diff options
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 142 |
1 files changed, 129 insertions, 13 deletions
diff --git a/src/being.h b/src/being.h index ef830e3a..a704b3df 100644 --- a/src/being.h +++ b/src/being.h @@ -30,9 +30,11 @@ #include <string> #include <vector> +#include "map.h" #include "particlecontainer.h" #include "position.h" #include "sprite.h" +#include "vector.h" #include "resources/spritedef.h" @@ -78,7 +80,9 @@ class Being : public Sprite }; /** - * Action the being is currently performing. + * Action the being is currently performing + * WARNING: Has to be in sync with the same enum in the Being class + * of the server! */ enum Action { @@ -96,14 +100,20 @@ class Being : public Sprite SHOE_SPRITE, BOTTOMCLOTHES_SPRITE, TOPCLOTHES_SPRITE, +#ifdef EATHENA_SUPPORT MISC1_SPRITE, MISC2_SPRITE, +#endif HAIR_SPRITE, HAT_SPRITE, +#ifdef EATHENA_SUPPORT CAPE_SPRITE, GLOVES_SPRITE, +#endif WEAPON_SPRITE, +#ifdef EATHENA_SUPPORT SHIELD_SPRITE, +#endif VECTOREND_SPRITE }; @@ -129,15 +139,17 @@ class Being : public Sprite */ enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; - Uint16 mJob; /**< Job (player job, npc, monster, ) */ +#ifdef EATHENA_SUPPORT Uint16 mX, mY; /**< Tile coordinates */ - Action mAction; /**< Action the being is performing */ Uint16 mFrame; Uint16 mWalkTime; +#endif Uint8 mEmotion; /**< Currently showing emotion */ Uint8 mEmotionTime; /**< Time until emotion disappears */ Uint16 mAttackSpeed; /**< Attack speed */ + Action mAction; /**< Action the being is performing */ + Uint16 mJob; /**< Job (player job, npc, monster, creature ) */ /** * Constructor. @@ -157,7 +169,26 @@ class Being : public Sprite /** * Sets a new destination for this being to walk to. */ +#ifdef EATHENA_SUPPORT virtual void setDestination(Uint16 destX, Uint16 destY); +#else + void setDestination(int x, int y); + + /** + * Returns the destination for this being. + */ + const Vector &getDestination() const { return mDest; } + + /** + * Adjusts course to expected start point. + */ + void adjustCourse(int srcX, int srcY); + + /** + * Adjusts course to expected start and end points. + */ + void adjustCourse(int srcX, int srcY, int destX, int destY); +#endif /** * Puts a "speech balloon" above this being for the specified amount @@ -186,7 +217,11 @@ class Being : public Sprite * @param victim The attacked being. * @param damage The amount of damage dealt (0 means miss). */ +#ifdef TMWSERV_SUPPORT + virtual void handleAttack(); +#else virtual void handleAttack(Being *victim, int damage); +#endif /** * Returns the name of the being. @@ -227,7 +262,8 @@ class Being : public Sprite /** * Sets visible equipments for this being. */ - virtual void setSprite(int slot, int id, std::string color = ""); + virtual void setSprite(int slot, int id, + const std::string &color = ""); /** * Sets the gender of this being. @@ -239,10 +275,12 @@ class Being : public Sprite */ Gender getGender() const { return mGender; } +#ifdef EATHENA_SUPPORT /** * Makes this being take the next step of his path. */ virtual void nextStep(); +#endif /** * Triggers whether or not to show the name as a GM name. @@ -274,16 +312,17 @@ class Being : public Sprite /** * Gets the walk speed. + * @see setWalkSpeed(int) */ - Uint16 getWalkSpeed() const { return mWalkSpeed; } + int getWalkSpeed() const { return mWalkSpeed; } /** - * Sets the walk speed. + * Sets the walk speed (in pixels per second). */ - void setWalkSpeed(Uint16 speed) { mWalkSpeed = speed; } + void setWalkSpeed(int speed) { mWalkSpeed = speed; } /** - * Gets the sprite id. + * Gets the being id. */ Uint32 getId() const { return mId; } @@ -300,7 +339,12 @@ class Being : public Sprite /** * Sets the current action. */ - virtual void setAction(Action action); + virtual void setAction(Action action, int attackType = 0); + + /** + * Gets the current action. + */ + bool isAlive() { return mAction != DEAD; } /** * Returns the current direction. @@ -312,15 +356,22 @@ class Being : public Sprite */ void setDirection(Uint8 