ * Returns true if the given variable exists and is an integer.
+ */
+ bool hasInt(const std::string &key) const;
+
+// Strings
+
+ /**
+ * Sets the given variable to the given string, if it isn't already set.
+ */
+ void setString(const std::string &key, const std::string &value) throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and a string.
+ */
+ const std::string &getString(const std::string &key) const throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and a string, returning the
+ * given default otherwise.
+ */
+ inline std::string getString(const std::string &key,
+ const std::string &defaultValue) const
+ { try { return getString(key); } catch (BadEvent) { return defaultValue; }}
+
+ /**
+ * Returns true if the given variable exists and is a string.
+ */
+ bool hasString(const std::string &key) const;
+
+// Floats
+
+ /**
+ * Sets the given variable to the given floating-point, if it isn't already
+ * set.
+ */
+ void setFloat(const std::string &key, double value) throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and a floating-point.
+ */
+ double getFloat(const std::string &key) const throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and a floating-point, returning
+ * the given default otherwise.
+ */
+ inline double getFloat(const std::string &key, float defaultValue) const
+ { try { return getFloat(key); } catch (BadEvent) { return defaultValue; }}
+
+ /**
+ * Returns true if the given variable exists and is a floating-point.
+ */
+ bool hasFloat(const std::string &key) const;
+
+// Booleans
+
+ /**
+ * Sets the given variable to the given boolean, if it isn't already set.
+ */
+ void setBool(const std::string &key, bool value) throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and a boolean.
+ */
+ bool getBool(const std::string &key) const throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and a boolean, returning the
+ * given default otherwise.
+ */
+ inline bool getBool(const std::string &key, bool defaultValue) const
+ { try { return getBool(key); } catch (BadEvent) { return defaultValue; }}
+
+ /**
+ * Returns true if the given variable exists and is a boolean.
+ */
+ bool hasBool(const std::string &key) const;
+
+// Items
+
+ /**
+ * Sets the given variable to the given Item, if it isn't already set.
+ */
+ void setItem(const std::string &key, Item *value) throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and an Item.
+ */
+ Item *getItem(const std::string &key) const throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and an Item, returning the
+ * given default otherwise.
+ */
+ inline Item *getItem(const std::string &key, Item *defaultValue) const
+ { try { return getItem(key); } catch (BadEvent) { return defaultValue; }}
+
+ /**
+ * Returns true if the given variable exists and is an Item.
+ */
+ bool hasItem(const std::string &key) const;
+
+// ActorSprites
+
+ /**
+ * Sets the given variable to the given actor, if it isn't already set.
+ */
+ void setActor(const std::string &key, ActorSprite *value) throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and an actor.
+ */
+ ActorSprite *getActor(const std::string &key) const throw (BadEvent);
+
+ /**
+ * Returns the given variable if it is set and an actor, returning the
+ * given default otherwise.
+ */
+ inline ActorSprite *getActor(const std::string &key,
+ ActorSprite *defaultValue) const
+ { try { return getActor(key); } catch (BadEvent) { return defaultValue; }}
+
+ /**
+ * Returns true if the given variable exists and is an actor.
+ */
+ bool hasActor(const std::string &key) const;
+
+// Triggers
+
+ /**
+ * Sends this event to all classes listening to the given channel.
+ */
+ inline void trigger(Channel channel) const
+ { trigger(channel, *this); }
+
+ /**
+ * Sends the given event to all classes listening to the given channel.
+ */
+ static void trigger(Channel channel, const Event &event);
+
+ /**
+ * Sends an empty event with the given name to all classes listening to the
+ * given channel.
+ */
+ static inline void trigger(Channel channel, Type type)
+ { trigger(channel, Event(type)); }
+
+protected:
+ friend class EventListener;
+
+ /**
+ * Binds the given listener to the given channel. The listener will receive
+ * all events triggered on the channel.
+ */
+ static void bind(EventListener *listener, Channel channel);
+
+ /**
+ * Unbinds the given listener from the given channel. The listener will no
+ * longer receive any events from the channel.
+ */
+ static void unbind(EventListener *listener, Channel channel);
+
+ /**
+ * Unbinds the given listener from all channels.
+ */
+ static void remove(EventListener *listener);
+
+private:
+ typedef std::map<Channel, ListenerSet > ListenMap;
+ static ListenMap mBindings;
+
+ Type mType;
+ VariableMap mData;
+};
+
+#define SERVER_NOTICE(message) { \
+Event event(Event::ServerNotice); \
+event.setString("message", message); \
+event.trigger(Event::NoticesChannel, event); }
+
+#endif // EVENT_H