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-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _ENGINE_H
-#define _ENGINE_H
-
-#include <string>
-
-class Map;
-
-/**
- * Game engine. Actually hardly does anything anymore except keeping track of
- * the current map.
- */
-class Engine
-{
- public:
- Engine();
-
- ~Engine();
-
- /**
- * Returns the currently active map.
- */
- Map *getCurrentMap() { return mCurrentMap; }
-
- const std::string &getCurrentMapName() { return mMapName; }
-
- /**
- * Sets the currently active map.
- */
- void changeMap(const std::string &mapName);
-
- /**
- * Performs engine logic. This method is called 100 times per second.
- */
- void logic();
-
- private:
- Map *mCurrentMap;
- std::string mMapName;
-};
-
-extern Engine *engine;
-
-#endif