direction); +#ifdef EATHENA_SUPPORT /** * Gets the current action. */ int getWalkTime() { return mWalkTime; } +#endif /** * Returns the direction the being is facing. */ +#ifdef TMWSERV_SUPPORT + SpriteDirection getSpriteDirection() const + { return SpriteDirection(mSpriteDirection); } +#else SpriteDirection getSpriteDirection() const; +#endif /** * Draws this being to the given graphics context. @@ -332,15 +383,24 @@ class Being : public Sprite /** * Returns the pixel X coordinate. */ +#ifdef TMWSERV_SUPPORT + int getPixelX() const { return (int) mPos.x; } +#else int getPixelX() const { return mPx; } +#endif /** * Returns the pixel Y coordinate. * * @see Sprite::getPixelY() */ +#ifdef TMWSERV_SUPPORT + int getPixelY() const { return (int) mPos.y; } +#else int getPixelY() const { return mPy; } +#endif +#ifdef EATHENA_SUPPORT /** * Get the current X pixel offset. */ @@ -352,14 +412,37 @@ class Being : public Sprite */ int getYOffset() const { return getOffset(UP, DOWN); } +#endif /** - * Returns the horizontal size of the current base sprite of the being + * Sets the position of this being. When the being was walking, it also + * clears the destination and the path. + */ + void setPosition(const Vector &pos); + + /** + * Overloaded method provided for convenience. + * + * @see setPosition(const Vector &pos) + */ + void setPosition(float x, float y, float z = 0.0f) + { + setPosition(Vector(x, y, z)); + } + + /** + * Returns the position of this being. + */ + const Vector &getPosition() const { return mPos; } + + + /** + * Returns the horizontal size of the current base sprite of the being. */ virtual int getWidth() const; /** - * Returns the vertical size of the current base sprite of the being + * Returns the vertical size of the current base sprite of the being. */ virtual int getHeight() const; @@ -375,6 +458,18 @@ class Being : public Sprite void controlParticle(Particle *particle); /** + * Gets the way the object is blocked by other objects. + */ + virtual unsigned char getWalkMask() const + { return 0x00; } //can walk through everything + + /** + * Returns the path this being is following. An empty path is returned + * when this being isn't following any path currently. + */ + const Path &getPath() const { return mPath; } + + /** * Sets the target animation for this being. */ void setTargetAnimation(SimpleAnimation* animation); @@ -449,6 +544,12 @@ class Being : public Sprite virtual void updateCoords() {} /** + * Gets the way the object blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_NONE; } + + /** * Trigger visual effect, with components * * \param effectId ID of the effect to trigger @@ -478,8 +579,10 @@ class Being : public Sprite virtual void handleStatusEffect(StatusEffect *effect, int effectId); Uint32 mId; /**< Unique sprite id */ - Uint16 mWalkSpeed; /**< Walking speed */ Uint8 mDirection; /**< Facing direction */ +#ifdef TMWSERV_SUPPORT + Uint8 mSpriteDirection; /**< Facing direction */ +#endif Map *mMap; /**< Map on which this being resides */ std::string mName; /**< Name of character */ SpriteIterator mSpriteIterator; @@ -494,7 +597,8 @@ class Being : public Sprite Path mPath; std::string mSpeech; Text *mText; - Uint16 mHairStyle, mHairColor; + int mHairStyle; + int mHairColor; Gender mGender; Uint32 mSpeechTime; Sint32 mPx, mPy; /**< Pixel coordinates */ @@ -511,18 +615,30 @@ class Being : public Sprite ParticleList mChildParticleEffects; private: +#ifdef EATHENA_SUPPORT /** * Calculates the offset in the given directions. * If walking in direction 'neg' the value is negated. */ int getOffset(char pos, char neg) const; +#endif /** Reset particle status effects on next redraw? */ bool mMustResetParticles; +#ifdef TMWSERV_SUPPORT + static const int DEFAULT_WIDTH = 32; + static const int DEFAULT_HEIGHT = 32; +#endif + // Speech Bubble components SpeechBubble *mSpeechBubble; + int mWalkSpeed; /**< Walking speed (pixels/sec) */ + + Vector mPos; + Vector mDest; + // Target cursor being used SimpleAnimation* mUsedTargetCursor; |