diff options
Diffstat (limited to 'src/animation.h')
-rw-r--r-- | src/animation.h | 97 |
1 files changed, 19 insertions, 78 deletions
diff --git a/src/animation.h b/src/animation.h index 605d8cb1..85e950d7 100644 --- a/src/animation.h +++ b/src/animation.h @@ -24,8 +24,7 @@ #ifndef _TMW_ANIMATION_H #define _TMW_ANIMATION_H -#include <list> -#include <map> +#include <vector> #include <libxml/tree.h> @@ -34,10 +33,12 @@ class Spriteset; /** * A single frame in an animation, with a delay and an offset. + * + * TODO: Rename this struct to Frame */ struct AnimationPhase { - int image; + Image *image; unsigned int delay; int offsetX; int offsetY; @@ -56,105 +57,45 @@ class Animation Animation(); /** - * Restarts the animation from the first frame. - */ - void - reset(); - - /** * Appends a new animation at the end of the sequence */ void - addPhase(int image, unsigned int delay, int offsetX, int offsetY); + addPhase(Image *image, unsigned int delay, int offsetX, int offsetY); /** * Appends an animation terminator that states that the animation - * should not loop + * should not loop. */ void addTerminator(); /** - * Updates animation phase. - * true indicates a still running animation while false indicates a - * finished animation + * Returns the frame at the specified index. */ - bool - update(unsigned int time); - - int - getCurrentPhase() const; + AnimationPhase* + getFrame(int index) { return &(mAnimationPhases[index]); } /** - * Returns the x offset of the current frame. + * Returns the length of this animation in frames. */ - int - getOffsetX() const { return iCurrentPhase->offsetX; }; + unsigned int + getLength() const { return mAnimationPhases.size(); } /** - * Returns the y offset of the current frame. + * Returns the duration of this animation. */ int - getOffsetY() const { return iCurrentPhase->offsetY; }; + getDuration() const { return mDuration; } /** - * Returns the length of this animation. + * Determines whether the given animation frame is a terminator. */ - int - getLength(); - - protected: - static bool isTerminator(AnimationPhase); - std::list<AnimationPhase> mAnimationPhases; - std::list<AnimationPhase>::iterator iCurrentPhase; - unsigned int mTime; -}; - -/** - * An action consists of several animations, one for each direction. - */ -class Action -{ - public: - /** - * Constructor. - */ - Action(); - - /** - * Destructor. - */ - ~Action(); - - /** - * Sets the spriteset used by this action. - */ - void - setSpriteset(Spriteset *spriteset) { mSpriteset = spriteset; } - - /** - * Returns the spriteset used by this action. - */ - Spriteset* - getSpriteset() const { return mSpriteset; } - - void - setAnimation(int direction, Animation *animation); - - /** - * Resets all animations associated with this action. - */ - void - reset(); - - Animation* - getAnimation(int direction) const; + static bool + isTerminator(const AnimationPhase phase); protected: - Spriteset *mSpriteset; - typedef std::map<int, Animation*> Animations; - typedef Animations::iterator AnimationIterator; - Animations mAnimations; + std::vector<AnimationPhase> mAnimationPhases; + int mDuration; }; #endif |